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About semiconductor

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    Gunnery Sergeant
  1. This looks very intriguing but I can't really relate examples from Wiki to Arma. Could you please elaborate a bit more on possible use cases?
  2. Can't hear players shoot

    That seems to be a long-time unfixed bug that randomly appears when not everybody is running same mods. Basically, if someone has additional mods enabled (even completely legit ones, like RHS and even if those mods aren't actually used in the mission) and other players aren't, then some players might randomly experience that annoying issue. To my knowledge, the only way to fix that is to have everybody run exactly the same modpack.
  3. What is your AI settings?

    Interesting, what weapons are these? Yes but it's too much hassle for something that should be a trivial thing.
  4. What is your AI settings?

    *crickets* Well, here's the problem with the AI - you can't balance it because nobody has any clue what the skill would actually be and how it would affect bots' behaviour. Most of the time I just tune them to some random level that intuitively seems acceptable and call it a day. The more you try to tweak the AI, the more it will start to deviate from desired behaviour.
  5. What is your AI settings?

    I have a somewhat related question that keeps buggering me since the Arma 2 days -- how do you actually set the the AI skill? The skills you change in game's difficulty are not the skills you actually get because each unit has this weird skill slider which somehow affects the final skill. To make matters worse, that slider doesn't seem to be a simple multiplier for the AI skill because you can set AI skill to 1, leave the slider at 0.5 and still get something like 0.74915164. Is there any way to set the damn thing to a concrete and constant value once and for all?
  6. Arma 3 Apex package

    I think the original Arma campaign lives under "Singleplayer > Campaigns". It's called "East Wind". To clarify, Apex does not replace the original Arma 3, it adds some content and changes the interface a bit. So even though you see "Apex" titles everywhere, you actually have all the stuff from both Arma 3 and Apex DLC.
  7. Veteran mod (VTN) - announcement and WIP

    I think you guys should put some time into documenting options like these. It's clear that you put a lot of love and effort into your mod and results are great but without at least some docs the mod is practically useless for both players and missionmakers because nobody knows how to actually play with it.
  8. AWC 303 AT - Missile flying too low

    Yeah, you have to highlight and lock a target from commander's seat prior launching the missile. Scratch that, I thought we're talking Rhino for some reason.
  9. You've played to much Arma when:

    Try huge rocks. :D
  10. Vehicle Interiors - Feedback

    You're technically right but this rule isn't strictly enforced. In this case it's ok to ditch the dots over Е as it doesn't introduce the ambiguity although there's a good chance that they still use "Ё" in actual vehicles.
  11. Vehicle Interiors - Feedback

    The interiors are very impressive! Just so it doesn't get lost in the development process I'm going to repeat what @KiTooN have said: it's better to use "ДАЛЬНОСТЬ" (range) instead of "ОБНУЛЕНИЕ" (zeroing) in Russian tanks because "zeroing" in Russian exclusively means "reverting to zero" as in "dropping the data and starting from scratch".
  12. My first Tac-Ops DLC Impression

    I had exactly the same experience as the OP. I have more than 4k hours in both Armas spent messing around the Editor or playing COOP missions so I though that I wouldn't have serious problems with AI commanding. And yet I wasn't able to force myself to complete even the fist mission of "Beyond Hope" so far, it's just way to irritating and unenjoyable even for me. I'll give it another shot especially since there are people why miraculously had no issues with it but it seems that the mission is intentionally designed around tactics that are extremely hard to pull of with AIs. I would expect BI to do the opposite and go along with missions that are not that demanding tactics-wise because while AI can perform fine on their own, micro-managing them under such pressing conditions becomes an irritating disaster.
  13. Arma is cool idea but doesnt work for me

    Arma 3 made tremendous progress in that aspect compared to Arma 2. Software development is slow and steady process, especially when you're dealing with 15 y.o. engine so it's unreasonable to expect those issues to be easily resolved. But the progress is being made. And some problems can't be solved with our current technological level (you can't really make each blade of grass in Altis to be individually synchronized among all clients for example) and I assume that the issues you encountered were caused by people who did not realize that fact and tried to either run an overcomplicated mission with a lot of AIs/scripts and/or tried to run Arma on weak hardware. Arma handles small and medium coop missions (which are its primary scope) acceptably well but you won't get 60fps trying to simulate Battle of Kursk in Editor, yeah.
  14. Arma is cool idea but doesnt work for me

    Your thread had a cool idea of pointing out areas for improvement but it completely sucks.
  15. Yeah, it seems that there's no way to get the old system back. Well, to be honest, I find the new system way much more enjoyable and while I understand that you want an option to get the old one back and I'm not disagreeing with it, I don't think that old approach to commanding should be enabled by default.