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EO

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Everything posted by EO

  1. haha, don't feel bad I'm pretty sure most folks have done the same thing. Happy browsing!
  2. you don't launch samples, you browse them
  3. Hi, welcome and congrats on posting in the right section.....don't ask. Obviously you can create your own loadouts via the Virtual Arsenal, but if you want to go a step further creating your own units check out the Characters and Gear Encoding Guide
  4.  EO

    Ravage

    Live action Ravage mission in Chernobyl...
  5. Plenty of mods add the functionality you request, Ravage, Heros Survive, MCC to name but a few.
  6. Screenshots are just WOW!....maybe the most impressive thing is the lack of Vanilla assets. So cool to see this is still getting worked on.
  7. @Sertica, I made a small mod a couple of months ago that does just that. ^^ Feel free to break it open and take a look, it might help with your endeavours.
  8. A very distinctive terrain, love the lawnmower artwork!
  9. This edition of Sullen Skies - TRIA is a new and improved version: Cloud grid width, cloud width and noise resolution values have all been tweaked resulting in a significant increase in cloud volume while retaining cloud detail. Steam Workshop.
  10. Sullen Skies tweaks the Cloud and Overcast system for various Arma 3 terrains. Features: Darker, more turbulent clouds, No cloudless skies, Lower base cloud. Media: Sullen Skies collection on Steam Workshop. Ambient Birds adds crows and eagles to the Ambient Animal System for various Arma 3 terrains. Media: Ambient Birds collection on Steam Workshop. Arma 3 Animals Module - Extended: This small modification takes the existing Animals Module and adds: Crows-Eagles-Kestrels-Bees-Houseflies-Dragonflies-Fireflies-Mosquitoes-Dogs-Cockerels-Rabbits-Turtles-Cat Sharks-Mackerel-Mullet-Ornate-Salema-Tuna-Snakes. It creates a group of animals and handles their basic behaviour. Hopefully it will help add a little more finer detail when creating missions/scenarios/screenshots etc. Media: Arma 3 Animals Module - Extended on Steam Workshop.
  11. Mods: Remnant, Ravaged and Frithified Gear, Slaughter Assets, Sullen Skies, ReColor, Tria.
  12. Converts the VR map into a flat frozen landscape. Try out every asset Arma 3 has to offer in the "Frozen Arsenal" "Frozen Arsenal" can be found under the Virtual Arsenal in the Tutorial Section. Features: Snow system. Ambient Birds. Character footsteps. Weather and Cloud system. (Sullen Skies) Breath fog. (courtesy of Haleks) Credits: @haleks for allowing me to include his breath fog function. @Dedmen for his advice on the forum. @CUP for the snow system. ❄️ Steam Workshop. ❄️
  13.  EO

    Frozen VR

    Frozen VR has been updated to reflect the recent changes made to Sullen Skies: Cloud grid width, cloud width and noise resolution values have all been tweaked resulting in a significant increase in cloud volume while retaining cloud detail.
  14. Converts the VR map into a flat desert landscape. Features: Ambient Animal System: Birds, insects, snakes. Weather and Cloud system. (Sullen Skies) Environmental Sounds. Vehicle dust effects. Character footsteps. All the above features carry over into the Virtual Arsenal and Virtual Training missions. Use your imagination and have fun! Steam Workshop.
  15.  EO

    Deserted VR

    Deserted VR has been updated to reflect the recent changes made to Sullen Skies: Cloud grid width, cloud width and noise resolution values have all been tweaked resulting in a significant increase in cloud volume while retaining cloud detail.
  16.  EO

    Arma3 Videos

    Remnant mod by Haleks (DOOMS feature)
  17.  EO

    Remnant

    DOOMS is soooo damn cool... When DOOMS is enabled players can see Invisible Phantoms while staying still.
  18.  EO

    Remnant

    Not trying to cast doubt on your findings but I can successfully spawn Phantoms using the rain command in the Condition field, a lot will depend on your weather settings and having an clear understanding on how the weather system functions in A3, never expect instant results while doing any weather related testing in the Editor, you need a little bit of patience. Without trying to overcomplicate things that example of rain > 0.3 equates to greater than 30% rain strength in the Environment setting, so 0.4 = 40%, 0.7 = 70%, 1 = 100% etc. (It's also worth remembering if your using rain for any tasks: Minimum overcast needed for rain in Arma 3 is 0.5.) A little visual example... @haleks what's with all the reports about headgear spawning on Phantoms? I have never seen that in any iteration thus far, granted I don't use a lot of gear mods but still...
  19. Following on here is an improved version of Sullen Skies for Tanoa... Steam Workshop.
  20.  EO

    Remnant

    So awesome to see this finally released to the masses, I've really enjoyed the Patron ride on this one, it's evolved into something really cool....oh, chucked a few Steam Awards your way, Michelangelo and Mad Scientist sum you up pretty well.
  21. Cool! ^^ To celebrate here is a new and improved version of the original Sullen Skies...Cloud width, cloud grid width, noise resolution values have all been tweaked resulting in a significant increase in cloud volume while retaining cloud detail. For any one who's just passing by and has never tried Sullen Skies before I urge you to give this version a go, been playing a bit of MFS2020 where the skies are always pretty spectacular so I can tell you first-hand, Arma skies are just as good. Some transitions over Malden... Steam Workshop.
  22.  EO

    Dyatlov Pass Mystery

    An Interesting investigative report from the BBC about the Dyatlov Pass Mystery in the Ural Mountains... https://www.bbc.co.uk/news/extra/SoLiOdJyCK/mystery_of_dyatlov_pass
  23. A few of many on the Workshop... https://steamcommunity.com/sharedfiles/filedetails/?id=1736812763&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=882231372&searchtext= ...downside most of these types of editor extensions create a dependency for mission-makers, would be much neater if BI would add these categories themselves.
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