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About WitZ

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  1. WitZ

    Problems with scripting

    CheeseBlob is trying a custom ending and not a default one, as you are saying he should check for case sensitive letters.
  2. WitZ

    Problems with scripting

    Try changing End1 to something else.
  3. Attack & Defend Description: Server information: Closed Discord: Join the discord for updates and suggestions. https://discord.gg/Tcph4kf
  4. WitZ

    Making a Limited Arsenal

    @T_STRONG_SHARK This is what i did for my own mission: - Name your objects/crates etc and add them in the array _crates. - Put the script in a .sqf file and execute it from your initPlayerLocal - You do not have to add anything else in your object init. _crates = [crate1,crate2,etc]; //Lists of items to include _nvgoggles = [ "rhsusf_ANPVS_14", "rhsusf_ANPVS_15" _availableHeadgear = [ "rhsusf_lwh_helmet_marpatd", "rhsusf_lwh_helmet_marpatd_ess", "rhsusf_lwh_helmet_marpatd_headset", "rhs_8point_marpatd" ]; _availableGoggles = [ "rhsusf_googles_black", "rhsusf_googles_yellow", "rhsusf_googles_orange", "rhsusf_googles_clear", "rhsusf_shemagh_tan", "rhsusf_shemagh2_tan", "rhsusf_shemagh_gogg_tan", "rhsusf_shemagh2_gogg_tan", "G_Aviator" ]; _availableUniforms = [ "rhs_uniform_FROG01_d1" ]; _availableVests = [ "rhsusf_spc", "rhsusf_spc_corpsman", "rhsusf_spc"_crewman, "rhsusf_spc_iar", "rhsusf_spc_light", "rhsusf_spc_mg", "rhsusf_spc_marksman", "rhsusf_spc_patchless", "rhsusf_spc_patchless_radio", "rhsusf_spc_rifleman", "rhsusf_spc_squadleader", "rhsusf_spc_teamleader" ]; _availableBackpacks = [ "B_Kitbag_cbr", "B_Parachute", "rhsusf_assault_eagleaiii_coy" ]; //Populate with predefined items and whatever is already in the crate { [_x,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo; [_x,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests)] call BIS_fnc_addVirtualItemCargo; [_x,(magazineCargo _crate)] call BIS_fnc_addVirtualMagazineCargo; [_x,(weaponCargo _crate)] call BIS_fnc_addVirtualWeaponCargo; } forEach _crates;