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About RCA3

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  1. RCA3

    VR Reality and helicopter

    What I remember from auto-rotation is that you're supposed to go counter-intuitive and lower the collective instead of raising it. Could be wrong. Try it out.
  2. RCA3


    Remove your overclock.
  3. RCA3


    It's on "Do Not Linger" mission. Not edited.
  4. RCA3


    It's like when I reach an area of phantoms, they camp around in the same area, 1 hour of game time and 5 minutes real time, and they're still pretty much where they spawned. This time without LAMBS. IDK if there's a strategy I'm not doing, but I stop, hide from potential scavengers and wait for the phantoms to move so I can carry on, but they just hang around 🙁. Thanks.
  5. RCA3


    Hey, guys, On "Do Not Linger" mission is it normal for the Phantoms to linger like up to ~15 minutes, maybe more, around the player? I'm using LAMBS fyi. Thanks.
  6. I get your point, my advises to you still stand, unless you want to DMCA the guy. You're totally free to express yourself and was not my point at all to shut you down but instead to redirect you to a more positive attitude. I actually talk from experience and can tell you it's just a waste of time to worry about it. I appreciate the more thought out answer, Cheers.
  7. Apologize to me? No need, bro. Was trying to help you, but enjoy yourself then.
  8. RCA3

    Multiplayer Dynamic AI Spawn

    Hey, @black_hawk_mw2_87, welcome back! Maybe AI Spawn Script Pack from @spunfin? Tip: use paragraphs 😝
  9. Yep, you're right. Thanks. Fixed above with one small addition so it won't run on dedicated and HCs. Edit: Thinking about this again and the above code will still run on every client, although not on the server/HCs anymore. So in order to fix that we need to check (again) for locality. We also get around the remote false positives from isPlayer and getPlayerUID using !isNull findDisplay 46 instead. There's got to be a better way to run code locally from init fields on dedicated MP... Tested: 0 = this spawn { if !(hasInterface) exitWith{}; waitUntil {!isNull findDisplay 46}; if !(local _this) exitWith{}; _this addEventHandler ["GetOutMan", { params ["_unit", "_role", "_vehicle", "_turret"]; [west, "tsk1", ["Paradrop inside the designated Drop Zone. Assault and secure the village of Athus. Enemy occupy the village with garrison", "Seize Athus","mrk1"], (getMarkerPos "mrk1"), 1, 2, true, "attack", true] call BIS_fnc_taskCreate; _unit removeEventHandler ["GetOutMan", _thisEventHandler]; }]; }; Edit2: Still a bit of text and won't fire on SP but i'm derailing offtopic. this addEventHandler ["Local", { params ["_entity", "_isLocal"]; if (_isLocal && !isNull findDisplay 46) then{ //code }; }]; Edit3: Initializes on every computer, EH code is executed where unit is local. this addEventHandler ["GetOutMan", { params ["_unit", "_role", "_vehicle", "_turret"]; if !(local _unit) exitWith {}; //code }];
  10. ☝️ @RommelBr, The error outputting is due to using global variables and privates without quotation marks inside params. Params only takes strings or arrays. There's also an error on BIS_fnc_taskCreate. You don't need it. Try this, not tested: 0 = this spawn { if !(hasInterface) exitWith{}; waitUntil {isPlayer _this}; _this addEventHandler ["GetOutMan", { params ["_unit", "_role", "_vehicle", "_turret"]; [west, "tsk1", ["Paradrop inside the designated Drop Zone. Assault and secure the village of Athus. Enemy occupy the village with garrison.", "Seize Athus","mrk1"], (getMarkerPos "mrk1"), 1, 2, true, "attack", true] call BIS_fnc_taskCreate; _unit removeEventHandler ["GetOutMan", _thisEventHandler]; }]; };
  11. @XxHardcoreGamerxX, Never tried this on air vehicles but try this: https://community.bistudio.com/wiki/limitSpeed
  12. RCA3


    Hey Haleks, cool stuff. Small feature request if you're interested: skip check when inside vehicles. Thanks, Cheers!
  13. Dude, i'm sorry you're feeling hurt and betrayed and these things are never easy to deal with, but, you have two choices right now: talk to the man and recognize he brought something to the table you weren't bringing and actually apologize to him for misunderstanding his intentions, or completely forget about it, block his email and other contacts and don't read anything else directed to you. After a (long) while you won't remember about it, I promise you. Just chill, drop the booze, and do something else to distract your mind from it. I actually use Unit Voiceovers and it's a pretty neat feature for Arma 3, you should be proud of it. Now, enough with this rant, this ain't productive for anybody!
  14. RCA3

    Music Recommendations

  15. Changelog: v2.6.7 Fixed: Vehicles' event handlers were overwritten. Smoke launcher, etc. would fail. Thanks to @AirShark. Added: Optional vehicle variable "AIDCNOFUELREMOVE". It helps tanks bypass close-by infantry. Use on vehicle's init: this setVariable ["AIDCNOFUELREMOVE", true];