

Jackal326
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1144 ExcellentAbout Jackal326
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First Lieutenant
core_pfieldgroups_3
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Interests
Addon Research, 3D Modelling, the assassination of leading political figures.
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I wrote the character code does not work
Jackal326 replied to simonsd47's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Glad to hear that, do you mind posting what was causing the issue and how you fixed it in case anyone else experiences something similar in the future? -
I wrote the character code does not work
Jackal326 replied to simonsd47's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
What tools are you using to pack the PBO, because I can see a couple of potential issues that might throw some errors which makes me think its not packing correctly... -
I wrote the character code does not work
Jackal326 replied to simonsd47's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
What exactly doesn't work? Could you maybe give us the error message so we have a start point to try and help rather than going line by line... -
Turret's model is turning but the bullets directions isn't
Jackal326 replied to Nuufa's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sounds like the memory points for the turret (i.e. the bullet source and bullet direction memory points - Osaveze And OsaHlavne) aren't part of the moving turret named-selection (OtocHlaven) -
ARMA 3 Mikero PboProject Error
Jackal326 replied to Invisual_33's topic in ARMA 3 - BI TOOLS - GENERAL
You should probably write a config for your map before you try to pack it...or address issues with your folder structure. -
Is there any way to get original UH-80 3d model?
Jackal326 replied to Pvt.Chiken's topic in ARMA 3 - MODELLING - (O2)
They'll probably ban you from here for mentioning it tbh... -
Configging custom icons for mods
Jackal326 replied to EricJ's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
No worries. I honestly don't know why this functionality was changed - it started out as only working in mod.cpp format, then you could do either cfgMod or mod.cpp and now only the mod.cpp method works (unless I'm doing something wrong 🤷♂️). -
Problems with displaying the helmet in the editor
Jackal326 replied to sasha_rus's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Does the same happen if you have the helmet equipped and then drop it on the floor? -
Configging custom icons for mods
Jackal326 replied to EricJ's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
For some unknown reason they took out the feature from configs and moved it to a mod.cpp file that needs to be in the root of the mod folder and looks something like this: name = "SJB Weapons"; picture = "\SJB_A3_WeaponsCore\SJB_ca.paa"; actionName = "Website"; action = "https://sjb-addons.co.uk/"; logo = "\SJB_A3_WeaponsCore\SJB_ca.paa"; logoOver = "\SJB_A3_WeaponsCore\SJB_red_ca.paa"; logoSmall = "\SJB_A3_WeaponsCore\SJB_ca.paa"; dlcColor[] = {0.35,0.35,0.1,1}; tooltip = "SJB"; tooltipOwned = "SJB Owned"; overview = "A collection of weapons and attachments made available by Jackal326 and Eddie Price for Arma3."; author = "Jackal326/Eddie Price"; overviewPicture = "\SJB_A3_WeaponsCore\SJB_ca.paa"; -
Config File for a scope not showing model
Jackal326 replied to FobiaBG's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry about the late reply, I thought I'd posted one but apparently hadn't hit "post" Anyway, the alphas for lens textures is determined by the alpha channel in the texture itself. The RVMAT has little/no bearing on the alpha and is only used to simulate reflectiveness and/or slight curvature of the lenses with normal maps and smdi textures. -
Shadows from Rotor Blur Proxies
Jackal326 replied to Ture Right's topic in ARMA 3 - MODELLING - (O2)
After doing so ensure any/all faces are part of the correct named selections for animating etc.- 6 replies
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- helicopter
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Add CDLC: Western Sahara In VANILLA branch!
Jackal326 replied to MaximPt's topic in ARMA 3 - QUESTIONS & ANSWERS
"Yeah, hi game developers, would you mind adding the paid DLC that was created by a third party and licensed by yourselves to the main game so people don't have to pay for it?" That sure is a good way to go about business- 4 replies
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Shadows from Rotor Blur Proxies
Jackal326 replied to Ture Right's topic in ARMA 3 - MODELLING - (O2)
That doesn't look like proxy triangles to me, that looks like a broken shadow lod with unclosed, unsharpened and non-triangulated faces...- 6 replies
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I'm not going to pretend to be an expert, but most modern systems should be able to contend with 2k resolution, so long as your model isn't using lots of them.
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I am of the belief that rendering in-game and overall performance is impacted more by the number of sections the model has, so one 2k texture is better than multiple smaller ones. Something to do with draw-calls or some-such...