Search the Community
Showing results for tags 'addon builder'.
Found 4 results
-
Addon Builder - Build Failed. Result code=1, CfgConvert task failed.
IlWARDXGlI posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
My vest config worked for up to 1k lines, coded a new vest and now I get this error. I deleted the most recent vest code and tried unchecking “Clear temp folder” and “Binarize”, and I dont have an addon prefix, not sure if that actually does anything but I’ve seen other people fix this problem by doing that. I can’t find any errors in the model config or the other config but I’m still relatively new and something could have went by unnoticed. Edit - Moved the vest file to my P Drive and packed it from there and it got rid of the error. -
Im new to modding arma and when i tried to make my first mod,but addon builder shows this...
- 5 replies
-
- addon builder
- error
-
(and 2 more)
Tagged with:
-
Dear Arma Community, Pardon me; I am a rookie modder. After exhausting every troubleshooting idea that I have come across, I am back to this forum. [Also, this is the same as my Reddit post here. Please feel free to reply at either place. Also, if someone were willing to help me via Discord chat, that would be fantastic.] I am in the final stages of preparing a custom version of the open source Theseus Services mod (GitHub) for my squad. My work is entirely a set of simple reskins -- some of the assets with the same names as those included in the original mod and some new models. At this point, I have all config, WeaponConfig, and VehicleConfig files edited. All of the assets load correctly in-game on my computer when I have the P:\x\tacs directory mounted via Bohemia Interactive's "Project Drive Management" tool and Theseus Service's provided "Setup.py" script, as well as the separate addons folders converted to .pbo files via PboManager. Since I have the assets looking how I want, it is time to package a shareable mod for my squad (private online matches). [Edit] However, when I click "make.py," nothing seems to happen. Further, when I go to use "Addon Builder" to package the complete (parent) mod folder with the folders inside "Addons" not yet converted to .pbo files, I receive the following error: I receive similar errors with Mikero's pboProject. Here is 'P:\x\tacs\addons\main\script_mod.hpp' : // COMPONENT should be defined in the script_component.hpp and included BEFORE this hpp #define MAINPREFIX x #define PREFIX tacs #define SUBPREFIX addons #include "script_version.hpp" // MINIMAL required version for the Mod. Components can specify others.. #define REQUIRED_VERSION 1.56 #ifdef COMPONENT_BEAUTIFIED #define COMPONENT_NAME QUOTE(Theseus Services - COMPONENT_BEAUTIFIED) #else #define COMPONENT_NAME QUOTE(Theseus Services - COMPONENT) #endif And here is 'P:\x\tacs\addons\backpacks\config.cpp' : #include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = { QCLASS(Backpack_AssaultExpanded_Black), QCLASS(Backpack_AssaultExpanded_Green), QCLASS(Backpack_AssaultExpanded_Tan), QCLASS(Backpack_AssaultExpanded_DarkBlack), QCLASS(Backpack_Carryall_DarkBlack), QCLASS(Backpack_Kitbag_DarkBlack) }; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"tacs_vests"}; author = ECSTRING(main,Author); authors[] = {"Pomigit", "BadHabitz", "Jonpas", "Rory"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "CfgVehicles.hpp" What am I missing? Thank you for your help. Please kindly remember that I am new to this process and will need more specific guidance than this forum's veterans.
-
- theseus services
- foss
-
(and 1 more)
Tagged with:
-
Addonbuilder deletes config files for vehicles
AveryTheKitty posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Addonbuilder keeps deleting my vehicle's config files during the PBO process. It still adds the model and textures however, with the exception of the .RVMATs.