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rksl-rock

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Everything posted by rksl-rock

  1. RKSL Studios presents our BETA of the AW159 Wildcat HMA2 This is a BETA and does not represent the final version. This addon WILL change and EVOLVE. There is no guarantee class names will stay the same and performance and features may change between versions. You need to understand: - This BETA (3.065) is approx 2 versions behind the current internal build. - Internal textures not final - MFD system/setup is NOT Final - No guns in this version - next update...should be... - Torpedoes disabled - not working ingame - Depth charges disabled - not working ingame - Loadouts are going to change. - No wreck model Why release an older beta? Its my Birthday and Internally we've reached an impasse. I'm asking for a fresh look for issues. Specifically I want feedback on: Basic Flight Model Advanced Flight Model Weapons performance Radar & Sensors PLEASE NOTE: Please see the Change Log. AW159 Wildcat FAQ LEGAL DISCLAIMER - RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. - The RKSL Studios addons are not an official Addon or tool. - The use of these addons (in whole or in part) is entirely at your own risk. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS Wildcat HMA2 - Helicopter carrying 2 Crew and 4 Passengers. (The AH1 will follow later) FEATURES: Dynamic Loadouts Optical Turret with NV/Thermal modes Emergency Floatation System - See the AW159 Wildcat FAQ Option to open/close doors in EDEN attributes. Option to open/fold Rotors in EDEN attributes. Optional Support for Duda's Advanced Rappelling Optional Support for Lesh's Towing Mod integrated Towbar - for towing. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: Wildcat Bug Tracker CREDITS This addons and model is 100% unique and does not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: RKSL Rock Config: RKSL Rock A3 Testing: JASS Toxic Lemon Charlie's Hemorrhoid Devoted Stoat The Idiot previously know as "Generic Harmless Animal" Kyle M Soggy Biscuit III Research and Support, Help etc: * Banks for answering questions and reviewing Pizza. (Avoid Dominoes in Yeovil) * Jay B for reading the manuals over the phone. * Bertram for providing the most pedantic technical critic possible. And so many other that provided help solving many many issues. Thanks Rock September 2019 Like this addon? Feel Like providing some help and motivation? How about buying be a Ko-Fi? DOWNLOAD ON STEAM
  2. Well I'd say I have a handle on about 60% of the XML. I have a list of variables and their meaning. I even have some of the formulas in spreadsheets to help calculate the values. What I really need help with is an explanation of how each variable affects behaviour in the simulation. I say this because, previously I've enlisted the help of far more knowledgeable people than myself to help reverse engineer the values in stock configs. In this case my old University lecturer in Aerodynamics at UWE ex of Rolls Royce and BAe. And one of the design engineers that worked on the BERP rotors for Westland Helicopters. Even they couldn't arrive at the same values as is in the configs. And when we used the 'real life' values they gave me the helicopter was virtually unflyable. With so little documentation it's hard to understand the effect tweaking one value has on another. Right now its pick a class of helo and tweak - test - tweak - test rinse and repeat until satisfied. Laborious to say the least.
  3. lol yeah go for it. There is a mathcad plugin for it and I believe a standalone toolkit. Hell right now I'd just love to get my hands on the manuals with diagrams.
  4. If someone wants to give me the RotorLIB SDk sure. 😉 Without it calculating some of the values is neigh on impossible. I sat down and tried for 4 months to decipher the XML values and reverse engineer it. Either my math was wrong (very possible) or i was missing something. Talking to others after the fact I'm definitely missing info.
  5. Yes. I did some consulting for it back in the day. Been a while since i ran the game up though.
  6. V3.070 - Fix for the Fix - FIXED - Floats issue caused by the PhysX fix in 3.069 - CHANGED - AFM - Increased Ir, Ib & maxBrakeTorque Values - CHANGED - Geo LoD to tweak damage - ADDED - Materials to Fire Geo. Honestly there are about 30 other things tweaked changed and poked to. Still lots to do, I was hoping to push the Version with Door guns today but the V3.070 put me 4 days behind my plan and its going to be delayed. I have a busy few weeks ahead and it may be a little time before I can get it out. Sorry if that disappoints anyone. But real life wins everytime. Rock
