

Jackal326
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868 ExcellentAbout Jackal326
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Second Lieutenant
core_pfieldgroups_3
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Addon Research, 3D Modelling, the assassination of leading political figures.
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[HELP] RVMAT not working please help.
Jackal326 replied to Oguzhan0718's topic in ARMA 3 - MODELLING - (O2)
Try posting the rvmat itself maybe? But please post it in the code (<>) tags... -
Object Not found, sample helicopter
Jackal326 replied to marki980908's topic in ARMA 3 - MODELLING - (O2)
Everyone has to start somewhere. Keep practising. -
Put this setcaptive true in their init fields.
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The Fictional MX Rifle series, why?
Jackal326 replied to Frankdatank1218's topic in ARMA 3 - GENERAL
Two words - "Funding cuts" 🤑. If the cut-backs the UK military branches are seeing in recent years are anything to go by, by the time 2035 rolls around we'll be using sticks and rocks... -
Random follow-up question. Once you've loaded to the main menu have you tried alt-tabbing to desktop and then back into game? Probably wont solve it but I've known a couple of people with sound issues that that has helped.
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This. 100% this. Also, when you say "repacking" do you mean you're bundling up some PBOs into a .zip/.rar./whatever and uploading for distribution? Or are we talking more PBO "repacking" after you've made modifications to someone else's work? If its the latter you'll find fewer people will be willing to grant you permission...
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Are you using headphones, desktop-speakers or some sort of surround sound? How is your sound output connected? USB? HDMI? Optical? We need a bit more information to make educated guesses.
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Object Not found, sample helicopter
Jackal326 replied to marki980908's topic in ARMA 3 - MODELLING - (O2)
Check. Also, make sure that is the correct path. Hopefully you're not just PBO'ing 'samples_f'... -
That is a pixilation artefact coming from image compression. You've taken a PAA, converted it to a TGA (or whatever image format you've used in your software), then edited the image, then re-saved it as TGA (or whatever), then re-converted it back to PAA. Pretty much each step in that process will degrade the overall image quality. As such you'll end up with artefacts like that. That green hue makes me think you saved it as a JPG though, which would be a big no-no. Try .TGA/.PNG instead. It wont solve your issue, but will compress the image less and as such will generate less artefacts.
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Arma 3 Textures not loading in game, but working in buldozer.
Jackal326 replied to LouisHend's topic in ARMA 3 - MODELLING - (O2)
Your texture paths in Object Builder are all wrong. They should reference the PBO name as well: e.g. In your P drive have a folder called 'BMSN_Intel' In that folder have a folder called 'textures' In THAT folder have your textures... so your full path would look like: 'BMSN_Intel\textures\usb_texture.paa' The fact they are working in Object Builder and not in game is an issue with your project setup in OB's backend. I've never used this feature so I can't really help out with its rectification I can only show you how to fix it "the old way". As a side note I would also look at correct texture naming conventions so that when you convert the textures from .TGA/.whatever TexView knows what method to use to convert it and as a result your texture should end up looking a little sharper. -
Conflicting land contact points on a broken geometry/roadway LOD of the carrier....if you look closely the ATV is also floating slightly...
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Unit config vest items
Jackal326 replied to fortune144's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Items in vests are defined in the magazines[] = {}; and respawnmagazines[] = {}; arrays at config level. -
Do keep in mind though that the fix is defined as part of the vest config and as such your current setup may still not work as intended on all vests as presumably some vests will still have 'showHandgunMagProxy' set with a 0 value.
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Create an invisible rvmat
Jackal326 replied to haleks's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ahh yes, that was going to be my next suggestion 🧐 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Jackal326 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think it has to do with whether your character is classed as a medic in their config (can't remember the config parameter... maybe attendant=true; or some such). If you're a "medic" you see the more detailed example i.e. 51/54 per your example, and if you're not you just see "normal" or "high" or whatever...