Jump to content

Crielaard

Member
  • Content Count

    975
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

428 Excellent

About Crielaard

  • Rank
    First Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Crielaard

    SJB Assault Rifles Pack

    Looking forward to try it! UGL variants ok the HK416 and 417?
  2. The code must run wherever the unit you are trying animate is local. An AI placed in the scenario's is usually a server entity. (Unless its an AI in a player's group) So if the script is run by a client, it wont work on the AI In your case you try to animate a player it seems? If this script runs from the server, the player is not local to the server, it is local to the the player's computer. Thus it needs to be ran there. https://community.bistudio.com/wiki/Multiplayer_Scripting
  3. https://community.bistudio.com/wiki/switchMove The effect of seitchmove is global but the Argument is local. So the command must be executed on the machine where thw character is local
  4. https://drive.google.com/file/d/1iFfuvIR5Yki0Aat33JecJyz3l34BT4V4/view?usp=drivesdk Middle Brabant terrain updated! - 200+km of railroads generated (rough) - 5.000 more objects placed in the Dussen-Almkerk area. - Some terrain meshes improved
  5. https://discordapp.com/channels/473229021375758336/667105656376918088/723283829334343752 NL South-Mid "Middle Brabant" updated! - Over 10.000 objects placed between the villages Dussen and Almkerk (High detail inset) - Camp Bakhuis Roozeboom got some extra objects for detail - GPS location 100% accurate with real life maps (Now use your ACE3 GPS to see where you are on your physical map) - Some terrain meshes improved
  6. NL South-Mid "Middle Brabant" is updated. - Fort Altena partly recreated with Arma(CUP) objects - parts of village Sleeuwijk updated - many terrain mesh updates - hunderds of objects placed north of village Dussen - Rucphense heide updated - van der Meer camp (Special forces training) updated - some roads updated
  7. https://drive.google.com/file/d/1QN9jv-TNZGeMcF7a1YlNQ5Q6_lLO5p38/view?usp=sharing NL South-Mid "Middle Brabant" is updated. - Some terrain mesh updates - Roads update - All 1.2 millions bush/Trees re-generated to be less overlapping with Roads
  8. Crielaard

    [Terrain]: Archipelago

    Looking great! How do you do the object placing? Are you alone?
  9. noop, and will never consider to do so.
  10. It is constantly under construction. Here is a newer version of the brabant terrain. https://drive.google.com/file/d/1MB_Rt6x51her06R8eWhZ9VV6G8azrsxi/view?usp=drivesdk @Shalala I wanted to get a few more things done before releasing. But thanks for remembering me to update the community. I appriciate that.
  11. More progress! Record with Multiple units. No limit has been tested so far. But performance impact is neglectable. This was tested in the VR terrain with a few small objects placed.
  12. It is rather easy to get the heightmaps from the wrp files. Or ask the map dev, if you want. We directly export ALL units into TacView's native format. More progress videos to come!
  13. Good to hear that! Feels like a big compliment. Have fun with it and give me feedback whenever.
  14. Here some more footage! Also Infantry is taking shape in the AAR from Tacview now
×