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Found 7 results

  1. If you have any feedback on the various assets (props, structures, signs, and later vehicles, weapons, gear, etc.) in Arma 3 Contact, please share it with us here. For concrete bug reports, the best go-to is the Feedback Tracker. General expansion feedback is discussed in this thread. How to access the assets? Main Menu: Shift + P In the DLC Content Browser, select Contact Platform, and explore its contents (not all on Dev-Branch yet). Some assets have a TRY button that will open the asset in … Main Menu: TUTORIALS > VIRTUAL ARSENAL (For vehicles, switch to the Garage mode at the top of the screen.) Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use the Filter by mods option and select Arma 3 Contact (Platform). What assets are available? Note: these are the assets currently available on Dev-Branch, not all assets in the expansion!
  2. Korneel

    Contact Starters

    Hi everyone, over the next few weeks we’ll be inviting you to participate in conversations related to Arma 3 Contact’s “what if we suddenly encounter extraterrestrial intelligence” premise. Our first Contact Starter: In the event of First Contact, who do you think would make for Earth's best ambassador, and why? Feel free to share your thoughts and discuss in this thread!
  3. Mod version : 0.1.0 (TBR) Disclaimer : "Contact Mod" is not related in any way to the Arma 3 Contact Expansion. It is a continuation of an original project released in July 2018. Greetings Earth Welcome to the Contact Mod. Contact is a lightweight modification bringing aliens to Arma 3 : meet the "Hexos", a hive mind species from outer space. Contact adds a new faction, available to all sides, with scripted UFOs. It is designed to provide an easy-to-use tool for mission making and offers a flexible solution for your close encounter scenarios. Alien ships are editor-ready and can be manipulated through the usual editing tools : turn them into killing machines, have them control occupied cities after the invasion, or make them fight each others... The only limit is your curiosity. Features Alien ships available to all 3 sides : Includes scripted features, designed for seamless integration with the 3den editor. UFO customisation modules for 3den : WIP Immersion modules for 3den : WIP Screenshots Download Link : Contact 0.1.0 Coming soon.
  4. Please use this thread to share your notes on the new Livonia terrain in Arma 3 Contact (accessible on Dev-Branch to those who’ve pre-ordered). For concrete bug reports, the preferred reporting method is Feedback Tracker. Remember to include coordinates, screenshots, Splendid Camera exported settings, or simple reproduction scenarios where possible. General expansion feedback is discussed in this thread.
  5. Greetings Earthlings! After a long period of radio silence, we’ve finally revealed the next big addition to the game: Arma 3 Contact expansion. Check out its website for an overview of this very diverse package. We hope there’s something for everyone, not just the heavier sci fi aspect, but also more conventional sandbox goodies. This thread is the best place to let us know about your general feedback, comments, suggestions, and all that doesn’t fit one of the more specific threads. Concrete bug reports are still welcomed to Feedback Tracker. We know our activity there has been lower, but we do check for bugs, and try to fix those we can. The Contact devs will also be actively checking all channels. Thank you all for the help! Livonia feedback Asset feedback Some additional trivia 💡 Check out the F.A.Q. for some specific topics! The alien content will be in an optionally loaded part of the expansion (via Launcher - folder contact). They will not be in the vanilla sandbox, so that stays fairly conventional. The terrain, weapons, vehicles, etc. will be in default Arma 3 data with Content Licensing applied (folder enoch).
  6. haleks

    Contact

    Hello Earth! Do you remember when we found out Arma 3 could have been about aliens? I reckon it could have been a lot of fun, and a good occasion to transform the gameplay dynamics by opposing unconventional ennemies to our very conventional little soldiers. Some mods out there offer excellent solutions for alien lovers (FAP units, OPTRE FC and others), but I wanted to try my hand at something 100% vanilla for once... So here it is : Contact : A collection of scripts to simulate alien invasions This demo is very much WIP and will be updated with new features and optimizations. It is released as a Singleplayer mission, but all the scripts are designed to work in Multiplayer as well. The demo currently offers the following features : - A script to spawn alien ships with working AI. - Alien ships can move around, execute patrols or other tasks just like the vanilla AI. - Alien ships will attack spotted targets with semi-autonomous weapons - those can be shot down before they reach their target. - Although they may seem invincible at first glance, alien ships can be killed. Further additions are planned, such as improved audio and visual FX or new enemies for infantry combat. Have fun! Download : If you want to support me, enjoy my work, or simply would like to buy me a coffee, you can donate any amount you want, no matter how modest it may be. AAN Footage by our reporter @section 20
  7. I was testing some guns and interactions with the various supports on Altis at night, on the salt flat of Almyra, when my car's driver says: "unknown contact - grid 215192" I didn't add anything but allies and for sure I didn't put anything THERE. curious, I go check at the coordinates. nothing. this is peculiar at very least. I had a Greyhawk flying in over that area, is it possible that the AI spotted the drone and reported it as "unknown" because of scarce visibility?
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