-
Content Count
176 -
Joined
-
Last visited
-
Medals
Community Reputation
205 ExcellentAbout Montgomery
-
Rank
Sergeant
core_pfieldgroups_3
-
Interests
Gaming, Military, Movies
Profile Information
-
Gender
Male
-
Location
Louisiana
Contact Methods
-
Biography
U.S. Army Veteran
OIF 2005-2006
101st Airborne Division (Air Assault)
Recent Profile Visitors
-
CatBook-Yi23332 started following Montgomery
-
35th Chaos Company is Recruiting!
Montgomery replied to Tapeworm1024's topic in ARMA 3 - SQUADS AND FANPAGES
The Discord link is not working. -
In the past, the containers included with the mod would contain only the BWMod stuff and a few other necessary, vanilla items, such as first aid kits and tool kits. I noticed that now they come empty by default and there is a box you can check to add the BWMod stuff to the container. However, when you use this, the crate ends up with not only the BWMod stuff, but also everything else in the vanilla game. Is there a way to add just the BWMod stuff and those other necessary, vanilla items like before? Thanks, I love this mod.
-
I am having a problem using the AAF 90s in Vindicta. I keep getting this error, but I can't figure out what it is that I am missing. Update: It was a mistake in the command line of the server. Issue fixed.
-
Montgomery started following Rhodite
-
Montgomery started following EddiePrice
-
RHS Escalation (AFRF and USAF)
Montgomery replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@PuFu @da12thMonkey Thanks for the response. I can't imagine the amount of work involved in creating an aircraft like that from scratch.- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
Montgomery replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@PuFu The UH-60s are labelled as Mike models, but they have none of the features of Mike model UH-60s. The ones currently in game have the wrong exhaust, wrong rotor blades, wrong interior, wrong weapons, etc. Do you see those aircraft being updated to actual Mike models in the future? Thanks to you and your fellow RHS modders for spending hours of your free time to make this awesome mod.- 16574 replies
-
- 1
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
[IceBreakr/IBIS] Southeast Angola 1974
Montgomery replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There are less than 10 buildings that I am aware of. There are a few around the airfield and a couple of huts here and there. Everything else will have to be placed in the editor. -
RHS Escalation (AFRF and USAF)
Montgomery replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Foxone The contract called for the delivery of the first vehicles to SOCOM by 2016. I'm pretty sure they are currently being used. The old GMVs are certainly more appealing to my eyes!- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
Montgomery replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
General Dynamics won the contract to replace the old GMVs back in 2013. There were some lawsuits and stuff filed by other companies that wanted the contract, but as far as I know, the production and fielding has been ongoing and I believe they are in use by SOCOM now. You can check out the Flyer 72 here: https://www.gd-ots.com/lightweight-tactical-vehicles/the-flyer-72/ General Dynamics has since won another contract with the U.S. Army for a non-SOCOM variant called the Army Ground Mobility Vehicle (AGMV). SOURCES https://www.gd.com/news/press-releases/2018/06/general-dynamics-ordnance-and-tactical-systems-awarded-contract-us-army http://marvingroup.com/story/flyer-72-evolution/- 16574 replies
-
- 2
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
ai mod [Release] Vcom AI 3 - Dangerous AI
Montgomery replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@froggyluv @Lothear There are settings for vcom in 3 different locations. There are the CBA settings that you can only change in game from the addon options menu, there is the .hpp file in the userconfig, and there is the VcomAI_DefaultSettings.sqf file located inside the functions folder I believe. I'm still not sure which one takes precedence, but if you make the settings the same in all of them, you should get the desired result. -
[WIP] Terrain Diyala province Iraq
Montgomery replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I never have any problems running this map in singleplayer or multiplayer. It's a great terrain, one of my top 5 for sure. -
ai mod [Release] Vcom AI 3 - Dangerous AI
Montgomery replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can turn off the settings you don't want to use, such as the AI taking empty vehicles. The AI has a chance of ragdolling when getting shot. This too can be customized. This is all explained in the original post. -
ai mod [Release] Vcom AI 3 - Dangerous AI
Montgomery replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@genesis92x I got this error in the middle of a battle. -
ai mod [Release] Vcom AI 3 - Dangerous AI
Montgomery replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@genesis92x If I'm hosting a mission on my pc for some friends and I and we're running CBA, should I make the AI changes I want via the userconfig, VcomAI_DefaultSettings.sqf, or using the CBA settings? -
ai mod [Release] Vcom AI 3 - Dangerous AI
Montgomery replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Congrats on the release man! Gonna try this out tonight! -
@kodabar No worries man! Thanks for letting me know.