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About Variable

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    Warrant Officer


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    Hardcore coop, no respawn

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  1. JSRS SOUNDMOD 6.18.0820

    This is our mod list: http://ciahome.net/needed-addons/
  2. JSRS SOUNDMOD 6.18.0820

    Since several versions ago, we keep getting the following errors (the type you need to click ok on to make it go) - Sound HIT_DUNDEE_4 not found.
  3. Sorry, perhaps I wasn’t clear. The difference is that in the Arma 3 version you have to initialize the mod from within the mission using a game logic. However, in the Arma 2 version, the mod worked even with missions that were made even before the mod existed, and did not require any modification on the mission side. Also, the mod seems to distinguish between sides only, if you have e.g. AAF and PMC they would all speak greek or whatever independent would speak, if I’m not mistaken the Arma 2 version worked by faction, not side. In any case, great job reviving this mod, thanks for your efforts!
  4. I loved this mod in Arma 2. [mention=771130]Titi[/mention] any chance for a PBO version like the one from Arma 2? We play on a dedicated server with so many missions so we don’t have the ability to modify all of them.
  5. Tanks - Fire-control system

    That’s how it suppose to work, same as in a real life FCS. How else did you expect it to work?
  6. More readable map v2

    Confirmed, bhc_map_contour doesn't work since Tanks DLC. I was so used to it the map looks completely broken without it.
  7. Campaign «Range of Death»

    I remember OTK campaigns from Arma 1 days, I loved them. They made a rather crappy Arma game awesome. I'm going to check this out. Thank you.
  8. [MP CO15 Campaign] Wolfpack Vol. 2

    We never properly tried episodes 8-10 in Vol.2. We are going to give this another go. We'll let you know how it goes :)
  9. ASR AI 3

    Ok, having been plagued with grenade spam (under barrel and hand thrown) we ran a test with our modset without ASR AI. If we load all our addons except ASR AI, and place a grenadier and rifleman 200 meters away from a player, they engage with their rifles. They don't even use grenades. If we load ASR AI as well, they ONLY use grenades until they are depleted, and only then switch to rifles. Also we noticed that ASR AI does make 40mm cheaper, and makes them more probable to use, and at higher ranges. I hope this could be helpful although we didn't run a controlled test with only ASR AI loaded to rule out any contribution of other mods. However, our modset is not exotic, and if we have this problem, I suppose other groups might have it, too. Here's our mod list (except for MRT Accessory Functions): http://ciahome.net/needed-addons/
  10. Arma3 Videos

    Storming the Beach Viper Pilot Extracting Spymaster
  11. ASR AI 3

    Just checked ACRE and ACE settings, both save the parameters I set.
  12. ASR AI 3

    Robalo, we are running a dedicated server and it seems like it doesn't save our settings. I set radio range for 0 and when I revisit the dialog as the admin it still says 700 meters. Even if I click save and give the preset a name it still goes back to 700. Are you aware of this? Are we doing anything wrong?
  13. ASR AI 3

    Thanks for the update Robalo! Regarding the incognito feature, is it using the CamoCoefficient setting? If so, will it not interfere with missions that make use of this setting as well?
  14. WeaponSights Zoom

    I see thanks. What happens when you hold the "Zoom out" button (I think the default is the numpad minus key) when you are in boresight view? I will check it anyway myself but I'm not in front of my computer now so I hope it's not too much of a nitpicking, maybe others were wondering the same as I did.
  15. WeaponSights Zoom

    Thanks Gunter! This looks great. Can you zoom out while in boresight view? For example, if you want to clear a room and not be zoomed in?