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Found 7 results

  1. DESCRIPTION: This is a script which enhances the in-game VOIP by adding radio effects when communicating with other players, while factoring weather conditions during transmissions. No mods or third-party programs required. Setup is easy! I created a Feature Request ticket for BI to add a mutePlayer command. Please up vote! VIDEO: SCREENSHOTS: FEATURES: No mods required! No third-party programs required! Script will initialize only if TFAR / ACRE2 aren't enabled Tiny file size (40 KB) No performance impact Admin/clients don't have to download anything to play your mission No custom sounds; AFAR recycles Arma 3's audio files No custom artwork; AFAR recycles Arma 3's models/textures No custom animations; AFAR uses an animation already Arma 3 No custom items; Players just need a radio equipped to talk on radio channels Adds interesting depth to VOIP, which it has lacked for so long Talking on VOIP channels in-game will broadcast radio noise to all friendlies with a radio Radio noise gets louder based on overcast, rain, and sunOrMoon Incapacitated / dead players cannot use radio In-game radio interface includes options to customize settings locally Compatible with land, sea, and air vehicles Compatible with Arma's End Game respawn templates Compatible with Arma's End Game Spectator Compatible with Arma's Dynamic Groups More information in the "ReadMe.txt" TO DO LIST: Fix all known bugs Include Zeus compatibility (Low priority) Simplify script installation Add new (Optional) radio animations Rewrite interface code into .SQF instead of .HPP Singleplayer compatibility Extend AI communications with you Terrain interference Expand radio interference effects Kick player from group if no radio? (Optional) Reintroduce distance factors (Once BI adds necessary command(s) to Arma) Release a separate standalone mod version Create official AFAR gitHub repository KNOWN BUGS: (Upcoming Change-Log) Mouse button inputs (LMB, MMB, RMB) are not supported Not Zeus compatible Major issues occur if player's original group is deleted (Dynamic Groups) CREDITS: • Phronk: Script Creator • Bohemia Interactive: Radio model, audio, animation, and BIS_fncs CONTRIBUTIONS: • DirtySanchez: Helped organize functions/define CfgRemoteExec • Metalman [EXP]: Helped optimize code initialization TESTERS: • BadBenson • BruceAlmightyy • KingCarter • Limey • MorpheousMike • PRYMSUSPEC • Sjakal • statsback2zero INSTALLATION: (03JUN2019) - v0.91 Download Link (Google Drive) Download Link (Steam Workshop) Download Link (Armaholic - OUTDATED) CHANGE-LOGS:
  2. Just wanted to know if there was any way to make the VON louder through scripting as car engines etc are by default louder. Thanks in advance
  3. Simple issue, which i didnt have before: My microphone works fine, it lets me speak in applications like TeamSpeak3 or Discord. But when i try to use it for VON, other people cannot hear me. I can still hear them, though. I know that i have to switch through channels, that is not the issue here. I had this problem since 1 week at least, but a few days ago i was still able to use the direct communications channel, but now even that one does not work. When i try to test voice in steam, it appearantly does not recognize my microphone input, so that might be part of the issue.
  4. Good day, I would like to have the Arma 3 Direct Chat be louder, or at least independent of the Effects Slider without using an external voice system like TeamSpeak. Is there a mod that can accomplish this? Best regards, Fros7bite
  5. ISSUE: First player who connected can transmit voice and be received, but all other players cannot transmit to anyone. WHAT I'VE TRIED: Server.CFG: disableVON = 0; vonCodec = 0 or 1. vonCodecQuality = 1, 8, 9, 15, 21, and 30 on appropriate codecs. Server.Arma3Profile: singleVoice = 0; volumeCD = 100; volumeFX = 100; volumeSpeech = 100; volumeVoN = 100; maxSamplesPlayed = 96; vonRecThreshold = 1.0; vonID= 1; Me and the other people I've been trying to communicate with in-game using VON have also both verified our game cache after the update. There are no scripts and zero mods being used that could effect the VON channels or anything like that.
  6. I've checked the wiki and did a brief search on Google on how to control a player's microphone or VON volume settings via scripting commands, similar to fadeSound/fadeRadio/fadeSpeech, etc. but haven't found what will actually change the volume a player receives or transmits voice-over-net in multiplayer. I'm assuming the command doesn't exist and would require some kind of intricate scripting or addon to actually work, but I'm hopefully I am wrong. Anyone know methods on how to do this? [EDIT] At the moment, I'm using the enableChannel command locally, but I'd rather have the individual's voice lowered and still able to receive on same channel, if possible. ALSO, is it possible to remoteExec or remoteExecCall a createVehicle command? The question is related.
  7. Simple question and simple answer. If you ask: Why when game also use VON? Then answer is: Imagine it as 'addition' or 'expansion' to VON and NOT as replacement! Fully optionable. Mumble's Link can be used by any other application including TeamSpeak 3 etc. What exactly would this mean is not implementing whole Mumble but only linking to Mumble via Link plugin : http://mumble.sourceforge.net/Link * this will allow positional placement of voice according to ingame world coordinates etc. Why Mumble ? it's opensource and technology wise outperforms other solutions on market HomePage : http://mumble.sourceforge.net/ Mumble's future plans : http://mumble.sourceforge.net/Upcoming Mumble's Access control list & Group system : http://mumble.sourceforge.net/ACL_and_Groups Mumble's URL support : http://mumble.sourceforge.net/Mumble_URL Mumble's userbase statistic : http://www.sjuengling.de/mus/ * note this is only from users who 'allow' statistic tracking
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