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Ture Right

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About Ture Right

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  1. Ture Right

    Rockets Collision Issue

    SOLVED: Assign penetration rvmat to the rocket Geometry.
  2. Ture Right

    Shadows from Rotor Blur Proxies

    RUDDER SOLVED: Thanks to joker006 for helping me with the rudder and the shadow issue too, great shoutout to him. Just changed the rudder source to "cyclicAside".
  3. Ture Right

    Shadows from Rotor Blur Proxies

    PROBLEM SOLVED: Those over complicated shadows were the culprits. Thanks man, really appreciated. Also, since we are here, i still have the last thing to figure out in this model: the rudder shows its animation in buldozer but not in game. I'm posting my model cfg below for reference. class cfgSkeletons { class SF7_FL282_skeleton { skeletonInherit = ""; isDiscrete = 0; SkeletonBones[]= { "main rotor","", "tail rotor","", "gear1" ,"", "gear2" ,"", "rudder","", "stick_pilot","", "muzzleflash","" }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; skeletonName = ""; }; class SF7_FL282A1:Default { skeletonName="SF7_FL282_skeleton"; sections[]= { "zybtek", "glass1", "camo1", "main rotor blur", "tail rotor blur", "muzzleflash", "main rotor static", "tail rotor static" }; class Animations { class Rudder { type="rotation"; source="drivingWheel";//drivingWheel or rudder? selection="rudder"; axis="rudder_axis"; sourceAddress = clamp;// (default) minValue=-1.000000; maxValue=1.000000; angle0=-0.375246; angle1=0.375246; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class rotor_destructx { type="rotationX"; source="damage"; selection="main rotor"; axis="velka osa";//*probably* // sourceAddress = clamp;// (default) minValue = 0.99;//rad 56.722824 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = -0.34906584;//rad -20.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class rotor_destructy { type="rotationY"; source="damage"; selection="main rotor"; axis="velka osa";//*probably* // sourceAddress = clamp;// (default) minValue = 0.99;//rad 56.722824 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = 0.6981317;//rad 40.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class mala_vrtule_destructy { type="rotationY"; source="damage"; selection="tail rotor"; axis="mala osa";//*probably* // sourceAddress = clamp;// (default) minValue = 0.99;//rad 56.722824 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = 0.17453292;//rad 10.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class mala_vrtule_destructz { type="rotationZ"; source="damage"; selection="tail rotor"; axis="mala osa";//*probably* // sourceAddress = clamp;// (default) minValue = 0.99;//rad 56.722824 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = 0.43633232;//rad 25.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class hrotor { type="rotation"; source="rotorh"; selection="main rotor"; axis="velka osa";//*probably* // sourceAddress = loop;// (default) minValue = 0.0;//rad 0.0 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = 6.2831855;//rad 360.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class vrotor { type="rotation"; source="rotorv"; selection="tail rotor"; axis="mala osa";//*probably* // sourceAddress = loop;// (default) minValue = 0.0;//rad 0.0 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = 6.2831855;//rad 360.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class HBRotor { type="rotation"; source="rotorh"; selection="main rotor blur"; axis="velka osa"; sourceAddress="loop"; minValue = 0.0;//rad 0.0 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = 6.2831855;//rad 360.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class VBRotor { type="rotation"; source="rotorv"; selection="tail rotor blur"; axis="mala osa"; sourceAddress="loop"; minValue = 0.0;//rad 0.0 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = 6.2831855;//rad 360.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class gear1 { type="rotation"; source="altsurface"; selection="gear1"; axis="gear1_axis";//*probably* // sourceAddress = clamp;// (default) minValue = 0.0;//rad 0.0 maxValue = 0.1;//rad 5.729578 angle0 = 0.0;//rad 0.0; angle1 = 0.1;//rad 5.729578; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class gear2 { type="rotation"; source="altsurface"; selection="gear2"; axis="gear2_axis";//*probably* // sourceAddress = clamp;// (default) minValue = 0.0;//rad 0.0 maxValue = 0.1;//rad 5.729578 angle0 = 0.0;//rad 0.0; angle1 = -0.1;//rad -5.729578; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class muzzleflashrot { type="rotationZ"; source="gatling_flash"; selection="muzzleflash"; axis="muzzleflash_axis";//*probably* sourceAddress = loop; minValue = 0.0;//rad 0.0 maxValue = 4.0;//rad 229.18312 angle0 = 0.0;//rad 0.0; angle1 = 6.2831855;//rad 360.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_dive_01 { type="rotationX"; source="cyclicforward"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = -0.499999;//rad -28.647831 maxValue = 0.499999;//rad 28.647831 angle0 = 0.04654211;//rad 2.6666665; angle1 = -0.04654211;//rad -2.6666665; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_dive_02 { type="rotationX"; source="cyclicforward"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = -0.849999;//rad -48.701355 maxValue = -0.5;//rad -28.64789 angle0 = 0.04654211;//rad 2.6666665; angle1 = 0.0;//rad 0.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_dive_03 { type="rotationX"; source="cyclicforward"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = -1.0;//rad -57.29578 maxValue = -0.85;//rad -48.701412 angle0 = 0.04654211;//rad 2.6666665; angle1 = 0.0;//rad 0.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_dive_04 { type="rotationX"; source="cyclicforward"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = 0.5;//rad 28.64789 maxValue = 0.849999;//rad 48.701355 angle0 = 0.0;//rad 0.0; angle1 = -0.04654211;//rad -2.6666665; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_dive_05 { type="rotationX"; source="cyclicforward"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = 0.85;//rad 48.701412 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = -0.04654211;//rad -2.6666665; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_bank_01 { type="rotationZ"; source="cyclicaside"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = -0.499999;//rad -28.647831 maxValue = 0.499999;//rad 28.647831 angle0 = 0.04654211;//rad 2.6666665; angle1 = -0.04654211;//rad -2.6666665; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_bank_02 { type="rotationZ"; source="cyclicaside"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = -0.849999;//rad -48.701355 maxValue = -0.5;//rad -28.64789 angle0 = 0.04654211;//rad 2.6666665; angle1 = 0.0;//rad 0.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_bank_03 { type="rotationZ"; source="cyclicaside"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = -1.0;//rad -57.29578 maxValue = -0.85;//rad -48.701412 angle0 = 0.04654211;//rad 2.6666665; angle1 = 0.0;//rad 0.0; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_bank_04 { type="rotationZ"; source="cyclicaside"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = 0.5;//rad 28.64789 maxValue = 0.849999;//rad 48.701355 angle0 = 0.0;//rad 0.0; angle1 = -0.04654211;//rad -2.6666665; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; class stick_pilot_bank_05 { type="rotationZ"; source="cyclicaside"; selection="stick_pilot"; axis="stick_pilot_joint";//*probably* // sourceAddress = clamp;// (default) minValue = 0.85;//rad 48.701412 maxValue = 1.0;//rad 57.29578 angle0 = 0.0;//rad 0.0; angle1 = -0.04654211;//rad -2.6666665; animPeriod = 0.0; initPhase = 0.0; // memory = true;//(default assumed) }; };//</Animations> };//</Modelclass> };//</CfgModels>
  4. Ture Right

