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ballistic09

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About ballistic09

  • Rank
    Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    Snowmobiles, Computers, Shooting, and Arma.
  • Occupation
    Student

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  • Biography
    I did some stuff, and saw some things.
  • Steam url id
    Ballistic09
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    ballistic09

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  1. ballistic09

    RHS Escalation (AFRF and USAF)

    I hate to disappoint you guys too much, but the current ACU OCP texture on the Dev branch is there as kind of a placeholder/test and will likely be removed/hidden before any actual main branch release, at the model author's request. The current ACU model is the old style uniform cut that isn't actually available in OCP in the real world, and is quite visually different from the Army's current OCP uniform. It'll make a return if/when the correct uniform model gets made. The UCP, UCP-D, and OEF-CP patterns are here to stay, however. 😉
  2. ballistic09

    RHS Escalation (AFRF and USAF)

    Sounds are still WIP afaik. That said...
  3. ballistic09

    RHS Escalation (AFRF and USAF)

    The BDU uniform.
  4. ballistic09

    RHS Escalation (AFRF and USAF)

    Incorrect.
  5. ballistic09

    RHS Escalation (AFRF and USAF)

    It is.
  6. ballistic09

    RHS Escalation (AFRF and USAF)

    In order for animationList[] to work, the vehicle has to run "bis_fnc_initVehicle" in its init EventHandler. If it's not working, there's a good chance the script isn't being called for that vehicle. Try adding this to the vehicle classes that aren't working:
  7. ballistic09

    RHS Escalation (AFRF and USAF)

    The rvmats and bisurfs in RHS are the same as the armor rvmat from Arma 3, they just had a different file name for when we used the HEAT penetrator script. Was previously necessary because the script got the amount to slow down a HEAT penetrator when hitting composite armor from the file name of the rvmat that was applied to the fire geometry component that was hit. Since the Tanks DLC, this is no longer valid and they function as in vanilla. Same rvmat/bisurf, different name. So, yes, it is just a matter of adjusting the ammo hit and vehicle hitpoint armor values in the config, if they don't seem balanced.
  8. ballistic09

    RHS Escalation (AFRF and USAF)

    Make sure you're actually hitting vital areas of the tank, like the auto-loader carousel where ammo is stored. If the PG-7V is penetrating areas that are mostly just empty space, it does minimal damage (if any at all) to the vehicle's global health/armor value. Some components like the gun, turret, optics, tracks, engine, crew, etc. might get disabled, but if the round doesn't penetrate anything critical, you'd probably have to fire RPG's at it for most of the day before it would finally completely destruct. I just tested it, and a single well placed PG-7V is more than enough to cause a catastrophic kill.
  9. ballistic09

    RHS Escalation (AFRF and USAF)

    As if they don't already? No, absolutely not. The lead functionality on the vanilla FCS is not only entirely fictional, it's also fucking awful to use... For most moving targets, you have to spam the lase key because it takes a not so insignificant amount of time for the vanilla FCS to lay the elevation and lead, and any minute change in target speed or direction during that time causes the lead calculation to become inaccurate. In real life (and in RHS tanks), tanks have inertial lead where the turret/cannon direction moves independently of the sight direction, and lead is calculated continuously based on the lased range and speed at which the sight is turning as it tracks a target. No need to constantly spam the lase to get updated lead calculations, it all happens automatically as you keep the reticle on target. It takes some getting used to, but once you understand how it works, it's vastly superior to the flaming pile of poo that is the vanilla FCS lead...
  10. ballistic09

    RHS Escalation (AFRF and USAF)

    They're Massif Army Combat pants. They were a lot more common around the time the troop models were made in like 2013 or 2014. Nowadays OCP is replacing the old OEF-CP stuff, and I'm not entirely certain if the Massif Army Combat pants are offered in OCP or even made anymore... Nope.
  11. ballistic09

    RHS Escalation (AFRF and USAF)

    Nope. The size is accurate almost down to the centimeter.
  12. ballistic09

    DHI Battle Dress Uniforms

    That ain't no PASGT, that's an IBA. 😛
  13. ballistic09

    DHI Battle Dress Uniforms

    They're ERDL Mitchell covers that have been painted over with a flat sand color. You can see the ERDL pattern underneath on the helmet on the left of this picture, where the cover has shifted a little:
  14. ballistic09

    RHS Escalation (AFRF and USAF)

    Yup. Pretty much all of the custom reload animations, bar like one or two, were done by Toadie2k. If/when the L1A1 gets put in game, it will almost certainly be using Toadie2k's great animations. If you have a problem with that, then please feel free to not use it or uninstall the mod...
  15. ballistic09

    RHS Escalation (AFRF and USAF)

    Probably not, unless somebody decides to make a new uniform model for the new OCP style ACU cut...
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