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Found 5 results

  1. A recreation of SOCOM II U.S. Navy SEALs Mission 1 - Seeding Chaos. Specter (Ghost), Jester and the team infiltrate the Albanian countryside to locate and destroy black market contraband belonging to the Sesseri Syndicate. I plan on creating more missions from the game as time goes on. Radio audio from the game included as well as I attempted to use the environment to best represent the missions they attempt to emulate. CUP is the only mod required. File: https://steamcommunity.com/sharedfiles/filedetails/?id=1892046716 https://steamcommunity.com/sharedfiles/filedetails/?id=1892046716
  2. FOR MORE INFORMATION ABOUT THIS AD:
  3. Squad name: FIRST STRIKE TACTICAL Timezone/location : -8 GMT / UNITED STATES of AMERICA Gamemode preference (eg coop or pvp): COOP Contact email: solidkreate@gmail.com Website address: http://1striketactical.proboards.com/ Short description: First Strike Tactical is a private military company owned an operated by Isaac Chavira in the Puget Sound of Washington state. We are a world wide deployable organization. Our company employs former military or police from all allied NATO countries. The Company motto is "Proelio Caedibus Temperatum" which means 'No Quarter'. We strike hard and we strike first anywhere in the world. We have a wide range of military gear that we employ to achieve our mission goal. This unit is a military realism unit. There is a hierarchy although we do not use standard or traditional military ranks. We use what are called 'Grades'. You will start out as a Grade 1 Operator or 'OP1G'. We do use rank insignias modeled after military enlisted chevrons for grades OP1G - OP12G. We are an ACE, ACEX and Task Force Radio squad. We also use advanced medical. There will be basic load outs however weapon choice is up to you. It is Operator preference with some exceptions. The only stipulation is if we are in the desert or woods that you dress accordingly (No enemy uniforms). Also no balaclava or schema only headgear. And the only banned weapons are AK or Chinese styled weapons i.e AK-47, AKSU-74, QBZ-95 ect. IR strobes are required during night operations and so are black uniforms and gear. We will have the basic roles for combat such as: Rifleman, Grenadier, Heavy Gunner, Engineer,Ant Air Specialist, Anti Tank Specialist, Sniper and Medic. JTAC Forward Observer/Striker Operators will also be used in our scenarios. Official designations are as follows: Field Operator-RF Field Operator-GR Field Operator-HG Field Operator-EN Field Operator-AA Field Operator-AT Field Operator-SS Field Operator-MD Field Operator-FS (JTAC Forward Observer / Striker) We hope you give us a try and enjoy your stay with us. Check out the link above and contact me for more information.
  4. by Ardvarkdb This addon contains units depicting United States Navy SEAL teams. “The U.S. Navy's Sea, Air, and Land (SEAL) Teams (commonly known as the Navy SEALs), along with Special Warfare Combatant-craft Crewmen SWCC), compose the Special Operations Forces of the United States Navy, who are employed in direct action and special reconnaissance operations. SEALs are also capable of undertaking unconventional warfare, foreign internal defense, hostage rescue, counter-terrorism, and other missions.†V1.2 Changes - Adjusted some textures - Added in ACE config - Optimized a few more models (Click on images for full size. Special thanks to NSX for taking these great shots) Signed Addon for Multiplayer 144 units total 8 camouflage variations for operations in almost every type of environment. The units denoted with (M) after their names were designed for Multiplayer use, but can also be used in single player (when used by the A.I. will choose a random set of headgear to wear). A wide range of headgear (~35) in various camouflages has been added to the Player Profile section under the Glasses menu. If you are using a unit with (M) after it’s name the headgear you choose will show up ingame on this model when you use it. **WARNING** Be sure to delete all previous PBO's, as the new version uses new pbo names. Old PBO files will be named TF86_SealsACU etc. *** READ THE README FOR MORE INFORMATION Credits Ardvarkdb: Models, model edits, textures, texture edits, config etc. etc. etc. SafetyCatch: Plate carrier and backpack textures from the SAS pack and general advice Jackal326: General modeling advice Johnny: Original models and textures for body, and permission to port from ArmA1 to ArmA2. DaSquad: Original models and textures for Mich 01, Surefire and IR Strobe St3rv: IBH base model. Model edits, UV mapping and textures by Ardvarkdb Jennifer/Neph/Retro (Same person, different nicknames): Original night-vision and headmount models and textures. Scubaman3d: Original AOR 1 camouflage swatch. Rocko: Help with model optimization and file size reduction. BIS: Original models and textures for much of the gear. TF86 Squad: BETA Testing / general advice This version contains a separate ACE config for those who wish to use all these units and the headgear with ACE Download Version 1.2 Megaupload Eprison.de Armedassault.info Armaholic.com Arma2base.de Mirror's appreciated
  5. Go set up this test to see what I am talking about. Place a large ammo crate on a runway, yourself behind it, and a low-precision enemy sniper 200 yards away. Lie down behind the crate before the enemy can hit you. Then kneel so you are visible, and lie down again immediately. When he fire and misses (which snipers will always do in ACE2), pay attention to what came first, the ballistic crack or the muzzle retort. At least one third of the time, the muzzle blast will be heard BEFORE the bullet snap. When the sniper gets off multiple shots, the second seems to play its sound out of order more often. This inconsistency did not exist before the last couple patches. So has anyone else experienced this, or has Vopsound and ACE_SM messed it up? (I know some people have experienced it, and I've posted this here because I think people should make a huge stink about it and vote a ton on devheaven.)
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