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barccy

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About barccy

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Shooting, camping, reading, gaming
  • Occupation
    Line Assembly

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    u/1/102934261303992552518/about
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    user/barccy
  • Steam url id
    sethbarcello

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  1. barccy

    OFP Addon request thread

    https://www.mediafire.com/file/9bce95nhu6oa8bl/bwmod_wiesel_v2.0.rar/file
  2. Does anyone have the bugfixes for v1.7 or the 3rd party missions that were on armaholic (band of comrades - operation mercury) for CWR2 ?
  3. barccy

    OFP Addon request thread

    My FB has been permanently disabled, Armaholic is gone, and dk what's up with ofpinfo so here is my folder of files : https://www.mediafire.com/folder/y9c1kuixc188p/ARMA_OFP
  4. I'm uploading files to this folder : https://www.mediafire.com/folder/862ky1iwh831j/ARMA
  5. I'm uploading files to this folder : https://www.mediafire.com/folder/asat802oxfvcq/ARMA_2
  6. When reloading the CZ shotgun, the ammo type can get reset from what was last selected / fired. Could that be fixed in future cupdates?
  7. C2 mod (command and control) also incorporates a function of making ai use enhanced movement, among other things.
  8. Ive asked Chops and am working on a patch. Haven't changed the GL sights, but did: - eliminate the B52 error message , - changed the RPK47 automatic rifleman loadout to fit in inventory and not cause CTD, - remove binoculars from minor riflemen classes to shift awareness to close range, - changed mismatched weapons and magazines of ags 17 teams and demolitions, - changed display names in Northern Alliance and Local Militia that contained "Al Qaeda", and will try to change more in future, but here is what i have so far: https://www.mediafire.com/file/wgkj05isz221n3n/barc_oef_patch_v1.zip/file
  9. I'm thinking it's possible to make a reliability mod / script based on what media a unit is moving in / over / through. If a unit is crawling and/or rolling over a dirt ground type and has a weapon sensitive to dirt, it could "malfunction" (have to clear if using ace, or reload if not to get it to fire again). If using something like an AR that can suffer catastrophic failure if fired when water logged, could delete the weapon if fired within like 3 seconds of swimming, and maybe damage the player's arms a little. https://community.bistudio.com/wiki/surfaceType https://community.bistudio.com/wiki/surfaceTexture
  10. If it hasn't been mentioned before, there is an issue with at least one spawned truck type becoming partially intangible after commandeering. https://www.youtube.com/watch?v=GbM0eI7sdKo
  11. barccy

    OFP Addon request thread

    I've got the Hesco v1.05 and LCVP (not the same as LCA?) https://www.mediafire.com/folder/qe1f2kugz39gf/JdB
  12. barccy

    OFP Addon request thread

    I need a copy of the LaSeR US Navy SEALs v. 1.0. I'm uploading to armaholic and just now noticed my copy is only 5.8mb and has no readme, while the ofp.info listing says it's a 13.8mb archive. My download must not have worked when i grabbed it.
  13. 1 thing I wanted to check was testable in single player: how the AI detects people between games. ex. : ARMA 3 , ARMA CWA . The 2nd thing was to see if radio voice volume in TFAR and ACRE had any or significant effects on how the AI could detect players by hearing them. That needs it to work in MP. I haven't personally tried it, but can in the future or ask if others have. Do you know a different way that would work in MP?
  14. Rozek Poland showed me a way to display the knowsAbout value an AI has of the player, but it only works in OFPR / ARMA CWA. ARMA 3 says the On Activation field line contains an invalid number in the expression. Can someone alter the grammar so that it works in A3? Units: west init : t1=true east name : e1 trigger: Condition : t1 On Activation : player globalChat format [{knowsAbout: %1},e1 knowsAbout vehicle player]; t1=false On Deactivation : t1=true
  15. barccy

    OFP Addon request thread

    The download link to CSJ's M50 Ontos on OFP.info2 isn't working for me. Anyone have it?
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