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196 ExcellentAbout wansec_6
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Master Sergeant
core_pfieldgroups_3
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Security Officer
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wansec_6 started following NIArms Release Thread
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smallarms NIArms Release Thread
wansec_6 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
G'day @toadie2k, Just a thankyou and well done for the last update you delivered. I'm a fan of the FN SCAR rifles and love what you have created with them. I've just had a chance to test out the new reloading feature and I love it. Reloading with a fresh magazine/replacing a partially expended one without hitting the bolt release is marvelous work. Keep up the great work and I look forward to seeing what you create for us next. Regards Wansec_6 -
[IceBreakr/IBIS] Project Yulakia
wansec_6 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
G'day from Down Under @icebreakr, Looking forward to playing on Yulakia. Just sent you a little something to assist you on your way. Wansec ^ -
@FUCKING RICE RAT, Are you running the Arma France Mod? I had the same problem with the Husky with the Arma France Mod running alongside 3CB BAF Vehicles during a test. Removed Arma France and Husky returned to normal. Don't know what the conflict was, but I haven't used Arma France since. Regards Wansec_6
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G'day @EricJ, Thank you for adding the mew colours to the AH-1w. They look great. I haven't had time to check your accuracy tweaks yet. Hopefully in the next couple of days I'll get some time to do it. MQ-37 is looking pretty good. Please keep up the great work. Regards Wansec_6
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G'day @EricJ' Thanks for adding the desert scheme to the Cobra and taking a look at the AH96 accuracy. I'll check the accracy performance as soon as I can. Would a OD green scheme be possible for the cobra, if it's not too much trouble? Thanks again. Wansec_6
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G'day @Ericj, Thanks for taking the time to consider my idea about the JAWS scheme. I can't see the AH-1W Desert scheme as the link you posted isn't active. Regards
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G'day @EricJ, Sorry to hear about your M119A3. That's a bit of a bummer. How hard would it be to create additional colour schemes for your UH-60 and AH-1W packs. Nothing elaborate, just plain solid colours like Green and Sand without US markings. Though if it wasn't too much work maybe Jaws and European 1 from your wipeout pack would look good on the choppers as well. The other thing I've noticed recently is the accuracy of the gunner in the AH-92 with the chin cannon. When on a seek and destroy mission, when firing on ground troops, the gunner seems to be aiming behind the targets and misses them by a good ten to twenty metres. Is there any way to improve that? Thanks for all the hard work. Keep up the good work.
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G'day @EricJ, Glad to hear your making progress with the M119. I'm sure someone out there has the knowledge to help you fix the remaining issues. Keep up the good work.
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G'day @mankyle, Great to see you're back modding again and even better to hear that your health is improving. The new ships are looking really good and your ideas sound very promising. Keep up the good work, but don't wear yourself out. Regards Wansec_6
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G'day @EricJ, Glad to see you're back modding. Keep up the good work. Do you have any plans for new pieces, other than your new artillery piece? Regards Wansec_6
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CatBook-Yi23332 started following wansec_6
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G'day @mankyle, So sorry to hear about the cancer. Keep up the fight mate, you beat it before, you can do it again. Sorry to see you stop working, but I'm sure Tetet will do you proud. Good luck!
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G'day @mankyle, She's looking good. Keep up the great work.
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@G'day @johnnyboy, Thanks for the quick reply. Ill check out ACE without Medical when I get a chance. Thanks for your hard work.
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G'day @johnnyboy, I've been playing with SOG AI Activated and I love what it has done for the game. I can now survive and win a prolonged firefight against several enemy squads in a single player game with AI team mates. I play with ACE and one issue I have noted is that when I take hits, none of them are recorded by the ACE Medical system. I can heal myself with the ACE Personal AId Kit, but no injuries are displayed on the ACE Medical Menu interface. Does SOG AI utilise the Vanilla Medical system and ignore the ACE Medical System? If I recall correctly, you've stated you don't play with ACE, but would it take much to implement an ACE compat in SOG AI like you have with Webknights Melee System? Just tossing the idea out there for consideration. Thank you and keep up the good work. Looking forward to your next addition to SOG AI.
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G'day @johnnyboy, Gave this a test over the last couple of days in missions I've created with my own selection of units and I am very pleased with the way they work with the Menu. Not sure if its your AI improvement or the SOG AI improvement, but I also noticed a greater use of frags when the enemy closed to throwing range. One thing I did notice, was if you throw a grenade into water using the ACE Grenade throwing menu, the grenade continues to skid along the bottom and explode a distance further away. Keep up the great work. Looking forward to seeing what you come up with next.