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barccy

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About barccy

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Shooting, camping, reading, gaming
  • Occupation
    Line Assembly

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    u/1/102934261303992552518/about
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    user/barccy
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    sethbarcello

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  1. barccy

    OFP Addon request thread

    I told serg, the vk to mediafire link works now.
  2. https://www.youtube.com/watch?v=dUbNJV8DA7M
  3. What I did in that video was just place a unit on the map and start playing around, but I'm loading up missions I've made in the past that have enabled features, and I'm not seeing the problems so far. I'm not sure what's going on.
  4. Has anyone noticed WW4Ext isn't very responsive and becomes even less so when fwatch is running? The reload and slow walk require multiple and inconsistent number of key presses to activate the animations. I've never noticed it before, and wonder if it might have something to do with recent windows 10 18362 update. I tried running base game and other mods and they worked fine. Then used a previous manual install of ww4 ext which has the same problem as the current one.
  5. barccy

    OFP Addon request thread

    If you use fwatch 1.16, you can download it through that.
  6. It's worked for me, no issues as well. I was going to say what LSValmont said, if you've already got it working, just release two versions and people can use whichever they want. Think you'll be close to doing the "Application Free Arma Radio" addon/mod now that it's all stable and the feedback tracker thread said something about a volume adjuster going down to zero which might be the same difference as mute?
  7. Is it possible to delay initialization? Trying to run alongside Hero's survive, ryan's zombies and demons, with lots of modules, and other, and I'm having frequent freezes and crashes at mission start.
  8. I'm trying to make working faction units, but their identities reset to default between respawn and death. What isn't properly defined? Example in video : https://www.youtube.com/watch?v=fr5h6rz-Lgg One of the faction addOns : http://www.mediafire.com/file/ifl4fae3vxlun82/bcsu_thugs.pbo/file addOns config.cpp : https://www.mediafire.com/file/16w2t9fkbw4y8dc/bcsu_thugs_config.cpp/file
  9. At least with my settings, I can't select Direct Channel, at least from the AFARadio UI and / or keybinds. Once the radio is brought up and channel selected, I can't do direct communication anymore. How am I going to taunt enemies I sneak up behind, now?
  10. Yeah, I didn't see it before with .8 up until now, went through other scripts without finding anything similar, and I just tried the same mission with the AFAR description.ext and init.sqf entries commented out to disable it and that eliminated the error mssg. I went through a lot of the AFAR stuff too, and haven't found any reference in what I've seen so far though. It's weird. https://youtu.be/RZjIDfo1X70
  11. Already tried that. Doing so brought back the : Variable 'r_dis' does not support serialization and should not be stored in the mission namespace.
  12. Following error at the start of my 3den local mp game with respawn on start : Script common\client\AFAR\f\hasRadio.sqf not found
  13. barccy

    OFP Addon request thread

    http://www.mediafire.com/file/l7h6tq8vot7d6x4/cavs_config.rar/file
  14. Even if no more functional than any other radio, a phone image and/or model would be nice, and wouldn't be limited to "Life" as resistance movements might use them to communicate as they have in real guerrilla movements.
  15. I haven't successfully initialized GLX in a mission when using as a mod activated through either shortcut or launcher. The mod is shown as active in the startup screen, but no message displays on mission start and the AI aren't affected.
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