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About jakerod

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    Second Lieutenant


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    A lot of stuff
  • Occupation
    Projectionist (2009)

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    United States

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  1. You mean like this? https://imgur.com/eXqIpiB & https://imgur.com/Gn75Owc (The textures aren't great but it sure was fun to fly down) There's a lot of good reasons for doing that. Having all fences be intact creates a lot of "dead space" that no one uses to move through because there's no way out. AI can't vault fences. It's difficult to match real world places with intact fences because you only have so many piece types. For example, if you only have a 2m fence piece you can't make a fence that is 11m long in real life.
  2. jakerod

    CSLA Studio - A3 WIP

    Everything is looking great guys! Keep it up! I'm looking forward to this!
  3. What main element? The main element is the element that attacks which isn't you. You're the recon there to call in mortar strikes and eliminate enemy support. If the attack started without you in place then you didn't plan it out well enough. I'm pretty sure it doesn't start until you engage/call in the mortars. Might be wrong about that though. I targeted the enemy positions with the mortars but didn't call it in. I went to rescue the downed soldier as my men covered us. I rescued him... he died because he stood up which I wasn't expecting. I ordered my men to open fire. They took out the first position. I called in the mortars which eliminated a position and two vehicles. I moved my men into an overwatch position so they could help the attack. I drove to the mortars with 2 of them, took out the position, and moved into town. Game win. It's possible.
  4. Why not just do things in a different order?
  5. jakerod

    Arma 4 a look to the future

    I'll side with you that a World War II ArmA game is probably a good idea but it should be ArmA 5 because I need my Cold War fix with ArmA 4. It's the perfect setting for a game. Even the BI CEO said so... it may have been when he was trying to market Operation Flashpoint: CWC but he said it and that doesn't make it any less true.
  6. jakerod

    My first Tac-Ops DLC Impression

    Tell that to all my dead men. I think you're right when it comes to setting things in the mission editor but when giving commands to your AI they don't open fire unless ordered to. That we know of. This has been a great DLC though. I really enjoyed it. I got a bit frustrated in certain parts but Beyond Hope was some really good stuff and Steel Pegasus had some great atmosphere. Not sure why but I wasn't as big of a fan of Stepping Stone. It felt like it had less atmosphere or something. It was still enjoyable though and everyone who worked on any one of the Operations should be proud of the work.
  7. jakerod

    Krokom, Sweden

    Sorry to hear you don't have time to work on it anymore. I look forward to seeing what SFP can do with it. It's looking great already!
  8. jakerod

    My first Tac-Ops DLC Impression

    I can't guarantee that this is always the case but if your men are on hold fire and they suddenly go to open fire/engage at will that means the enemy has spotted them. They have a sixth sense about that. I guess the alternative was what was in OFP where they would stay on hold fire and let enemies walk right up to them and kill them.
  9. jakerod

    My first Tac-Ops DLC Impression

    There definitely isn't any crazy AI tactics required to beat Beyond Hope. I pretty much just got my guys into a position where they could only be engaged by one position at a time. Told them to hold fire, move to good positions, go prone, called out targets, open fired, repeat.
  10. LZ Nowhere
  11. I tried the first time but just ran away after that. Makes the part a bit tricky though since I think they run over there. Still haven't beat it yet though.
  12. Ah see I tried looking it up really quick but didn't see a definition that made sense. But looking back there was one just way further down the page. Well I guess I learned two new things last night then. I should have known better than to question it. :D And thanks for giving me the object name. It might be difficult to make the object fit what I was planning but we'll see. I was hoping for something smaller for individual fighting positions but I can stick with team sized ones I guess.
  13. Steel Pegasus Spoilers Can you guys tell me what dirt you have been using in fortifications? I feel like I saw a lot of it in Avenging Furies. I can't seem to find it in the editor. I thought it might have been Rampart but that seems too big and the color seems slightly off. It's behind the timber here: (Spoilers Beyond Hope - Avenging Furies) https://youtu.be/lO0W95BEirg?t=109 Spoilers Beyond Hope
  14. Sorry about the delay. Hadn't realized that was directed at me. Here's the save file for all of campaign 2: https://www.dropbox.com/s/kwxzkoel38tbb4k/Campaign_2.zip?dl=0