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About jts_2009

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    Staff Sergeant


  • Interests
    ARMA 2 (Scripting)

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  1. jts_2009

    Publisher - Error code 2

    I found something. Error code 2 means invalid parameters, according to this page: https://community.bistudio.com/wiki/Publisher Code 0x0002. What parameter could be wrong..?
  2. jts_2009

    Publisher - Error code 2

    Nothing of this helped. I also have done all this stuff before
  3. Hello. Im trying to publish a mod on steam workshop, but get this error: I don't had any VAC bans. Upload missions to the workshop also works. Here is some piece of log: Anyone knows why this error happens..?
  4. Wrong forum. Moved to BI Tools
  5. What does this have to do with AI and helicopters?
  6. @Harzach Yeah. I see that some values if you increase them over 50, you can't see the difference anymore. But im not sure about that: If you can't see the difference, then, maybe, if you increase some another value, which (probably) will affect another values - you'll now (probably) see the effect of the value you changed before. I have also read about attenuation and have put some 'careful' values 🐵
  7. I'm not sure about the maximum permissible values for some parameters. If you have experience and know whats the best value for x option (like constant, linear or quadratic...) - give me some info about that 🙂
  8. Please re-download. I forgot to change the Idcs of controls and because of that the color values were out of normal range
  9. Link added to the steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2112526691
  10. Virtual Light Generator Author: JTS Description: Virtual light generator for ARMA 3. Create your light sources and save them Features: - Create light source - Ability to save & load samples to / from profile - Move / Freeze the light source - Copy settings to clipboard - Changes are visible in real-time Installation / Usage: Download the example mission (after download it's located in \Steam\userdata\<longNumber>\ and choose it in singleplayer scenarios. Or get the .pbo file, extract it and place the extracted folder to your C:\Users\<yourName>\Documents\Arma 3\missions folder to open it in the editor Screenshots: Notes: - Required knowledges: > Basic editor knowledge > Basic game knowledge Credits & Thanks: - No one License: Respect copyrights! You are not allowed to modify and publish it Download (Steam)
  11. jts_2009

    Limit of light sources..?

    Ok, looks like you have right. I counted my light sources and it was exactly 32. Well... There is nothing to do about it... ☹️
  12. jts_2009

    Limit of light sources..?

    I can. It's not hardcoded -) Where do you got this info?
  13. jts_2009

    Limit of light sources..?

    @Target Practice So if it's hardcoded, how then I got over it...? I can create much more light sources and they are lighting. Before they weren''t lighting. But now is there that problem with the ground
  14. jts_2009

    Limit of light sources..?

    Ok, another problem. I created small mod which modify the max value of vanilla dynamic lights (32) to 160. So far so good. But another problem. I created more and more light sources. I have a night mission. After creating the light sources, my flashlight doesnt light the ground. Only ground. Objects like cars, buildings, trees, grass - they are fine. Only ground. First example, when light sources are created: https://drive.google.com/open?id=1VbHbnDROcGbsm2Cv9Er0q2VanVKsGB7G Second example, when I delete 1-2 light sources (this looks good now): https://drive.google.com/open?id=12nXF1yne1CIuojPyJv_n6roUvYzE2r7x Anyone know maybe how to fix this? I don't know what where to grab
  15. jts_2009

    Limit of light sources..?

    yeah, I already figured that out. Thanks. I'll create a small mod...