  7. Thanks. New version was pushed earlier. V3.068 - FIXED Physx for Roadways - FIXED missing shadow from RH side step. - FIXED Copilot not being able to deploy floats in MP - CHANGED Rear door user action control position - TWEAKED Pylon values (Thanks Tetet) - TWEAKED Cabin Light Values - REMOVED EO Turret Search light option - REMOVED Option to control Aircrew doors in Eden (Possibly temp)
  8. No, not the same thing. The community towing solutions are only a work around. We are talking about more than just tow ropes. With a proper physX setup we are talking about proper articulated vehicles. The ability to hook up trailers and tow at speed without lag and massive rubber banding. This was a feature in VBS 1.22 in 2009. Why not now?
  9. I'll upvote this too.👆 (Before i say anything else; Yes I know VBS is now different than the current ArmA/RV game engine) VBS2 1.22 way back in 2009 had physx support for towing. Its 2019 and we still don't have a full PhysX implementation in ArmA. Why not? Why has it never been implemented? For those that dont realise the possibilities: Walking on moving vehicles. Towing Realistic damage Realistic object interactions/collisions (ie no more flying tanks) Arguably improved performance And far more.
  10. RKSL Studios presents the LCVP mk5 - UPDATED v3.002 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. NEW in v3.002: FIXED - Cargo and Crew now vulnerable. ADDED - Can now toggle all animations via the Attributes panel in EDEN. ADDED - New Skins. Generic Grey, Camo & Civ Yellow CHANGED - AI now can control the ramp. CHANGED -- Debeach conditions relaxed. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv CHANGE LOG 3002 - Fixes and Additions FIXED - Cargo and Crew now vulnerable. ADDED - Can now toggle all animations via the Attributes panel in EDEN. ADDED - New Skins. Generic Grey, Camo & Civ Yellow CHANGED - AI now can control the ramp. CHANGED -- Debeach conditions relaxed. 3.001 - Bug Fix Release Glass lens on Folding mast do not fold. External dependency to Foxhound LPPV De-Beach script activation is too restrictive 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members OPFOR Camo Ind Generic Grey Blufor Generic Grey Civ Yellow NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019 DOWNLOADS: @RKSL Website: DOWNLOAD v3.002 @Steam Workshop: DOWNLOAD via STEAM v3.002
  11. VERSION 3.002 - Released CHANGE LOG 3002 - Fixes and Additions FIXED - Cargo and Crew now vulnerable. ADDED - Can now toggle all animations via the Attributes panel in EDEN. ADDED - New Skins. Generic Grey, Camo & Civ Yellow CHANGED - AI now can control the ramp. CHANGED -- Debeach conditions relaxed.
  12. New version uploaded: 3.001 - Bug Fix Release FIXED :Glass lens on Folding mast do not fold. REMOVED :External dependency to Foxhound LPPV CHANGED :De-Beach script activation is too restrictive
  13. Errors 1 & 2 are now fixed the update will be pushed in the morning. Error 3 - Debeaching. The reason its locked down so tightly was to make it a last resort kind of thing. Also to prevent cheating/griefing with it. The first few versions were limited to >5kph and eventually 1kph. Hemorrhoid found a way to cause havoc in the Welldeck of Albion. hence why you have to be static. Which LPD are you clashing on?
  14. RKSL Studios presents the Official Port of our Puma HC1. NOTE: I'm not entirely happy with this release but im getting pretty frustrated with custom animations. So much so i need a break from it, lest it get binned. So I'm releasing it as a BETA and taking a little break from the project to work on fixes for the Foxhound and some other things. The Puma HC1 first entered service in 1971, and the RAF currently has a fleet of 34 aircraft available to the front-line Support Helicopter Force. The aircraft are operated by Nos 33 and 230 Squadrons, both based at RAF Benson. The combined Puma Force is separated into 5 operational flights and an operational conversion flight, which offers flexibility in its role with both desert warfare and arctic warfare specialist equipment available for fitting to the aircraft. RKSL Studios Puma HC1 Image Gallery LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. END USER LICENSE AGREEMENT You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included. Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archive is the sole intellectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. FULL END USER LICENSE AGREEMENT: Common A3 RKSL Studios EULA POLICY ON RE-UPLOADS FOR STEAM: Any uploads will be met with a DMCA takedown request. FULL DOCUMENTATION: Puma HC1 v3.090 ADDON FEATURES RKSL Dynamic Rotor System Sling Load Camera Countermeasures Sling loading upto 3000kg Custom Advanced Flight model Unique Lighting system Multiple paint schemes. Flat NATO Green 90's Two Tone Green 90's Two Tone Snow 70/80's Three Tone Green and Grey (Northern Ireland Scheme) Tiger Meet 2005 United Nations White Desert Pink '90/91 Fictional Dark Tiger Fictional Royal Navy Coastal Scheme A BIT OF HISTORY AND CURRENT STATUS. This model was first made in 2008. And bar a few tweaks and fixes hasn't really changed too much. The UV mapping and poly count were designed for the ArmA1 game engine. ArmA3 is far more capable and flexible than anything we had back then. Which means that this particular model is not going to be developed any further. I will continue to support the release until the new models for the HC2 and AS330 Series helos comes online. PLEASE NOTE: This build of the Puma uses a lighting system. To turn on the dash and cabin lights just turn on the aircraft lights. To turn off the external lights all you need do is retract the landing gear. PLANNED FUTURE FEATURES 100% new model. HC2 varient including: Full glass cockpit Increased power to simulate the Turbomeca Makila engines, new gearboxes and tail rotors Add option to control individual lights FINDING THE ADDON IN THE EDITOR You can find the Puma under: BLUFOR UK Armed Forces Helicopters Puma HC1 FLIGHT CHARACTERISTICS Things you need to know if you intend on flying the Puma to its limits.. Speed and Limits: Vne = 257kph - Velocity Never Exceed. This is the absolute max safe speed of the aircraft. Going faster than this may result in damage to the airframe or loss of control. Notes: The Puma HC1 has a very high centre of gravity. Be careful when: taxiing during rolling landings. Max safe speed for rolling landing is 75kph Watch for loss of lift when making sharp braking turns. In AFM Try not to use too much rudder about 160kph. Similarly, be careful about pulling up rapidly and over torquing the main rotor. A WORD ABOUT REALISM We strive to make all our addons as realistic as the game engine and our own capabilities allow. This means that real world speeds and capabilities are simulated where possible. Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide. We genuinely believe that the manual operation of aircraft is a skill that should be interesting and fun. Not every aircraft flies the same nor do they have the same capabilities. If you can't learn and adapt to change then stick with the vanilla equipment. The Puma has been designed from the ground up to use the Advanced Flight Model. A lot of effort has gone into developing it, give it a try. Its pretty forgiving and damage tolerant. Take the time to learn it and you won't be disappointed. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. HISTORY Only milestones are mentioned. 3.090 - Public BETA Release (largely due to frustration) 3.085- Flight model and Damage Tweaks. 3.075 - Removed custom anims 3.068 - Added extra skins. 3.059 - Custom Anims for Pilot and Gunners. 3.045 - Rebuilt Turrets Config completely 3.037 - Door Gun build and retexture. 3.036 - Internal lighting test rig 3.035 - External lighting 3.034 - Advanced Flight Model hover trimming 3.033 - Advanced Flight Model damage limits increase 3.031 - Advanced Flight Model milestone power 3.030 - Advanced Flight Model milestone 3.025 - Advanced Flight Model reverted 3.024 - Advanced Flight Model matlab calculated 3.022 - Advanced Flight Model tweaks 3.019 - Advanced Flight Model BIS02 adapted 3.017 - Advanced Flight Model tweaks 3.016 - 1st Advanced Flight Model attempt 3.013 - Sling Load camera 3.012 - Sling Load addition 3.002 - Basic Flight Model tweaks 3.001 - initial ArmA3 Port KNOWN ISSUES All known issues are recorded in the Foxhound Bug Tracker. If you find any problems please report them and help make these addons better. Puma HC1 BUG TRACKER CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: Jamo of 4IB for helping understand the Rototlib/AFM setup. The lads of DAR-V Mathias aka ToxicLemon Siddy for constant nagging. Research & Information British Army Website Royal Air Force Website Aerospatiale AS330E Flight Manual Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Gordon formerly of Westland Helicopters (RIP - 2014) Stephen C ex RAF Master Aircrew Oggy M - photo collection ex RAF Regiment John ex 230 Squadron Thanks Rock Jan 4th 2018 DOWNLOAD MIRRORS: @RKSL Studios - Puma HC1 v3.090 @Steam Workshop - Puma HC1 v3.090 @Armaholic - Puma HC1 v3.090
  15. rksl-rock

