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About Sekra

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  1. You are absolutely right.. I just downloaded the one from the first post which points to 3.0.2...
  2. Having the same issue with exporting rtm missing from the menu. Blender 2.80, downloaded from Blender website, using latest version of toolbox;
  3. Sekra

    Project RACS

    Things are heating up on Sahrani again...
  4. Kickstarter is currently LIVE until Sat, Nov 14 2015 at http://kck.st/1jrdbZ7 Help this game be made! Description from their website http://warofrights.com/: About the game War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE. Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general. Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equiped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.
  5. Yeah VBS2 has PhysX. But if you read that answer carefully he doesnt directly say that there is no PhysX support. He just says that there are no changes and if there already is PhysX support "hidden" in the OA engine (to do preliminary testing for A3 units / features long ago?) it would require no changes. And I'm not talking about falling helmets, I'm not talking about tank turrets, these are things that have been showcased with arma mods before anyhow. There are however things in the IF videos that show dramatically different behaviour in other things (namely collision physics) that make me doubt them using completely vanilla physics we have grown accustomed to be seen in OA with addons made by Bohemia. I dont see any engine related features mentioned in any of the online stores for instance anyhow, only gameplay related. As to why they are not mentioning PhysX even if they would be using it, god only knows? Only reason I'm asking and wanting proof so adamantly is that interviews and stuff I read conflicts with the stuff I see in the videos and since I've been playing the engine since OFP I've never seen some of the things in the engine either vanilla or modded that I see with the IF stuff. I don't really care what you believe or think or what other people (including the devs) have said before, I just want to see some actual hard FACTS that it either is or is not using PhysX (or well any other physics system for that matter). :) And when it comes to the adding of PhysX you don't consider the callExtension support introduced in the betas after 1.60 a huge step forward into adding external connections into the Arma engine?
  6. I believe my own eyes more than trusting BI to document every possible available feature of the engine. Just because vanilla OA doesnt have PhysX enabled doesnt mean that the engine doesnt support it. Just look at all the patches that have added features to the engine but are simply not enabled with the bohemia addons / units.
  7. Please refrain from posting just to increase your postcount please. I want a clear and definitive answer from either a developer or if a customer posts something please back it up with some hard data of what you've found.
  8. So now that the game is out and some of you people have obviously bought it already, can anyone confirm if the game uses PhysX or not? From the videos I've seen so far the physics of the game have partially looked so dramatically different from anything I've seen in the whole OFP and ArmA series so far I'm doubtful about the game using vanilla physics of the engine.
  9. Sekra

    Is Arma 3 authentic?

    The simple fact that any Iranian would be using Merkavas or Tavors is so ridiculously stupid that it makes my brain bleed.
  10. Sekra

    Dutchman flies by flapping his arms

    Makers of the vid confess its a fake down to them using fake names: http://www.popsci.com/technology/article/2012-03/self-powered-flying-dutchman-fake-right-down-his-name
  11. Sekra

    Project RACS

    Kept happening to me too all the time, now I just have a plastic cover on my armchair and I don't wear any pants. @wld427: keep up the good work!
  12. Sekra

    US Stealth Air Fleet mostly grounded?

    And here you have a T-38 Talon trainer shooting down a F-22 in a dogfight: http://www.youtube.com/watch?v=UXmDj3mFrXQ
  13. Sekra

    Arma 3 Community Alpha - Announcement!

    I have already paid for a pre-alpha with buying Arma1 and Arma2 on release and I personally would refuse to pay to get the alpha. This is the first time I see actual sense in their release plan (thank god I'm not german so I've never been forced to play the 1.0 of any release) when we get the buggy as hell first version for free. I am more than glad to provide feedback with the alpha but like the song says; "Thank you Bohemia for making me beta test a game I bought".
  14. Like Impulse9 here has revealed, if you run this program the way that its built will prevent you from playing online on any secured server. Since this application adds files to the vanilla folders which never EVER should be touched (added, deleted or edited) you will no longer be allowed to play online on BE and/or sigcheck enabled servers. The proper way of adding this program is to make the files appear inside a modfolder, having them signed so that server administrators can enable the mod and run the game then with the mod enabled using the -mod= parameter. Plus there really is no real reason to do it the way its been done here other than trying to make the adding the .pbo's more transparent which end up hurting the user. I like the idea of this addon, but the way that it has been implemented is just completely wrong. Even more so trying to hide a .sqf script as ijl15.dll and making the software close windows explorer when trying to browse the files is just plain wrong man.
  15. Sekra

    Project RACS

    Could you specify a bit more what you mean with module F2 Groups? If you mean the editor feature (not a module FFS, those are completely different things!) to place groups which is enabled by pressing F2 you can find the RACS troops under "Task Force Lion". If you mean the F2 Mission Development Framework (BAS f for ArmA 2) and any of its features it's up to them to add RACS support to their systems, not wld427.