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EO

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Everything posted by EO

  1. Sullen Skies tweaks the Cloud and Overcast system for various Arma 3 terrains. Features: Darker, more turbulent clouds, No cloudless skies, Lower base cloud. Media: Sullen Skies collection on Steam Workshop. Ambient Birds adds crows and eagles to the Ambient Animal System for various Arma 3 terrains. Media: Ambient Birds collection on Steam Workshop. Arma 3 Animals Module - Extended: This small modification takes the existing Animals Module and adds: Crows-Eagles-Kestrels-Bees-Houseflies-Dragonflies-Fireflies-Mosquitoes-Dogs-Cockerels-Rabbits-Turtles-Cat Sharks-Mackerel-Mullet-Ornate-Salema-Tuna-Snakes. It creates a group of animals and handles their basic behaviour. Hopefully it will help add a little more finer detail when creating missions/scenarios/screenshots etc. Media: Arma 3 Animals Module - Extended on Steam Workshop.
  2.  EO

    Ravage

    I think those functions were once linked to Game Logics that were used as artificial spawn locations for AI. It's possible those functions are now redundant as those Game Logics have since been removed.....I could be wrong though, maybe needs clarification from the main man.
  3.  EO

    [SP] Cope's revenge 3

    For someone who was losing his love for A3, this little gem comes along and restores it. Some real nice gameplay effects, particularly the slow-mo feature, the music is also sublime. Thank you very much for sharing this.
  4.  EO

    Ravage

    Going by the cropped screenshot I'd say that's not normal, Competitor Suit with an Underwear description looks pretty weird, resurrected AI should rise with their original loadout they spawned in with. Are you using any other mods?
  5. Have you tried using the Zombie Blacklist Area module that comes with Ravage? It prevents zombies from spawning in a defined radius.....make sure the Blacklisted area radius is greater than the Zombie spawn radius for it to work properly. You can also try lowering the "Wandering Behaviour" setting in the Ambient Zombie module, that way zeds spawned by the module are much less likely to wander into your Blacklisted area. It's worth noting the default setting for Wandering Behaviour is 90 out of a possible 100, try lowering it to 10.
  6.  EO

    Ravage

    All the dome tents are working fine for me... ...are you using the latest version of Ravage?...if not you might just have to update the "Usable Beds" array in the Survival Module. "rvg_dome_tent.p3d","rvg_dome_tent_blu.p3d","rvg_dome_tent_grn.p3d"
  7.  EO

    Ravage

    My love for Ravage is much stronger than my love for A3, which is slowly ebbing away, (does that make sense?) Some kind of solid Ravage persistence in a dedicated environment would definitely pull me back in. Wishing you guys good luck with your persistence endeavours.
  8.  EO

    Ravage

    @Vandeanson, https://github.com/jakehekesfists/ravage-dmd-edit-chernarusredux
  9. For the longest time, I thought these stealth balaclavas were already in the pack and low and behold they haven't even been added!! ....so another wee update coming soon.
  10. Inspired by Ravage and Friths Ruin... ...a selection of retextured backpacks, vests, facewear and headgear to enhance your post-apocalyptic survival experience. Screenshots, more screenshots...even more screenshots Classnames License Download: Steam Credits: Haleks for creating Ravage, and also being an inspiration for all my ARMA 3 content. Lordfrith for creating the work of art that is Frith's Ruin. Slatts for his retexturing tutorial. All the cool cats who visit the BI Forum. And lastly Bohemia Interactive.
  11.  EO

    MRB Brexit Insignia

    ....fun and games indeed.
  12.  EO

    Ravage

    Sorry buddy, I'm bowing out of this one.
  13.  EO

    Ravage

    Ravage or VA?
  14.  EO

    Ravage

    To be honest I've no idea what's going on there, but it doesn't look pleasant. ^^ I believe Premium Content can be equipped in the Arsenal without issue as it's a kind of "try before you buy" kind of thing. Isn't it just the case that because you don't own Apex you can't equip the uniform in the uniform slot because....you don't own Apex. Other than that, the only strange thing I see from your screenies and video is being able to equip a uniform from the backpack slot..... Edit, have you tried the same test with the other variations of that uniform, that would be RVG Camo, RVG Independant, RVG Bandit, and RVG Survivor Fatigues, they all use the same model from Apex, I'd imagine the results would be similar.
  15.  EO

    Ravage

    @damsous, I'm not sure I understand your "bug" report, but going by the screenshots you don't own the Apex expansion? That particular uniform, the long sleeve/high neck uses a model from the CTRG faction from Apex Expansion and must be regarded as Premium content.
  16.  EO

    Custom Composition Issue

    I assume your looking in the right place in Eden for your saved composition? Once saved it's located under F2(Compositions)>Custom
  17.  EO

    Ravage

    Thought I'd share a small set of improvised shelters I use for the sleep function in Ravage, the cool thing is although the sleep action is available around these shelters, you can't actually sleep until your inside them.... Just add this to the "Usable Beds" array in the Survival module. "BusStop_01_shelter_F","V3S_wreck_F","ConcretePipe_F","BusStop_02_shelter_F","Caravan_01_green_F","Caravan_01_rust_F","FeedShack_01_F","HistoricalPlaneWreck_02_rear_F","HistoricalPlaneWreck_02_front_F","RailwayCar_01_passenger_F",
  18. @BeastHunter, as your new to the forum, I'd suggest reading the forum guidelines before asking questions regarding release dates. Modding is usually a casual hobby and carried out in free time, so there are no definite release dates or guarantees given. @jandrews, you've been around for a while now and should know better.
  19.  EO

    Ravage

    @Bukain The Gear Pool Module is the friend your looking for, you can add weapons and gear from virtually any Arma 3 mod by adding the correct classnames to the relevant arrays in the Gear Pool module. Run your mouse over the tooltips for a brief description of how the arrays work. NIArms classnames are all listed on each of the NIArms Steam Workshop pages.
  20.  EO

    Ravage

    Hoping you add an Altis version to that list, for me it's still the best performing vanilla map when coupled with Ravage modules, and when I say best performing of course I mean everything east of Kavala!! Out of all the other vanilla maps Altis still has that gloriously abandoned look nailed, and Haleks superb Derelict mod supports Altis for that little extra post-apocalyptic ambience.
  21.  EO

    Ravage

    I'll definitely be checking out your implementation of the inidbi2 persistence system. Thanks for sharing your project.
  22. I'd imagine the title makes no difference to a large proportion of Workshop users, unless you frequent this forum, who would know what TPW actually means....I mean you haven't even been mentioned or credited in his description. I also took the liberty to subscribe, just to see what was contained inside and it's a basically a full copy/paste of all TPW content.
  23. @tpw, Looks like some low-life has decided to upload TPW MOD to the Steam Workshop, this guy is even asking for donations for uploading other peoples work!! Edit: After leaving a polite comment informing him it's forbidden to upload TPW to the Workshop, he has now disabled all comments from his main page.
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