    RKSL Puma HC1 for A3

    I am working on a new Puma series base model that will allow me to create different versions and grow into Super Pumas, Cougars and Caracals etc Its just taking longer because i dont have much free time.
  16. Trust me its needed. No one in testing had got a 0 Fail rate. Everyone beached it atleast once or twice.
  17. Annnd we're back. After a 6month hiatus for personal reasons things have finally settled down and we're slowly starting to pick up where we left off. To that end I am delighted to announce that we will soon be releasing the ArmA3 native Typhoon v3.000. All the joys of ArmA3 features and the usual RKSL ones... Fully working mirrors BIS flares Engine & Smoke effects PhysX support Tweaked Flight model Improved Air Weapons Pack All previous ArmA2 plugins brought over to ArmA3 And a few more... Frequently Asked Questions Q: Will WIP Wednesdays be returning? A: Yes but only once at the end of each month. As much fun as they were they turned into a bit of a monster in terms of time to prepare and publish. They took quite a lot of time away from the actual act of making content which wasnt the point. Q: Will you be bringing all the old RKSL content over? A: Yes, eventually. One by one we will port the existing models over and include the new ArmA3 features. The first releases will be direct ports with the basic A3 features etc. Later releases will see improvements or in some cases new models. Q: What about new content? A: Yes there will be some new content but we are going to focus on the stuff we have shown you already in the previous WIP Wednesdays. Q: When are you going to release XXXXX addon(s) A: If you've been hanging around in this community long enough you already know the answer to that. If you are new... (Old timers all together now)... "When its done!!" :P Q: Whats happening with IAP? (Ilhas Africanos Project) A: We'll create a new thread for that at the appropriate time. Thats all for the moment. Keep an eye on the RKSL website for more details. www.RKSLStudios.info
  18. I had to read that twice. I thought he was touching men (again). More shiny stuff incoming soonish.
  19. Well I'm sorry to be the cause of wearing out your F5 key. Real life is proving to be a pain. Literally. <grumpymode> I'm actually sat here unwrapping, re-configing and bug squashing on the party night of the year all so people can moan at me :P </grumpymode> I'm not well and its proving hard to focus. I had a set back 8 days before Christmas and it's taking longer than i hoped to recreate what was lost. I don't like (knowingly) releasing incomplete or buggy stuff so I decided to finish all of this rather than just release an incomplete and broken addon. If you would like me to release the addon with diminished features I can...Broken Beta anyone? < --- Genuine Question.
  20. rksl-rock

    3CB BAF Weapons

    Would have been nice to know. I've been fielding these key issues for a while now, I've only just discovered its due to the 3CB upload. Reporters have denied having any other RKSL addons installed. This explains so much.
  21. rksl-rock

    3CB BAF Weapons

    This is fascinating to discover that 3CB are uploading RKSL content to Steam without consent. I'm looking forward to an explanation for that. This is one of many reasons why you shouldn't re-upload other peoples content without permission. @MitchJC The new versions of RKSL content use a completely new key. It's an issue caused by Da12thmonkey signing the Attachments pack with a different private key to the one I previously used. Once the updates are out in a few days this will not be an issue anymore.
  22. I've modelled the Torpedoes and Depth Charges. Getting them to work properly is another issue. Testing on these hasn't gone well. I've tried several options now, finally settling on a scripted solution. Which isn't really something i wanted to do. (Im really bad at scripting ask Uro) I'm going to leave them as they are for now, which is literally as bombs until i can get another option sorted. Oddly the Wildcat doesn't actually have Dipping sonar in the real world.. Something I never understood since its predecessors all had it and it was seen as an absolutely necessary feature. ASW was a key part of the RN's claim to be able to defend British waters which added yet another nail in the Nimrod's coffin. I must update those banners Yeah the The Spearhead class model was only ever planned to be a static ship/object. I was planning on using it as a base in a mod pack. Its sat there for ages now collecting digital dust. I'll have pick it up again later in 2019.
  23. Merry Christmas to one and all! Have a wonderful time. The plan was to release a few things today. Real life has stopped that. Sadly my plans for the the next few days don't allow any PC time. So, breaking tradition releases will be delayed until i get back. Q) Will the Wildcat get released? A) Yes, the plan is to release a BETA minus a few planned/malfunctioning features followed up with an update in January. Q) When is it going to happen? A) After boxing day and before New Years Eve...probably. Real life permitting. Q) What else are you going to release? A) Several updates to existing addons and a few more unseen surprises and toys these will be spread out over the days after the Wildcat Beta release. I hope you all enjoy the holidays. Be safe, have fun and don't drink and drive. Get a cab. Rock
  24. rksl-rock

    Underwater Rocket

    I've had the same experience. Only bullets work. The only way i can see torpedoes working is by scripting. :(
  25. How long is a piece of string :) And I don't mean that in a nasty way. I dont have huge amounts of free time anymore. It was almost due for release early in the year but i got sick. other things took priority and it got sidelined. Right now It still needs a lot of re-work to get it up to the standard im happy with and during the course of some other projects I've learnt a few new things that will make the addon much better. So I'm afraid you just have to wait. @All the armchair critics out there: As much as I love making addons I will ask people to remember, i do this for fun. I do not work for anyone in this community and I do have commitments in the real world. No one has ever actually come and asked whats going on behind the scenes. Only, when they will get addons. "Dance monkey! Dance!" isn't something i respond to. Time permitting some addons will get released and updated as per RKSL Christmas Tradition. Thats all i can say right now. Say it with me folks "It will be done when it's done!"
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