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smiley nick

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About smiley nick

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    Master Sergeant

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  1. Main Language: English Timezone: UK/EU Game Times: Weekly every Saturday at 8 pm UK time Who are we? We’re a small and mature chill-to-mil-sim unit of like-minded players (and friends) who enjoy escaping reality once a week for a virtual get together in arma. How serious are you? We’re all here to have fun, but we do try and bridge that gap between casual and authentic. We do like to come up with a plan, execute on that plan and work together (no lone wolves). That is the reward we are all after, that feeling of working together – against the odds. You can expect plenty of goofs and bants during the mission, but we ask that you switch on when needed, and help keep the game elevated for the entire team. What sort of missions do you play? A lot of us grew up on OFP, so we like to go back to those days and play with gear/equipment of the 1980s. We run hand-crafted missions/ops that combine assault and recon elements,. We use the ALiVE framework which creates a persistent and ongoing campaign, with a lived-in world feeling to it. As we run with small numbers, we don’t use helicopters or tanks and are much more inclined to use motorised options and crew-served weapons. We tend to operate out of a single FOB and is framed as special forces/best tool for the job (as we don't have time for ranks, roles, faff). How often do you play? We run our official coop game every Saturday at 8 pm BST/UK. As we’re all grown men with plenty of real-life commitments and responsibilities, our weekly get together is something we all look forward to. If you're looking for games every night, we're not for you. Do I need to use my voice? Yes, this is a prerequisite. If you’re unable to speak, then there are other units/game modes out there for that. Sorry. What MODS do you use? We run a hand-picked selection of tested mods, that help to improve or expand on the player experience. We do our best to keep the mods purposeful and are very aware of download limits/HDD space. We are using the CSLA DLC as our base asset pack, which can be gifted to new members if they show commitment and are not going to fleece us. How can I join? There's no application process or any BS like that. Just rock up on our Discord and have a game with us. If you like it, then great, if not, then no problem. https://discord.gg/gxsu2Hj4MN Few pics of a recent game last week
  2. Shame to see this go, any reason for it? As it vastly improved our games.
  3. Squad name: [23rd] Timezone/location : Europe/UK Gamemode preference (eg coop or pvp): COOP Contact email: nick.david.gregory@gmail.com Website address: none Short description: We're a small team of 5-6 who go way back to OFP days. We play casually at least once or twice a week, using practical tactics combined with a semi-serious approach. We're not interested in military formalities, just some maturity and willingness to go along with some tactical suggestions (in game) is all that's required. We play COOP, mostly spec-ops and patrol based missions, with maximum aggression and equipment to make up for our small team size. It's good fun, with games normally lasting 1-2 hours with plenty of firefights. We have a small mod list that captures both cold war, middle east and modern east v west theaters of war, along with a few immersion-based mods to help create a slightly more cinematic feel. Language: English.
  4. Firstly, thank you so much for putting all this time in. I feel bad there has not been much of a response. I've played this a lot that I'd like to start running it on a server with a few of my friends. Do you have any plans to move your assets over to a steam workshop, as it just helps manage the file version and means everyone can get the mods without too much trouble via the launcher - it also means randoms can join and get to experience this awesome mission.
  5. smiley nick

    [Release] Base Builder

    Fantastic! Thank you so much for this, I will be using it for sure 🙂
  6. Thank you Wogz! Really appreciate the response and suggestions. Using skipTime on the server will for sure do the job so that's a good cheap way of getting the same results, did not think of that 🙂
  7. Hi everyone, I've messed about with a few scripts/addons in my time, but never got the hang of scripting from scratch. I am wondering if anyone smart enough on here has the knowledge to either point me in the right direction, or maybe (if it's easy enough) give me a little code snippet of how I might go about creating this. In short, I am looking to make a script that is MP friendly which allows the deployment and pack up of a camp site (few sleeping bags, fire, small tents). Ideally this will be an 'add action' option assigned to an actual object that can be carried by one player, or stored in a vehicle. Once placed, the campsite has the ability to 'skip time' for all players in the coop mission and maybe serve as a respawn point if we wanted to run patrols off the location with a little map marker. My intentions for this is to create a sense of day/night progression and build immersion in the mission. For example, we patrol to location, setup camp and wait for day break to attack. It would be cool to have this little extra immersion builder for missions that may run over a few simulated days. Thanks everyone! Nick.
  8. smiley nick

    [MP/COOP] Combat Operations 2022

    Amazing, thank you 😄 I will try it out now 🙇‍♂️
  9. smiley nick

    [MP/COOP] Combat Operations 2022

    It looks like it's removed from Steam, shame, as I would have liked to of played this one.
  10. Hi guys, I am still here and working on the project. More updates in the coming weeks. x
  11. Blimey, I've still got much to learn but I do try and strive for quality when I have the time! - thank you :) :) Haha, I do honestly hope people will actually fight on it, as its always been my biggest worry - it being too civilian and nice? Totally understand why you would want to treat it as a virtual holiday destination, I also like walking around and exploring too. Never heard of the game, but looks really good! Thank you for the kind words :) Blushes Cheers man. Thank you :)
  12. Hi everyone, Thank you for your continued support. I took some advice and had a small break, but the recent updates (Mainly Apex and the lighting) made me start again. I don't have a lot to show, but have decided to change my work flow a bit and only focus on one manageable area at a time - as there is no sense of progress other wise. I have looked into the new lighting update and it really has changed the feel of the game so much more, and I hope the images below still translate that "British" feel to it. I'll am working on a release soon, I have made some good progress over the weekend and i'm basically tidying up St.Agnes, along with two AOs (Airport and a fortification to the east of St.Mary's) I am hoping that this might be enough for some missions to be made, while I gain feedback from you lovely people. The screenshots are of "The Garasion", which populates the far western side of St.Mary's island. You can read a little history of this historic area with the link below. As always, been working on new textures and refining that clutter, and its nice to see that my approach isn't too far off BIS - having looked at the Jungle. It's basically all clutter (with large ferns to block views) so its super preferment - that's what I think anyway! http://www.english-heritage.org.uk/visit/places/garrison-walls/history/ highres highres highres @MIkemhz I found that weirdly fascinating, thank you for sharing :D I will be continuing on with my mixed approach, but there are some interesting assets in the Apex expansion that I may pull over. I hope you are enjoying Colombia!! Thanks everyone :) Just thought this might be a nice pic. http://www.digitalterrains.com/Dev/beachy.png
  13. Hi everyone, For those still interested, I'm still here! I've got a bit of a writers block and am seeking your input in what best to do. I don't want to be melodramatic, but taking on such a large solo project can at times be discouraging - given that there's so much to do. Recently I've felt like I've been making very little progress, and I'd be keen to hear if you'd like me to release the terrain in its current state.. The advantage is that I might be able to get energised again -hearing all your feedback & suggestions, or even areas you think I should focus on. The downside is that I've spent over one year on this and I don't think it's representive of that- meaning you all might be very disappointed and underwhelmed.... Thanks for everyone's supportive and constructive comments so far, I really would have stopped a long time ago if you all weren't so supportive! Cheers, Nick.
  14. smiley nick

    [WIP] Terrain "X-Cam-Taunus"

    You fooled me :D I'm using about 20 so far and a very accurate Photoshop template ;)
  15. smiley nick

    [WIP] Terrain "X-Cam-Taunus"

    Very impressive, I can certainly appreciate how much time has gone into this. I love the detail and can really gain insight into the person who placed some of the objects. The detail on the surfaces is great too, It's nice to see another terrain making the most out of the 6 layer limitation per grid.