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jts_2009

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About jts_2009

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    Staff Sergeant

core_pfieldgroups_3

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    ARMA 2 (Scripting)

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    jtsberlin

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  1. jts_2009

    List Box

    I also edited my post. Better use foreach, so you don't have to write that line again and again
  2. jts_2009

    List Box

    _listbox = (findDisplay 1400) displayCtrl 1002; // get dialog IDD and IDC of listbox. listbox control is now in variable _listbox {_listBox lbAdd _x} foreach [ "Trainee Gear", "Instructor Gear", "Auto Rifleman", "Anti-Tank", "EOD", "Marksman", "Sniper", "Medic", "Helicopter Pilot" }; // add stuff to listbox onLoad = "[] spawn {execVM 'listBox.sqf'}"; // execute script
  3. Check your computer for viruses, verify arma 3 cache. If it still doesn't work - reinstall arma 3. If that still doesn't help - reinstall windows
  4. Anyone got solution for today? Because it's still not working. I tried these definitions from here, then from official bis wiki and then from config viewer, where I found the menu of game settings. In game settings it works, but it doesn't work elsewhere. Wtf?. So I would say it's just broken..? class trade_combo_inv_player { access = 0; type = 42; idc = 302; style = "0x400 + 0x02 + 0x10"; font = "RobotoCondensed"; blinkingPeriod = 0; sizeEx = (((((safezoneW / safezoneH) min 1.2) / 1.2) / 18) * 1); onLBSelChanged = "playsound 'ui_category'"; onMouseZChanged = ""; x = safeZoneX + safeZoneW * 0.0375; y = safeZoneY + safeZoneH * 0.15; w = safeZoneW * 0.275; h = safeZoneH * 0.04555556; arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa"; border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa"; deletable = 0; shadow = 0; fade = 0; color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.25}; colorPictureDisabled[] = {1,1,1,0.25}; colorPictureRight[] = {1,1,1,1}; colorPictureRightDisabled[] = {1,1,1,0.25}; colorPictureRightSelected[] = {1,1,1,1}; colorPictureSelected[] = {1,1,1,1}; colorSelect[] = {0.95,0.95,0.95,1}; colorText[] = {1,1,1,1}; soundSelect[] = {"",0.09,1}; tooltip = ""; // Tooltip text tooltipColorShade[] = {0,0,0,0}; tooltipColorText[] = {1,1,1,0}; tooltipColorBox[] = {1,1,1,0}; };
  5. A video of my fallout-like roleplay coop mission. WIP. 

     

    1. Show previous comments  1 more
    2. jts_2009
    3. jts_2009

      jts_2009

      @GEORGE FLOROS GR But it's still not done 😄

    4. GEORGE FLOROS GR

      GEORGE FLOROS GR

      This ui looks really awesome !

      I'll be waiting for news !

  6. Yeah, I managed that already -) Here the solution: _display = (findDisplay 7300); // idd of dialog _strText = format ["<t align = 'left'>Item cost:</t><t align='right'>© %1</t><br/>%2:<br/>%3:<br/>", _Price, 45, "WIP"]; (_display displayCtrl 312) ctrlSetStructuredText parseText _strText; // 312 is idc of the control
  7. Hello. Anyone know, is there actually a way to convert structured text back to a normal text..? (type 0). I have structured text in dialog. But command 'ctrlsetStructuredtext' works only with displays (UI elements (or Windows) created via createDisplay). So im trying to figure out how to convert it back to normal text, because I have dialog created with createDialog command, where ctrlsetstructuredtext doesn't work. I use ctrlsettext command there. (It should appear with needed formatting like position right or left inside the control... ) So for example this: <t align = 'left'>Item cost:</t><t align = 'right'>© 535</t><br/><t align = 'left'>Weight:</t><t align = 'right'>12</t><br/><t align = 'left'>Bottlecaps:</t><t align = 'right'>300</t> should look same if I convert it back to normal text. Not sure if it's possible, but... maybe? The text should be on the left side of the control and the number on the right. Like: Item cost: 535 Weight: 12 Bottlecaps: 300 P.S.: Dialog is created with createDialog command
  8. jts_2009

    Trigger after action

    Why you want to start a trigger and not a script..? Or are you so horny to write all stuff in one line..?
  9. jts_2009

    LoadOut Per Steam Uniqe ID

    Hm. I see now the comment below from Master85. I was still thinking about arma 2 😃
  10. jts_2009

    LoadOut Per Steam Uniqe ID

    There is no such command. Use getPlayerUID Then add loadout depending on UID with switch command
  11. jts_2009

    SILENT ABDERA | COMING THIS WINTER

    Well at least would be good if you exit the mission - it will save, so you can continue it next day
  12. jts_2009

    SILENT ABDERA | COMING THIS WINTER

    Why you disable saves in singleplayer..? Maybe someone just don't have time to finish the mission in one go... 😔
  13. jts_2009

    scripts ramdon remoteExec

    _Script = selectRandom ["script1.sqf","script2.sqf","script3.sqf"]; [_Script] remoteExec ["execVM", 0];
  14. jts_2009

    (Coop 1-6) Return to Kolgujev

    No. It's still there 😃
  15. Hm, thanks. Sometimes it's easier than expected... :3 thanks
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