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thedudeabides

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About thedudeabides

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  1. Addons Used: Crye Gen 3 Uniforms and MK18s by Ardvarkdb, RHS
  2. Addons Used: Crye Gen 3 Uniforms, RHS US, Kunduz
  3. thedudeabides

    [WIP] Terrain Diyala province Iraq

    I spent 5 months in Diyala in 2005 before we were sent to Ramadi. Around Baquba, Khallis and Hib Hib. If you want some pictures I can send you some
  4. thedudeabides

    How many missiles is realistic for infantry units?

    Simple answer. METTC dependent. Units have allotments for basic loads but can request what they need for specific mission requirements. In Iraq we would carry that dumb ass CLU around cause of its optics
  5. thedudeabides

    MK18 Mod 1

    Blasphemy
  6. thedudeabides

    RHS Escalation (AFRF and USAF)

    Even when scorpion becomes standard issue the troops that are out of basic/initial training units will have one-two years to get fully transitioned to the new uniform. Just like when UCP was released the only units that had only UCP for till 2007 or so were those that we deploying or their unit leadership forced a early date for compliance. Since we have to actually buy new uniforms every year ourselves (with a clothing allotment) it takes some time before everyone is in the new uniforms. Deploying units are issued these when drawing their Deployment specific gear.
  7. So I have a new VDS and have followed all the instructions from the posts found on this forum about setting up said server. I have everything installed, the server shows up in the server browser and we can connect on a vanilla mission. The problem I am having is that none of the expansions or our mods are loading. They are not showing up in my .rpt or on the expansions window of the server browser. I have tried launching from a mod line in the parameter and also the TADST tool. Neither method is working. Does anyone have any advice for me? I am sure it is something really simple that I am missing but for the life of me I can't figure it out. I googled my problem and nothing came up exactly with the same problem, most were people having an addon in a mission that was keeping them from loading in. Thank you.
  8. thedudeabides

    MK18 Mod 1

    I hVe heard from a blue bird on my window sill that these are close to being done. Secretly I hope he finishes them and then makes some cool video showcasing them and then at the end he deletes the source material and destroys every hard drive that ever ran a BI product!
  9. thedudeabides

    13€ DLC, hefty price for 2 choppers

    Agree totally. +1
  10. thedudeabides

    Still horrible tank controls

    People have been asking about path finding by the AI since OFP. But hey at least we have karts right?
  11. thedudeabides

    13€ DLC, hefty price for 2 choppers

    Well said good sir. +1
  12. thedudeabides

    13€ DLC, hefty price for 2 choppers

    Throughout the course of this series BI has had ups (Arma2) and downs (Arma) with the now mixed reviewed (Arma3). If you are a longtime community member you have watched as BI pushes out the members that have kept them in business through the early and tough years. Without modding this studio would have died after OFP. Arma was a joke and Arma2 was really not all that great until ACE2 was released. They are in essence releasing things that were modded years ago (exception being the flight model) and passing it off like they reinvented the wheel. One of the biggest problems with this community is that nothing is ever productive because fanboys call people jerks for bringing up an issue that breaks the game for them which leads to flame wars. Everyone else's opinion isn't as informed or educated as their own which makes them wrong as two boys fucking with two girls watching. BI has pushed away large parts of the community with a general lack of effort with Arma3. This seems to be a trend though. Most of the OFP modders left after Arma. Many of the good Arma modders left around Arma2 and now many of the great Arma2 modders are leaving now. MODDING the GAME is what has kept your head above water BI. That is what has kept you going because without it you would all be working somewhere else. Make a poll and find out how many people actually play without one mod. Many of which are workarounds by some dude in his basement fixing problems through scripting that you supposedly can't figure out. I agree with the Mobile Medic on this. People have made mods to improve the AI. BI not so much. In Arma2 your patsy, Dyslexia, had a mod where you could fire from a little bird. We could fastrope from helos, by modding. We had bipods from modding. Without a mod, DayZ, the sales of Arma2 would have still been niche. I for one, and I can speak for more than a few of my friends that were also long time community members that yes some of these features were to be expected and not brought to us as a DLC. But it doesn't matter because it is clearly evident that BI has a different path planned for the franchise than catering to the people that helped them get where they are.
  13. thedudeabides

    SOCMOD Release Thread

    They need a lot of improving. Maybe you can work on the popeye forearms and blurry textures
  14. Those beeps are the auditory signal that your comsec has been activated
  15. Don't get crazy Nou, there are way more important things than that, like Carts!
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