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rksl-rock

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About rksl-rock

  • Rank
    Sergeant Major

core_pfieldgroups_3

  • Interests
    Motorcycles, Aircraft, walking Sally the dog and reading Walker's latest fantasy posts.
  • Occupation
    Consultant

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    rksl-rockape
  • Biography
    Aerospace design and process engineer, Extended Enterprise Consultant and sometime 3d modeler.
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    RKSL_Rock
  • Youtube
    RockofSL
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    RKSL-Rock

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  1. rksl-rock

    Project RACS

    I have virtually no input into them - i just helped Mike with some problems. You can check out his Pinzguaers here: https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799&searchtext=Armed+forces+uk
  2. RKSL Bovington Test Area BETA41 is out on Steam. Now with added watery bits as requested by SentryUK. As always - READ the page first. Have fun. v3.BETA41 Update: 24 Oct @ 4:58am - FIXED - Geo location this has had the desired effect on the lighting. - ADDED the River Piddle. Yes that is its real name. - ADDED extra hescos at various locations - FIXED - several uneven roads. - ADDED - Lots of reeds and bushes along the river banks. - Added several new tracks - Added several bridges. - many more small tweaks and changes.
  3. Just a heads up: v41BETA is due in a few days It's likely to be Saturday (24th) Morning. Whats changed: Some minor tweaks to road network, smoothing corners and merges. Tweaks to the colours on the Satmask and maps. Toned down the saturation on the heather...way less purple now. Added some more vegitation in the sparser areas. Widened some of the country lanes to make AI use easier. Added the River Piddle. Sentry put in a request for a river to enable river crossings using RHS's new pontoons. This was something I wanted to do orginally. But for various reasons did not push it. There is a actually a river in this area with the fantastically British name of "Piddle", It is the real name and I'm not making it up. So I have added it in. I'm going to stream some of the clean up work a bit later. Internet permitting. I was planning on doing this last night but my connection was going up and down all night. The river is located in the NE corner. it doesnt really affect what was already there too much. The height map already included most of the detail already. So if you've already begun using the map for training or missions you may not be affected. You can watch the earlier work to make the changes ingame. Here: I should be streaming the rest a little later on today.
  4. Glad you like it. Re Accuracy: Well it uses real world 1m resolution DEM heightmaps. So from that point pretty accurate until you get out to the 600m Range and the helibase in the NW (My god son made that area, he's 12). Those areas are pure artistic licence. But the road placement is 100% real. The tracks maybe not so much but ive tried to stay close ot the way the terrain changes so they are - i beleive - pretty close. The building placement around the SW is mostly correct with some bits missing but the rest of the map is missing some key bits. Lawerence or Arabia's house for example at Clouds hill. There are several houses and farms missing. I didnt feel they added anything useful so didnt bother with them. I think this needs to be said. When I started this it was PURELY as an internal project for @mikephoenix and I to test our vehicles on. i had zero plans to take it to what it is now. I showed some screenshots on my discord and people began asking for private version. It was only then that I even thought about releasing it. I've already got what Mike and I needed from this map. Having said that we are going to continue to develop the buildings etc. But as so many people want to use it as a training map, I think leaving most of the space open for what ever use Clans and GU's want to do with it is probably the best way forward. So you will see lots of fixes and the new buildings will start to appears, specialised spaces will get more populated eg testing tracks will start to fill out. Maybe some ambient buildings too but I'm not sure what else I could do with the map and still have it as flexible as possible. I'm open to suggestions.
  5. Oh? I'll have another look at that. Thanks. Just FYI there is a bug tracker on the RKSL Website and you can always drop a note on our discord if you want a quicker reaction. You are welcome. Its something I've wanted for a while and the timing was just right when it happened. It really wasn't planned.
  6. RKSL Bovington Test Area BETA Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit. The map was started due to a conversation with @mikephoenix about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild. Some things you really need to understand: This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things. You MUST set your view distance to no more than 4000m to get the best performance. It uses a 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops. It will be updated and improved upon over time. That time frame may be months or millenia. This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects. The green buildings are placeholders for custom buildings. These will be swapped out over time. White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings. It was intended from day 1 to be an internal project soley for Mike and myself. If you want to whine and whinge about it, just unsubscribe and move along. And if you cant resist are going to whinge. Be constructive and make a Bug report here: BUG TRACKER Version History V3.BETA41 Public BETA - Fixes and additions V3.BETA40 First Public BETA Release Legal and EULA http://eula.rkslstudios.info/ Stats: 16.777 sq Km 99,960 ish objects. Some custom roads, Lots of custom objects, 600m Firing Range with custom firing points. 25m Pistol Range Credits Created by: RKSL Rock Custom Objects by: MikePhoenix and RKSL Rock Tested by: - Farsight - Smudge - Siddy - (when he could remember to download the right version) - SmokeDog - Kyle - John M - Lots of ref pics and advice. If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and out addons dropping me a Kofi would be appreciated[ko-fi.com] Rock Oct 20 DOWNLOAD @Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2255211315 DOWNLOAD @RKSL - https://www.rkslstudios.info/index.php?/files/file/33-rksl-bovington-test-area/
  7. rksl-rock