    Shadows from Rotor Blur Proxies

    Alright so, all was closed, sharpened and triangulated. Then, maybe, must be the complexity of 2 shadow lods the cause of this. I'm gonna remove the complex ones and leave the simpler ones. I'm gonna test it and let you know in a moment. https://imgur.com/a/Z7a0kOL Pics of the shadow lods
  5. Ture Right

    Shadows from Rotor Blur Proxies

    Mmh, the only present shadow lods in the model are the ones of the helicopter. And now that i think of it, when the rotors reach high speed (without the blur applied) the tip of the blades cast weird shadow lines.. So maybe that could cause the issue? I'm gonna quickly check again if there are unclosed, unsharpened and non triangulated faces.
  6. Hey folks. There is one thing i couldn't figure out about my recently imported panzerschreck. It's all good and working as it should, except for 1 thing: rocket collision is not working. When the rocket collides with any material or surface different from metal, it will simply go through. First suspect seems to be the geometry lod, so i reworked it from scratch: a simple long cube, with component convex hull done, autocenter property assigned and mass (tested any masses, from 2.7, to 3.3, 50, 10.500). The rocket model is the one which exits the launcher, so it consists of 2 selections, the rocket itself and the flaming tail. Goes without being said that the reworking of the GEO lod has not worked.
  7. Hi folks. First time opening a topic here. I successfully managed to import a helicopter with some help. Now my problem is the shadows casted when the rotor blur motion appears. It looks like the triangles from the proxies cast weird shadows alongside weird elongated ones. In the proxy models there are no shadow lods and i gave the lodnoshadow 1 property to the resolution lods of them. Even tried in thicking and unthicking the "enable shadows" property within the proxy models selecton in object builder, but no success is reached. Here is a pic of the issue https://imgur.com/a/zOJvtgl
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