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Jezuro

BI Developer
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    538
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About Jezuro

  • Rank
    BI Developer

core_pfieldgroups_3

  • Occupation
    Mission designer

Contact Methods

  • Website URL
    https://www.linkedin.com/profile/view?id=425374078
  • Skype
    jezuro
  • Twitter
    JosefZemanek1

Profile Information

  • Gender
    Male
  • Location
    Brno, Czech republic

Recent Profile Visitors

4984 profile views
  1. Jezuro

    Warlords

    Some things I've been able to tweak so far: It should be no longer possible to deploy static defences through an obstacle (wall, rock etc.); deployment will be cancelled if the asset being placed collides with another object Mine dispensers filtered out from loaded loadouts Assets below terrain are being periodically deleted
  2. Jezuro

    Warlords

    Hello everyone. I'd like to apologize for being absent for so long, unfortunately the work load with other projects and personal life didn't allow me to keep in touch in Warlords as much as I'd like to be. It looks that I might have a some spare time to take a look at the most pressing matters and hopefully get some fixes into the next update.
  3. Jezuro

    Warlords

    1. Warlords reads the whole CfgMusic config and plays random tracks. You'd have to override the config with a mod. 2. Nope 😞
  4. Jezuro

    Warlords

    That is the standard sandbox behaviour as well though, isn't it?
  5. Jezuro

    Warlords

    You are not wrong. However, I initially wanted to lock neutral vehicles and remove this possibility to players altogether for the simple reason that they are spawned randomly and one side can capture an enemy APC while the other side could stumble upon a mere MRAP, both of which effectively needing a single RPG hit to be disabled. Being able to rearm these vehicles indefinitely would make the progress even less balanced. I think that the current implementation is a reasonable compromise, keeping in mind that random base location is in its definition imbalanced as well.
  6. Jezuro

    Warlords

    They aren't and won't be, you can provide maintenance only to vehicles you've personally requested.
  7. Jezuro

    Warlords

    I'll take a look at these, thanks.
  8. Jezuro

    Warlords

    Redux 0.57 is out: Fixed: Naval assets would not be assigned properly to their owner Fixed: Defences would substract more CP than their cost Fixed: Rearming an asset now correctly replenishes all magazines Fixed: Removing an asset via map would not update the asset limit Changed: Vehicle maintenance range increased to 15m, making it easier to repair or rearm larger assets
  9. Jezuro

    Warlords

    Thanks for the report @vikingbjorn, both issues will be looked at soon. Is the broken sector voting something you've experienced before or is this a first?
  10. Jezuro

    Warlords

    Only those that are linked to your base through sectors you own.
  11. Jezuro

    Warlords

    Redux 0.56 is out: Fixed: Repairing vehicles via repair trucks should be possible again Fixed: Extreme fog after long playtime Removed: Rain Added: Mission parameters (saving, fog of war, zone restriction) Fixed: Rearming helicopters no longer removes remaining missiles Changed: Default view distance increased to 4000m
  12. Jezuro

    Warlords

    Redux 0.55 is out on the Workshop: Added: Arsenal is available again Changed: Time acceleration is much faster during the night *edit: Now also live on official server
  13. Jezuro

    Warlords

    Redux 0.53 is now hosted on one of our official servers. You can find the instance in your server browser or connect directly at 85.190.155.161:2302.
  14. Jezuro

    Warlords

    Noted. I will introduce voting for sector resets.
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