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About Crielaard

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    Master Sergeant
  1. Lowlands Warrior

    We are allready getting in usefull feedback on the colt C7. Of course, some stuff is obviously not done yet but quiet a few bits we did overlook, it seems. Stuff like pictures in the UI, offset of attachments, shadows, etc. Here is a new version: https://drive.google.com/open?id=1-UGznwjHSQ9Egfbue4bNKh-Mih8-gQX0 (The old link has been replaced)
  2. Lowlands Warrior

    Ladies and gentlemen, We are happy to announce that we are finally releasing an ALPHA version of our Colt C7 NLD. LLW is planning to complete the pack with the C8 and a GL variant with the correct optics. However, for now: Use CBA and FHQ_accessories DOWNLOAD LINK: https://drive.google.com/open?id=1-UGznwjHSQ9Egfbue4bNKh-Mih8-gQX0 We would VERY much appreciate any feedback. (or help)
  3. https://community.bistudio.com/wiki/synchronizeObjectsAdd
  4. I'm trying to modify the Artillery Computer Interface. I basically would like to add an option, on top of the 'mode' menu. What Arma currently lacks is the ability to attack a target under different angles. Now it seems the computer always tries to pickup the high angle. In order to do that I need to find the script/function which is kicked off uppon clicking on the map and/or Fire button. Looking through the config, I have found the entry for the Artillery computer's interface which is: RscDisplayArtillery Under it's class Controls I found CA_ButtonFire. What I expected there would be onButtonClick = But that is nowhere to be found. Neither I can find the config entry for the "Artillery Computer" action, which should contain some command or function. Also this is nowhere to be found. Is there anyone who can point me in the right direction?
  5. Lowlands Warrior

    Progress on the C7 NLD is slow but steady. Stil load and loads of work to do...! Ejecting cartriges Moving bolt
  6. Lowlands Warrior

    The LLW team is making progress for the Pzh2000. All ammo types are being tested, so they represent closest to what the performance is IRL. We may be releasing it as a reskin for the Scorcher first, with the correct ammo. The classname will be maintained so any mission you make using the Pzh2000 will remain compatible! Also more progress on the colt c7. Its being textured and animated. Additionally some gear like berets and backpacks are comming up.
  7. Ares Mod - Achilles Expansion

    Im planning to make this my self: A module to place and link triggers. That is imo THE thinh thats missing.
  8. [WIP] Terrain - Woe Betide, UK

    No no Netherlands. sorry...
  9. [WIP] Terrain - Woe Betide, UK

    Fantastic dude. Im working on a simmelar project. Although it all looks perfectly familliar I think it doesnt look as good as this.
  10. Max Melee Weapons (W.I.P.)

    If creator and user stick to EULA and this: https://www.bistudio.com/community/licenses everything is fine
  11. Key Frame Animation

    I use the functions, just hard scripted and it works fine. What I do need to try is make this MP compatible using remoteexec.
  12. AI pathing troubles, again

    You should use "agents" for atleast the pilots. maybe even the gunners but then shooting needs scripting. See the createAgent command.
  13. Max Melee Weapons (W.I.P.)

    Great work! Will this again come with the anoying text during multiplayer?
  14. In game Radio effect

    The script from the video works fine. read the manual.