Jump to content

Search the Community

Showing results for tags 'addon builder'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Chernarus
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 2 results

  1. Dear Arma Community, Pardon me; I am a rookie modder. After exhausting every troubleshooting idea that I have come across, I am back to this forum. [Also, this is the same as my Reddit post here. Please feel free to reply at either place. Also, if someone were willing to help me via Discord chat, that would be fantastic.] I am in the final stages of preparing a custom version of the open source Theseus Services mod (GitHub) for my squad. My work is entirely a set of simple reskins -- some of the assets with the same names as those included in the original mod and some new models. At this point, I have all config, WeaponConfig, and VehicleConfig files edited. All of the assets load correctly in-game on my computer when I have the P:\x\tacs directory mounted via Bohemia Interactive's "Project Drive Management" tool and Theseus Service's provided "Setup.py" script, as well as the separate addons folders converted to .pbo files via PboManager. Since I have the assets looking how I want, it is time to package a shareable mod for my squad (private online matches). [Edit] However, when I click "make.py," nothing seems to happen. Further, when I go to use "Addon Builder" to package the complete (parent) mod folder with the folders inside "Addons" not yet converted to .pbo files, I receive the following error: I receive similar errors with Mikero's pboProject. Here is 'P:\x\tacs\addons\main\script_mod.hpp' : // COMPONENT should be defined in the script_component.hpp and included BEFORE this hpp #define MAINPREFIX x #define PREFIX tacs #define SUBPREFIX addons #include "script_version.hpp" // MINIMAL required version for the Mod. Components can specify others.. #define REQUIRED_VERSION 1.56 #ifdef COMPONENT_BEAUTIFIED #define COMPONENT_NAME QUOTE(Theseus Services - COMPONENT_BEAUTIFIED) #else #define COMPONENT_NAME QUOTE(Theseus Services - COMPONENT) #endif And here is 'P:\x\tacs\addons\backpacks\config.cpp' : #include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = { QCLASS(Backpack_AssaultExpanded_Black), QCLASS(Backpack_AssaultExpanded_Green), QCLASS(Backpack_AssaultExpanded_Tan), QCLASS(Backpack_AssaultExpanded_DarkBlack), QCLASS(Backpack_Carryall_DarkBlack), QCLASS(Backpack_Kitbag_DarkBlack) }; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"tacs_vests"}; author = ECSTRING(main,Author); authors[] = {"Pomigit", "BadHabitz", "Jonpas", "Rory"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "CfgVehicles.hpp" What am I missing? Thank you for your help. Please kindly remember that I am new to this process and will need more specific guidance than this forum's veterans.
  2. Addonbuilder keeps deleting my vehicle's config files during the PBO process. It still adds the model and textures however, with the exception of the .RVMATs.
×