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About barccy

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    Shooting, camping, reading, gaming
  • Occupation
    Line Assembly

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  1. Was able to make a little room and upload it. I know someone was doing a project to collect mods somewhere, but I forget the details atm can't remember where.
  2. Does any have RUG DSAI for either Arma 1 or 2 ?
  3. Does anyone have Haleks' Discipline ?
  4. barccy

    OFP Addon request thread

    Does anyone have a copy of the Notepad ++ plugin that Lone Wolf posted to OFPEC ? I wanted to see if it was any different than the one Kenoxite posted on here.
  5. Hey, TPW. I'm making zombie mission and noticed the parked vehicles don't spawn in until after zombies in an area have been cleared. Could increasing from default park radius make parked cars spawn before zombies? Also, an offroad spawned with park was loaded and driven for a bit, then the player left with engine off and an AI in passenger for several minutes. On return, the vehicle was unenterable and unexitable.
  6. barccy

    OFP Addon request thread

  7. Does anyone have the bugfixes for v1.7 or the 3rd party missions that were on armaholic (band of comrades - operation mercury) for CWR2 ?
  8. barccy

    OFP Addon request thread

    My FB has been permanently disabled, Armaholic is gone, and dk what's up with ofpinfo so here is my folder of files : https://www.mediafire.com/folder/y9c1kuixc188p/ARMA_OFP
  9. I'm uploading files to this folder : https://www.mediafire.com/folder/862ky1iwh831j/ARMA
  10. I'm uploading files to this folder : https://www.mediafire.com/folder/asat802oxfvcq/ARMA_2
  11. When reloading the CZ shotgun, the ammo type can get reset from what was last selected / fired. Could that be fixed in future cupdates?
  12. C2 mod (command and control) also incorporates a function of making ai use enhanced movement, among other things.
  13. Ive asked Chops and am working on a patch. Haven't changed the GL sights, but did: - eliminate the B52 error message , - changed the RPK47 automatic rifleman loadout to fit in inventory and not cause CTD, - remove binoculars from minor riflemen classes to shift awareness to close range, - changed mismatched weapons and magazines of ags 17 teams and demolitions, - changed display names in Northern Alliance and Local Militia that contained "Al Qaeda", and will try to change more in future, but here is what i have so far: https://www.mediafire.com/file/wgkj05isz221n3n/barc_oef_patch_v1.zip/file
  14. I'm thinking it's possible to make a reliability mod / script based on what media a unit is moving in / over / through. If a unit is crawling and/or rolling over a dirt ground type and has a weapon sensitive to dirt, it could "malfunction" (have to clear if using ace, or reload if not to get it to fire again). If using something like an AR that can suffer catastrophic failure if fired when water logged, could delete the weapon if fired within like 3 seconds of swimming, and maybe damage the player's arms a little. https://community.bistudio.com/wiki/surfaceType https://community.bistudio.com/wiki/surfaceTexture
  15. If it hasn't been mentioned before, there is an issue with at least one spawned truck type becoming partially intangible after commandeering. https://www.youtube.com/watch?v=GbM0eI7sdKo