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1155 ExcellentAbout Jackal326
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First Lieutenant
core_pfieldgroups_3
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Addon Research, 3D Modelling, the assassination of leading political figures.
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It means the script doesn't know what _startHour is, its not a valid script command so you need to tell the game/script what it is by defining it.
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I've just released v1.01 of the pack. The Steam Workshop link (above) still applies. v1.01 - Fixed path error for L119A2 rvmats. - Added ACE config values for Advanced Ballistics etc. - Added HK416 10.5 and 14 inch barrel variants in gun-metal and tan
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Jackal326 started following SJB UKSF L119A'X' Pack
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SJB L119A'X' Rifles v1.01 ======================= After another few years out of the modding scene I am proud to present a pack of assault rifles used by UK Special Forces. Right now its only variants of the L119A1 and L119A2 rifles, but I may expand it to include other rifles in the future. This pack is an off-shoot of my SJB Rifle Pack v1.0 developed in tandem with the latest update as part of a series of addons made for private use with friends. However I've decided to make it available to the public to give something back to the community that has helped me through some tough times in my life. CONTENTS: The pack contains the following: - L119A1 (CQB and SFW variants with various furniture - 6 versions and 2 with UGL - 8 total). Each with 4 levels of camo (4 x 8 = 32) - L119A2 (CQB and SFW variants - 1 version of each and then an SFW with UGL - 3 total). Each one coming with just one camo version (3 x 2 = 6) - HK416 in two barrel lengths and one with UGL, all in gun-metal grey and tan/desert versions (3 x 2 = 6) - more to come...maybe... FUTURE PLANS: I might include other rifles in future versions including, but not limited to, HK416s, HK417s and maybe some other surprises....maybe... As I originally made this addon for private use it currently doesn't support/require SJB Weapons Core v1.0, but might in the future. At present the weapon makes use of default ammunition/magazines but is compatible with (and requires) CBA for Arma3's to make use of its 'Joint Ammo & Magazines (JAM)' functionality so the weapons function using magazines and optics/attachments (thanks to CBA's Joint Rails functionality) from other popular addons/mods that also use CBA (such as RHS for example). Throughout development I have been in two-minds as to whether or not to use custom sound files for the weapons firing sounds. I already use a few custom sounds for the bolt opening/closing and selector switches being used when switching firing modes. However, inheriting default weapon sounds from the base game's weapons allows users to use their own preferred sound mod and have this pack integrate seamlessly with other addons that do the same. If demand is high enough I may well implement custom sounds, or perhaps an alternate config to allow for choice but as of right now the weapons use sounds from the base-game's weapons. REQUIREMENTS: Arma3 with the latest update. This addon makes use of CBA's ASDG-JR (Joint Rails) and as a result requires CBA for Arma3 to function. CREDITS: Without the help, advice and permissions of the people listed below this pack would not have been possible, so a huge thank you needs to be extended to the following people: - Twinke Masta (Johan Santana) - (M4A1 base model/textures used to create the L119A1) - MrDucky - HK416 base-model and textures. - Stefan Engdahl - (M203 textures and base-model) - not currently used but may be included in the future as an alternative to the UGL. - Eddie Price - (Massive amount of work on the textures of most rifles and a lot of suggestions for model tweaks back in the day). VERSION HISTORY: v1.0 - Initital release v1.01 - This release - Fixed path error for L119A2 rvmats. - Added ACE config values for Advanced Ballistics etc. - Added HK416 10.5 and 14 inch barrel variants in gun-metal and tan. DOWNLOAD LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3164450578
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Aircraft and Road Vech Glass
Jackal326 replied to Jeremy James's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I've replied in your other thread, however I've since realised that you probably wont be able to achieve what you're attempting as the windows and glass of the vehicles would need to be part of selections that are actually defined to allow the use of setObjectTexture/Material. If they're not then you're SOL. -
The values used should be between 0 and 1 for all 4 entries. Check out this link for a bit more info. With regard to applying it to the model(s) I believe there is a setObjectMaterialGlobal command that you can use to apply the RVMAT in conjunction with setObjectTextureGlobal to apply the texture (if needed).
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Can be done in one of two ways (or a combination of both). Firstly you can simply edit the colouration of the *_ca.paa texture itself, much in the same way you would edit any other texture of the vehicle. Then when you re-save it make sure its a 32bit TGA (rather than 24bit) so it retains the transparency from the alpha channel. With regards to the alpha channel you can also adjust the amount of transparency of the window to make them more/less see-through to simulate window tint by adjusting the alpha channel. However, keep in mind that the resulting colouration may be impacted by what I'm about to say in second method below. Secondly you can add colouration via the RVMAT. One of the first values in many rvmats is the following: ambient[]={1,1,1,1}; These values denote R,G,B,A values (i.e. Red, Green, Blue and Alpha). Adjust these values to get the desired ambient light effect on your texture.
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Need help. "Corrupted Configuration"
Jackal326 replied to Msalto Nebi's topic in ARMA 3 - TROUBLESHOOTING
Try going to 'C:\Program Files (x86)\Steam\steamapps\common\Arma 3\' and right clicking on 'arma3launcher.exe.Config' and clicking 'Edit with notepad' The contents should look something like this: ...though for obvious reasons some values/settings will probably vary. If it doesn't resemble this (to be honest looking at the problem even if it does look like this) then delete the file (but back it up first by copy/pasting somewhere safe such as your desktop), and then try verifying your game files through Steam.- 2 replies
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- corruptedconfiguration
- failedtoinitialize
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Launching the game or BattlEye has failed
Jackal326 replied to jasonyang674's topic in ARMA 3 - TROUBLESHOOTING
What? -
If it hasn't happened already, given how old Arma2 is now, then I highly doubt it will ever happen...
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Arma 3 Crashing on Loading Screen
Jackal326 replied to H_Oppenheimer's topic in ARMA 3 - TROUBLESHOOTING
When you uninstalled and reinstalled, did you completely delete the directory and all remaining files, not just from the reshade folder? Might have still been some DLLs and such lurking in the main install folder that were retained and still glitching things when you reinstalled. Try a complete fresh re-install, having deleted all of the files from the directory after uninstalling. Hopefully that will work, if not try verifying your game files through Steam. -
Hit refresh?
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Help with Retexture RHS
Jackal326 replied to jonh1877's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
And also make sure you add the cfgPatches entry from the RHS Vest's config to the requiredAddons field of your own cfgPatches section to ensure the inheritance takes. -
Might be a stretch, the threads 10 years old and the user hasn't been on the forums since 2016. Best of luck though.
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I wrote the character code does not work
Jackal326 replied to simonsd47's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Glad to hear that, do you mind posting what was causing the issue and how you fixed it in case anyone else experiences something similar in the future? -
I wrote the character code does not work
Jackal326 replied to simonsd47's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
What tools are you using to pack the PBO, because I can see a couple of potential issues that might throw some errors which makes me think its not packing correctly...