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semiconductor

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About semiconductor

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  1. HETMAN - Artificial Leader

    Thanks, I'll take a look! :)
  2. HETMAN - Artificial Leader

    Hey there! Just stumbled upon this mod and it looks really exiting. However, it isn't clear from the first glance whether it supports multiplayer or not. Could you please clarify that? :)
  3. We need Arma 3 on consoles

    You've picked a wrong game, pal. :D In addition to what has already been said by others in this thread, there's a company that did just that. Egosoft (which is basically German BI) tried that with their X series (which is basically space Arma complete with retarded scripting engine and bazillion of user-made mods). They had a very good run with X3 series (Reunion, Terrain Conflict and Albion prelude) and then they've decided to capture the console market and made X: Rebirth, which was basically a dumbed-down console-friendly version of the series. It was a gigantic dumpster fire that both alienated old players and failed to attract causal ones. Honestly, I don't know how they managed to survive that but thankfully a couple of days ago they've released the X4: Foundations (do check it out) which returned to the series core mechanics and autism levels and it instantly got positive feedback from the community. Sure, there are bugs to be ironed out but the main concept is solid. I think BI will end up walking the same road, should they repeat Egosoft's mistake. Dumbed-down version of Arma will lack all the features that make it interesting to the PC audience while simultaneously lacking features of a above-average console shooter, all this while competing with a bunch of established shooters.
  4. Giving my first shot on creating a mission

    Start simple. My first mission was spanning half the map, had dozens of complex objectives from recovering a wreck of a downed helicopter, investigating ambush site for clues and capturing the airfield. All this with multiplayer support and lots of scripts. It was fun and exciting to make, It worked and worked well but wasn't really enjoyable because it was a mess of everything. As I've practiced, I've found out that small but cohesive and well thought through missions with a handful of objectives (the less - the better) work best. I suggest you to start with something as simple as blowing up the Shilka and see if you can spice up the setting and make the task reasonably challenging. And I concur with @target_practice that scripting is somewhat tangential to a good mission. Sometimes you need a bit of scripting to add some very specific functionality but if a mission needs a lot of scripts it most likely either over-complicated from gameplay standpoint or mission's concept is not as great as it might seem in the moment.
  5. This looks very intriguing but I can't really relate examples from Wiki to Arma. Could you please elaborate a bit more on possible use cases?
  6. Can't hear players shoot

    That seems to be a long-time unfixed bug that randomly appears when not everybody is running same mods. Basically, if someone has additional mods enabled (even completely legit ones, like RHS and even if those mods aren't actually used in the mission) and other players aren't, then some players might randomly experience that annoying issue. To my knowledge, the only way to fix that is to have everybody run exactly the same modpack.
  7. What is your AI settings?

    Interesting, what weapons are these? Yes but it's too much hassle for something that should be a trivial thing.
  8. What is your AI settings?

    *crickets* Well, here's the problem with the AI - you can't balance it because nobody has any clue what the skill would actually be and how it would affect bots' behaviour. Most of the time I just tune them to some random level that intuitively seems acceptable and call it a day. The more you try to tweak the AI, the more it will start to deviate from desired behaviour.
  9. What is your AI settings?

    I have a somewhat related question that keeps buggering me since the Arma 2 days -- how do you actually set the the AI skill? The skills you change in game's difficulty are not the skills you actually get because each unit has this weird skill slider which somehow affects the final skill. To make matters worse, that slider doesn't seem to be a simple multiplier for the AI skill because you can set AI skill to 1, leave the slider at 0.5 and still get something like 0.74915164. Is there any way to set the damn thing to a concrete and constant value once and for all?
  10. Arma 3 Apex package

    I think the original Arma campaign lives under "Singleplayer > Campaigns". It's called "East Wind". To clarify, Apex does not replace the original Arma 3, it adds some content and changes the interface a bit. So even though you see "Apex" titles everywhere, you actually have all the stuff from both Arma 3 and Apex DLC.
  11. Veteran mod (VTN) - announcement and WIP

    I think you guys should put some time into documenting options like these. It's clear that you put a lot of love and effort into your mod and results are great but without at least some docs the mod is practically useless for both players and missionmakers because nobody knows how to actually play with it.
  12. AWC 303 AT - Missile flying too low

    Yeah, you have to highlight and lock a target from commander's seat prior launching the missile. Scratch that, I thought we're talking Rhino for some reason.
  13. You've played to much Arma when:

    Try huge rocks. :D
  14. Vehicle Interiors - Feedback

    You're technically right but this rule isn't strictly enforced. In this case it's ok to ditch the dots over Е as it doesn't introduce the ambiguity although there's a good chance that they still use "Ё" in actual vehicles.
  15. Vehicle Interiors - Feedback

    The interiors are very impressive! Just so it doesn't get lost in the development process I'm going to repeat what @KiTooN have said: it's better to use "ДАЛЬНОСТЬ" (range) instead of "ОБНУЛЕНИЕ" (zeroing) in Russian tanks because "zeroing" in Russian exclusively means "reverting to zero" as in "dropping the data and starting from scratch".
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