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Found 3 results

  1. I probably being stupid again, and I suspect I have missed it already in the forums.. How do I test an object for the presence of an event handler? There seem to plenty of commands to add and remove them... I noticed @Larrow used !( isNil { _x getVariable "HitEH" } ) in a post recently.... Is that the same for all EHs? So reloaded would be "ReloadedEH"? I ask because I am transferring objects from servers to clients/HCs and I am not sure if they transfer with some or all of their respective EHs etc.... I am trying to test this but I would like to ask the community for a comprehensive answer before trying to test every single one.... Atmo
  2. Hey guys. I'm making a mod which creates a display every time the user presses a key. I also add some keyDown event handlers to this display. I was wondering whether or not I should add the keyDown event handler every time it's created? In other words, when a display is closed, are its added event handlers removed or not?
  3. Since the "Killed" EH does not provide the weapon/object which killed the unit, I was looking through the other possible EHs (Dammaged, HandleDamage, Hit, HitPart), only to find that each one of these is either fireing multiple times for each damaged/hit part or potentially NOT fireing at all. So, if I wanted to print a single line to the log, mentioning the killing weapon/object, which would be the most senseful (most efficient) way of doing that? Best wishes, Johnny
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