    ARMA 3 Addon Request Thread

    Regardless of "your reasons" or my health issues, please just think before you start making demands. You don't know what anyone else is going through, as @FallujahMedic -FM- said, I do this as a hobby. I don't work for anyone here and I'll release what i want to when i can. In the meantime show some respect and patience. Attacking someone without thought may just be the reason they say "fluff it" and stop making public content. And where does that leave you? Manners and patience folks. It does wonders in everyday life.
  8. rksl-rock

    ARMA 3 Addon Request Thread

    Yeah, got a huge bunch of things on the go. Lot of Uk stuff, lot of helping people out with their stuff, lot of chemotherapy, some texture work. Real paid work and all the usual crap on top. Plenty of Core focus, just not on what you want. Sucks to be you.
  9. Well I'd say I have a handle on about 60% of the XML. I have a list of variables and their meaning. I even have some of the formulas in spreadsheets to help calculate the values. What I really need help with is an explanation of how each variable affects behaviour in the simulation. I say this because, previously I've enlisted the help of far more knowledgeable people than myself to help reverse engineer the values in stock configs. In this case my old University lecturer in Aerodynamics at UWE ex of Rolls Royce and BAe. And one of the design engineers that worked on the BERP rotors for Westland Helicopters. Even they couldn't arrive at the same values as is in the configs. And when we used the 'real life' values they gave me the helicopter was virtually unflyable. With so little documentation it's hard to understand the effect tweaking one value has on another. Right now its pick a class of helo and tweak - test - tweak - test rinse and repeat until satisfied. Laborious to say the least.
  10. lol yeah go for it. There is a mathcad plugin for it and I believe a standalone toolkit. Hell right now I'd just love to get my hands on the manuals with diagrams.
  11. If someone wants to give me the RotorLIB SDk sure. 😉 Without it calculating some of the values is neigh on impossible. I sat down and tried for 4 months to decipher the XML values and reverse engineer it. Either my math was wrong (very possible) or i was missing something. Talking to others after the fact I'm definitely missing info.
  12. Yes. I did some consulting for it back in the day. Been a while since i ran the game up though.
  13. V3.070 - Fix for the Fix - FIXED - Floats issue caused by the PhysX fix in 3.069 - CHANGED - AFM - Increased Ir, Ib & maxBrakeTorque Values - CHANGED - Geo LoD to tweak damage - ADDED - Materials to Fire Geo. Honestly there are about 30 other things tweaked changed and poked to. Still lots to do, I was hoping to push the Version with Door guns today but the V3.070 put me 4 days behind my plan and its going to be delayed. I have a busy few weeks ahead and it may be a little time before I can get it out. Sorry if that disappoints anyone. But real life wins everytime. Rock
  14. Thanks. New version was pushed earlier. V3.068 - FIXED Physx for Roadways - FIXED missing shadow from RH side step. - FIXED Copilot not being able to deploy floats in MP - CHANGED Rear door user action control position - TWEAKED Pylon values (Thanks Tetet) - TWEAKED Cabin Light Values - REMOVED EO Turret Search light option - REMOVED Option to control Aircrew doors in Eden (Possibly temp)
  15. RKSL Studios presents our BETA of the AW159 Wildcat HMA2 This is a BETA and does not represent the final version. This addon WILL change and EVOLVE. There is no guarantee class names will stay the same and performance and features may change between versions. You need to understand: - This BETA (3.065) is approx 2 versions behind the current internal build. - Internal textures not final - MFD system/setup is NOT Final - No guns in this version - next update...should be... - Torpedoes disabled - not working ingame - Depth charges disabled - not working ingame - Loadouts are going to change. - No wreck model Why release an older beta? Its my Birthday and Internally we've reached an impasse. I'm asking for a fresh look for issues. Specifically I want feedback on: Basic Flight Model Advanced Flight Model Weapons performance Radar & Sensors PLEASE NOTE: Please see the Change Log. AW159 Wildcat FAQ LEGAL DISCLAIMER - RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. - The RKSL Studios addons are not an official Addon or tool. - The use of these addons (in whole or in part) is entirely at your own risk. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS Wildcat HMA2 - Helicopter carrying 2 Crew and 4 Passengers. (The AH1 will follow later) FEATURES: Dynamic Loadouts Optical Turret with NV/Thermal modes Emergency Floatation System - See the AW159 Wildcat FAQ Option to open/close doors in EDEN attributes. Option to open/fold Rotors in EDEN attributes. Optional Support for Duda's Advanced Rappelling Optional Support for Lesh's Towing Mod integrated Towbar - for towing. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: Wildcat Bug Tracker CREDITS This addons and model is 100% unique and does not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: RKSL Rock Config: RKSL Rock A3 Testing: JASS Toxic Lemon Charlie's Hemorrhoid Devoted Stoat The Idiot previously know as "Generic Harmless Animal" Kyle M Soggy Biscuit III Research and Support, Help etc: * Banks for answering questions and reviewing Pizza. (Avoid Dominoes in Yeovil) * Jay B for reading the manuals over the phone. * Bertram for providing the most pedantic technical critic possible. And so many other that provided help solving many many issues. Thanks Rock September 2019 Like this addon? Feel Like providing some help and motivation? How about buying be a Ko-Fi? DOWNLOAD ON STEAM
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