Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About Raptoid21

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Branch: Semi Casual Main Language: English Timezone: CST but anyone can check us out, no real set operation times yet but we are playing Antistasi at the moment. Required Mods: https://pastebin.com/VSaH4XYG (the mod pack we are running for main operations at the moment) Operation Type: Literally anything, though usually coop based, depends on what everyone's in the mood for. Other essential info: Very WIP, pretty informal group, just a group of friends playing some Arma. "Normal" ops will be PMC based for now, small teams (looking somewhere between 10-20) with some air assets, I try to keep mod packs under the 50 count and fun ops later may be anything from sci fi to apocalyptic to modern to whatever mix of whack ideas I come up with, I'll host anything if enough people want it. Off days I usually put up some persistent missions like Antistasi or Liberation. If you're looking for a group to play some Arma and other stuff with check us out, new players welcome, or we may be a good fit for vets with uncertain schedules or looking for a chiller atmosphere. That doesn't mean we don't take missions seriously though, we are still playing with strategies and tactics to win. Discord: https://discord.gg/YNAXhR9fHY
  2. For some reason the map flashlights are not following my cursor on the map anymore. Has anyone experienced this before?
  3. I get this error when updating mods. Enter the current code from your Steam Guard Mobile Authenticator app Two-factor code:Logged in OK Waiting for user info...OK Downloading item 463939057 ... ERROR! Download item 463939057 failed (Failure).Redirecting stderr to 'x:\Program Files (x86)\STEAMCMD\logs\stderr.txt' [ 0%] Checking for available updates... That file is then blank. Also the API is not under a steam name or anything, it's just a random name. I'm using a different steam account that doesn't own Arma 3, on a different computer, does that matter? Pretty sure I have all my ports right.
  4. I finally got the right syntax, I'll leave the thread for future reference if it's not obvious yet I have no clue what I'm doing but this finally worked 😜 this addaction ["<t color='#FF0000'>Open Terminal</t>", {[myTerminal, 3] call BIS_fnc_DataTerminalAnimate; openterminal = true; publicVariable "openterminal"; hint 'High tech for rebels.'},[],6,true,true,"","_this distance _target < 2"];
  5. So, everything works except that my players cannot trigger a data terminal which completes a task and gives a new task. The odd thing is, if I'm playing I can trigger it if I teleport in as Zeus and activate it. All the triggers fire off correctly other than this. In the data terminal's init I have: this addaction ["<t color='#FF0000'>Open Terminal</t>", {[myTerminal, 3] call BIS_fnc_DataTerminalAnimate, openterminal=true, hint 'High tech for rebels.'},[],6,true,true,"","_this distance _target < 2"]; MyTerminal being the variable name of the terminal. My trigger simply has openterminal; I tried using hasInterface and isDedicated but those didn't seem to work, but I'm not sure I'm doing them right. Thanks. Edit: I have also tried in the server init publicVariable "openterminal"; I thought that would work but it did not.
  6. Raptoid21

    ARMA 3 Addon Request Thread

    Requesting/looking for a simple retexture of all the vanilla and dlc/bohemia military vehicles to a black color, something similar to the normal black textures for the Orca or Ghosthawk. Thanks.
  7. I don't know very much about Arma editing, but at the end of a mission I'm attempting to spawn this above a x, y, and z coordinate, just to sit and float there - https://steamcommunity.com/sharedfiles/filedetails/?id=1777761378&amp;searchtext=contact First I tried BIS_fnc_ambientFlyby which almost worked but it only spawns there for about half a second and disappears (helicopters work fine though, I did mark the positions for it to fly over.) The unit is technically a "drone" so maybe that has something to do with it, but then I tried "ct_o_halienBrain_f" createUnit [[5919.97,8052.39,200.00], [], "NONE", .5, "PRIVATE"]; in the on activation field of a trigger after a couple of certain aliens are killed, of which I checked the trigger is working properly doing other things, like playing SFX/music. However, this doesn't seem to be doing anything at all. I'm not sure if I need to use createVehicle or something else, but I tried various combinations with that as well which didn't seem to work. (I wrote out the whole thing otherwise it was giving me errors, I'm not sure how to skip or set parameters to default really, if that's any indication as just how little I know what I'm doing) I'm assuming I'm just doing something wrong but I'm not sure what it is. Thanks.
  8. What exactly do the AI presets do? They don't seem to change the values next to it.
  9. When I give commands I'm completely silent, mostly in Eden and Zeus. Not really sure what's going on but it's kind of useful to see if the command is sometimes working or not. Maybe ACE or something is interfering? Any known problems with mods or whatever causes this?
  10. Noob question but I'm having difficulty adding one. I tried pasting the entire path, just the file name, the filename plus the extension, .jpg and .paa, and so on. Every time it says it cannot find my picture. I've also tried putting the picture in the folder itself, inside a mpmissions/pictures folder, and a few other things I've forgotten. What exactly is the folder setup it should have and do I have to export it to see it or should clicking Play Singleplayer just show it? What exactly do I need to type in the box?
  11. Hello, I'm trying to make a mission and there's some kinda incompatibility going on with some of my mods when I try to open attributes on a box and some other items in Eden, it hangs up and I have to alt+f4. Here are the mods I'm not really sure how to upload the crash reports without spamming this post to death but here's an excerpt when it starts saying error Edit: Nevermind, it was just taking a really, really long time to load.
  12. Raptoid21

    ACE Arsenal Eden Whitelist?

    Unfortunately neither of those worked. I'm assuming that line placed in the init is just supposed to work? I'm just troubleshooting in the editor, so do I have to do something else? This might be a stupid question but I'm confused as to what constitutes a "new" box, aren't all boxes technically new when the mission starts? Or aren't they all already existing since they've been placed in the editor? The menu item wouldn't even show up so I tried this addAction["Open Arsenal", [this, ["ACE_surgicalKit"]] call ace_arsenal_fnc_initBox]; this2 addAction["Open Arsenal", [this2, ["ACE_surgicalKit"]] call ace_arsenal_fnc_addVirtualItems]; And they do show up in the scroll menu, however they don't do anything.
  13. Raptoid21

    ACE Arsenal Eden Whitelist?

    Thank you, I'm trying some stuff to get the whitelist working though. this addAction["Open Arsenal", {[_this select 0, player, true] call ace_arsenal_fnc_initBox},[this]]; [_box, ["ACE_surgicalKit"]] call ace_arsenal_fnc_initBox; [_box, true] call ace_arsenal_fnc_initBox; I tried inserting these three lines into the init field to get the Ace surgical kit to show up alone for example from that link, but it says it expects a bool,array. Should have mentioned I know nothing about even basic coding
  14. Hello, I'm attempting to get a whitelist working for an Ace Arsenal box, but I'm unsure how to use it. I don't know much about the editor but so far I got the Arsenal to work, however it's showing everything instead of limiting what I have whitelisted, I'm assuming I have to add something else to get it to work. I tried this command: this addAction["Open Arsenal", {[this, player, true] call ace_arsenal_fnc_openBox}]; However "this" didn't work so I changed the variable to "box" and changed the init line to this addAction["Open Arsenal", {[box, player, true] call ace_arsenal_fnc_openBox}]; Thank you.
  15. Raptoid21

    Fix the forum please

    Yea, I've got a big issue, I can't post any threads except for in Arma 3 DLC. I guess I just changed my password? I need to ask a mission editing question for A3. Edit: it immediately worked after I posted this.