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ardvarkdb

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About ardvarkdb

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  1. Russian Special Forces inspecting body of dead insurgent with local forces on Malden WW2 pose pack, RHS, Crye G3 uniforms, Private Addons
  2. Fantastic, that did the trick! Thank you for the quick help! Much appreciated!
  3. Never thought about trying to load it manually. It does load that way (although the aiming down sights is messed up. I assume I just have to adjust the naming of my memory lod points to match whatever the RHS hk's use). So how do I add the baseweapon parameter? Here is my code: class CfgWeapons { class Rifle; // External class reference class UGL_F; // External class reference class rhs_weap_m4_Base; class rhs_weap_m4a1; class rhs_weap_hk416d10; class ST11_HK416 : rhs_weap_hk416d10 { scope = public; author = "Road Runner"; dlc = CAG; model = "\ST11_HK416\ST11_HK416.p3d"; displayName = "CAG HK416 PLAIN"; picture = "\ST11_HK416\inv\hk416s_x_ca.paa"; UiPicture = "\A3\weapons_f\data\UI\icon_regular_CA.paa"; hiddenSelections[] = {"camo", "camo1"}; hiddenSelectionsTextures[] = {"\ST11_HK416\tx\hk416_co.paa", "\ST11_HK416\tx\smr_bk_co.paa"}; handAnim[] = {"OFP2_ManSkeleton", "ST11_HK416\Data\Anim\HK416vfg.rtm"}; class Library { libTextDesc = "HK416 Geiselle Rail"; }; class ItemInfo { priority = 1; RMBhint = "CAG 416"; onHoverText = "CAG 416"; }; }; }; Thanks for the help!
  4. This is probably something easy to do, but configs are my arch nemesis. I'm trying to take a new model of an HK416 with Gieselle Rail (the one made by Toadie and Road Runner) and give it the sounds and other values of the RHS HK416 (recoil, etc.). I tried making rhsusf_c_weapons a required addon, and then referenced the base classes from the RHS config, but it wouldn't show up ingame. Is there a way to create a simple weapon config that will inherit all of the properties from the RHS HK416 but allow me to use a different model, texture, and hand animation? Any help is appreciated.
  5. ardvarkdb

    RHS Escalation (AFRF and USAF)

    Great to hear! It's such a great feature, it's a shame it's not default to Arma 3. Looking forward to the next version :)
  6. ardvarkdb

    RHS Escalation (AFRF and USAF)

    Is there any documentation on how the foregrip changing is done through the bipod slot? Is it something that can easily be incorporated into other weapon addons? It's such a nice feature, it's a shame more weapon mods aren't using it.
  7. Preparing to move a VIP in Tanoa Addons: Crye Gen 3 Uniforms, RHS, Ian Sky Scopes, DireOne Static Animations, Personal Addons
  8. Thanks for the mirror Foxhound!
  9. Updated (currently only on steam) with Multicam Alpine
  10. Thanks for the mirror Foxhound and thanks for the kind words everyone! Glad you are enjoying the textures :)
  11. Thanks for the mirror Miller! @armyguy277: I had not really thought about MTP, but I can add it in. There is still one or two more camo's I want to add to the pack, so I will just put it on the to-do list.
  12. I was planning to have a new version out right after I posted this, but life always gets in the way :) Thanks for the mirror Foxhound! New version is now ready though and updated on steam. Version v 0.6: Adds ATACS and ATACS FG camo and boonies
  13. Crye Gen 3 Uniform Pack, DireOne Static Animations
  14. A retexture of the default NATO Blufor uniforms to be more in line with Crye Gen 3 combat shirts and pants. Includes uniforms in the following camo variants: Multicam / Multicam Arid / Multicam Tropic / Multicam Black /AOR 1 / AOR 2 / Woodland / Gray / OD Green / Tan Also includes several boonies for all of the camo variants (minus the solid colors). Known Issues: Wounds don't work. This is an engine limitation of Arma because I'm using custom rvmat files to change the normal maps from default. Download Links: Steam Workshop - Version 0.7 Crye Gen 3 Uniforms (NATO Retexture) v0.7 -Armaholic --Old Versions--- Crye Gen 3 Uniforms (NATO Retexture) von ardvarkdb (28.08.2016) -Arma3.de Credits: Ardvarkdb - Textures Ma77h3hac83r - Texture template that sped up some selections and some dirt and other gritty overlays BI - Base model / uniform texture / Boot texture
  15. ardvarkdb

    Arma 3 Photography : Questions and Comments

    They are available on the Steam workshop http://steamcommunity.com/sharedfiles/filedetails/?id=724064220. I believe there is also a mirror on Armaholic, but I don't know which version it is.
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