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Markkos26

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About Markkos26

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  1. Markkos26

    Warlords

    Hi @Jezuro, do you know when 1.90 update will happen?
  2. "enableWeaponDisassembly false;" works but i want to set it only to IA units.
  3. Hello! how to disable the Static Weapons creations?
  4. Markkos26

    Warlords

    if I add INDEP units inside buildings synced to a WLSector they would spawn when the WLSector get activated?
  5. Markkos26

    Warlords

    Is it possible?
  6. Markkos26

    Warlords

    @Jezuro would be nice to have separated options to set the fast travel for the IA and players. For example if you want to make the IA able to teleport to any sector but players only to owned ones.
  7. Markkos26

    Warlords

    Sorry man, finally we made it, I only put the (): [_markerstr] spawn { sleep 20; deleteMarkerLocal (_this select 0); }; That works perfectly! Thanks a lot!
  8. Markkos26

    Warlords

    You were very close! but something go wrong at this line : deleteMarker _this select 0; I've changed to deleteMarkerLocal _this select 0; but nothing changes.
  9. Markkos26

    Warlords

    Hello, im trying to put the following script in a WL custom mission to set a mark in a dead player; but I need to make it disappear after X second or maybe reach the body. player addMPEventhandler ["mpkilled",{ _me = _this select 0; _myName = name _me; _him = _this select 1; _hisName = name _him; _meters = _me distance _him; _markerstr = createMarkerLocal [_myName, position _me]; _markerstr setMarkerShape "ICON"; _markerstr setMarkerColor "ColorBlack"; _markerstr setMarkerSize [0.8,0.8]; _markerstr setMarkerAlpha 0.7; _markerstr setMarkerType "KIA"; //https://community.bistudio.com/wiki/cfgMarkers }];
  10. Hello! How can make this marker dissapear after X seconds?
  11. Markkos26

    Warlords

    Arsenal seems to be bugged, i cant load saved loadouts. How can i fix it? Im not using mods...
  12. Markkos26

    Warlords

    How can i get the white list of classnames for the WLords arsenal?
  13. Markkos26

    Warlords

    The direction of the vector that links two sectors affects the IA teleport. In this case the direction to "La Riviere" make the IA teleport into the water so if you want to edit a mission you have to take in count the position between sectors. Is there a way to force IA to spawn only in a terrain? @Jezuro
  14. So I figured it out, and it might works for squad tanks too: // Kills the crew of an aircraft when they decide to bail out // Prevents long respawn waits when aircraft crash far from the battlefield // [_proxyThis] call jebus_fnc_pilotKill // Optional second parameter for debugging: [_proxyThis, 'DEBUG'] call jebus_fnc_pilotKill _aircraft = vehicle (_this select 0); if ("DEBUG" in _this) then { _debug = true; }; _crew = _this select 0; _crewGroup = group _crew; _crewInGroup = units _crewGroup; if (_debug) then { systemChat "Jebus Pilot Kill is active"; }; waitUntil {!canMove _aircraft}; if (_debug) then { systemChat "Killing crew"; }; sleep 20; //added to give the pilot a chance to eject using the new Jets DLC eject feature - Imperator {deleteVehicle _x} foreach _crewInGroup;
  15. hello, I put the following command at the squad leader's init. The group has 3 jets and the script does not affect the squad members, besides the leader the rest of the pilots do not die when ejected. Can you help me? I want to keep these units working as a squad.
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