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ballistic09

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About ballistic09

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    Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    Snowmobiles, Computers, Shooting, and Arma.
  • Occupation
    Student

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  • Biography
    I did some stuff, and saw some things.
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    Ballistic09
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    ballistic09

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  1. ballistic09

    RHS Escalation (AFRF and USAF)

    In order for animationList[] to work, the vehicle has to run "bis_fnc_initVehicle" in its init EventHandler. If it's not working, there's a good chance the script isn't being called for that vehicle. Try adding this to the vehicle classes that aren't working:
  2. ballistic09

    RHS Escalation (AFRF and USAF)

    The rvmats and bisurfs in RHS are the same as the armor rvmat from Arma 3, they just had a different file name for when we used the HEAT penetrator script. Was previously necessary because the script got the amount to slow down a HEAT penetrator when hitting composite armor from the file name of the rvmat that was applied to the fire geometry component that was hit. Since the Tanks DLC, this is no longer valid and they function as in vanilla. Same rvmat/bisurf, different name. So, yes, it is just a matter of adjusting the ammo hit and vehicle hitpoint armor values in the config, if they don't seem balanced.
  3. ballistic09

    RHS Escalation (AFRF and USAF)

    Make sure you're actually hitting vital areas of the tank, like the auto-loader carousel where ammo is stored. If the PG-7V is penetrating areas that are mostly just empty space, it does minimal damage (if any at all) to the vehicle's global health/armor value. Some components like the gun, turret, optics, tracks, engine, crew, etc. might get disabled, but if the round doesn't penetrate anything critical, you'd probably have to fire RPG's at it for most of the day before it would finally completely destruct. I just tested it, and a single well placed PG-7V is more than enough to cause a catastrophic kill.
  4. ballistic09

    RHS Escalation (AFRF and USAF)

    As if they don't already? No, absolutely not. The lead functionality on the vanilla FCS is not only entirely fictional, it's also fucking awful to use... For most moving targets, you have to spam the lase key because it takes a not so insignificant amount of time for the vanilla FCS to lay the elevation and lead, and any minute change in target speed or direction during that time causes the lead calculation to become inaccurate. In real life (and in RHS tanks), tanks have inertial lead where the turret/cannon direction moves independently of the sight direction, and lead is calculated continuously based on the lased range and speed at which the sight is turning as it tracks a target. No need to constantly spam the lase to get updated lead calculations, it all happens automatically as you keep the reticle on target. It takes some getting used to, but once you understand how it works, it's vastly superior to the flaming pile of poo that is the vanilla FCS lead...
  5. ballistic09

    RHS Escalation (AFRF and USAF)

    They're Massif Army Combat pants. They were a lot more common around the time the troop models were made in like 2013 or 2014. Nowadays OCP is replacing the old OEF-CP stuff, and I'm not entirely certain if the Massif Army Combat pants are offered in OCP or even made anymore... Nope.
  6. ballistic09

    RHS Escalation (AFRF and USAF)

    Nope. The size is accurate almost down to the centimeter.
  7. ballistic09

    DHI Battle Dress Uniforms

    That ain't no PASGT, that's an IBA. 😛
  8. ballistic09

    DHI Battle Dress Uniforms

    They're ERDL Mitchell covers that have been painted over with a flat sand color. You can see the ERDL pattern underneath on the helmet on the left of this picture, where the cover has shifted a little:
  9. ballistic09

    RHS Escalation (AFRF and USAF)

    Yup. Pretty much all of the custom reload animations, bar like one or two, were done by Toadie2k. If/when the L1A1 gets put in game, it will almost certainly be using Toadie2k's great animations. If you have a problem with that, then please feel free to not use it or uninstall the mod...
  10. ballistic09

    RHS Escalation (AFRF and USAF)

    Probably not, unless somebody decides to make a new uniform model for the new OCP style ACU cut...
  11. ballistic09

    DHI Battle Dress Uniforms

    You know, there's this crazy thing called "asking for permission before touching somebody else's stuff..." It's a radical concept, I know, but it used to be fairly commonplace in this community. The only reason not to ask is if you know you're going against the author's wishes from the start. Being a dick and disrespecting an original author's wishes just so you can leech off of bits of their work is far more harmful to the community than a dev saying, "don't reverse engineer my shit without my permission." Don't bite the hand that feeds you.
  12. ballistic09

    RHS Escalation (AFRF and USAF)

    From the moderators the last time this topic was flooded/spammed by CBA requests:
  13. ballistic09

    RHS Escalation (AFRF and USAF)

    It's the US Military's standard issue stock for the M249 and has been for a number of years already. It's currently probably more common than any of the other stocks, and you'd be hard-pressed to find any pictures of M249's from the past couple of years that didn't have that stock...
  14. ballistic09

    RHS Escalation (AFRF and USAF)

    Sounds more like a server setting or mission problem, neither of which we have any responsibility for or control over. You should probably ask the server admin or the KotH devs. Wait for the update to be released, play with the mod, and report any issues here. Aside from the new content, the particular things to pay attention to in this update will be weapon magazines, missile flight profiles, and the damage models of armored vehicles and how different types of AT weapons perform against them. In the future, there might be a new solution for more semi-regular updates that will allow people to test things a little early, but no promises.
  15. ballistic09

    RHS Escalation (AFRF and USAF)

    It was literally answered 2 post above yours... The current delay is because we haven't mp tested at all yet to make sure everything works, due to people having lives and being busy and silly reasons like that. We have a lot of fixes and new content that aren't fully finished, but are more or less in working condition... or at least it works better now than it does in the present release, post Tanks DLC update. In all likelihood, the next patch will be a bit of a WIP update that will need lots of community testing and feedback, which will probably be followed with a hotfix "relatively soon" after its release.
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