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Montgomery

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About Montgomery

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Gaming, Military, Movies

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  • Gender
    Male
  • Location
    Louisiana

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  • Biography
    U.S. Army Veteran
    OIF 2005-2006
    101st Airborne Division (Air Assault)

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  1. RHS Escalation (AFRF and USAF)

    @PuFu @da12thMonkey Thanks for the response. I can't imagine the amount of work involved in creating an aircraft like that from scratch.
  2. RHS Escalation (AFRF and USAF)

    @PuFu The UH-60s are labelled as Mike models, but they have none of the features of Mike model UH-60s. The ones currently in game have the wrong exhaust, wrong rotor blades, wrong interior, wrong weapons, etc. Do you see those aircraft being updated to actual Mike models in the future? Thanks to you and your fellow RHS modders for spending hours of your free time to make this awesome mod.
  3. There are less than 10 buildings that I am aware of. There are a few around the airfield and a couple of huts here and there. Everything else will have to be placed in the editor.
  4. RHS Escalation (AFRF and USAF)

    @Foxone The contract called for the delivery of the first vehicles to SOCOM by 2016. I'm pretty sure they are currently being used. The old GMVs are certainly more appealing to my eyes!
  5. RHS Escalation (AFRF and USAF)

    General Dynamics won the contract to replace the old GMVs back in 2013. There were some lawsuits and stuff filed by other companies that wanted the contract, but as far as I know, the production and fielding has been ongoing and I believe they are in use by SOCOM now. You can check out the Flyer 72 here: https://www.gd-ots.com/lightweight-tactical-vehicles/the-flyer-72/ General Dynamics has since won another contract with the U.S. Army for a non-SOCOM variant called the Army Ground Mobility Vehicle (AGMV). SOURCES https://www.gd.com/news/press-releases/2018/06/general-dynamics-ordnance-and-tactical-systems-awarded-contract-us-army http://marvingroup.com/story/flyer-72-evolution/
  6. @froggyluv @Lothear There are settings for vcom in 3 different locations. There are the CBA settings that you can only change in game from the addon options menu, there is the .hpp file in the userconfig, and there is the VcomAI_DefaultSettings.sqf file located inside the functions folder I believe. I'm still not sure which one takes precedence, but if you make the settings the same in all of them, you should get the desired result.
  7. [WIP] Terrain Diyala province Iraq

    I never have any problems running this map in singleplayer or multiplayer. It's a great terrain, one of my top 5 for sure.
  8. You can turn off the settings you don't want to use, such as the AI taking empty vehicles. The AI has a chance of ragdolling when getting shot. This too can be customized. This is all explained in the original post.
  9. @genesis92x I got this error in the middle of a battle.
  10. @genesis92x If I'm hosting a mission on my pc for some friends and I and we're running CBA, should I make the AI changes I want via the userconfig, VcomAI_DefaultSettings.sqf, or using the CBA settings?
  11. Congrats on the release man! Gonna try this out tonight!
  12. Ravage Mod

    @kodabar No worries man! Thanks for letting me know.
  13. Ravage Mod

    @haleks I'm new to Ravage, but I am an experienced mission maker. I've been looking at the wiki and some of it seems to be out of date. For example, the wiki tells you to use a trigger to make a safe zone, but there is a safe zone module in the mission editor. Is the wiki still the best place to get information and guides regarding Ravage mission creation? Thanks!
  14. Vcom AI V2.0 - AI Overhaul

    I'm excited about the new version of Vcom AI. It's nice to have AI that aren't clueless.
  15. As a former soldier in the U.S. Army stationed in ALASKA for 3 years I can say that wearing a balaclava under your nose IS NOT something normally done.
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