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93 ExcellentAbout katipo66
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Go away for a month and this shit happens, lol... Really nice BI :) should be AAA in another year?
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[Release] Simple Weapon Shop System
katipo66 replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@hoverguy Hey man, thanks a lot, very much appreciated! -
Yeah that "feature" was essentially game over in Sp, very annoying, I'm glad they took it out for A3, I do like the new injured animation and would love to see that fleshed out fully. For example in A2 when your legs were gone you were able to still crawl forever but there was no incentive or enjoyment to continue, but with a wounded animation and the ability to still walk creates a great visual survival aspect.. at least that's what I felt when I first saw it, and I believe from memory the unit clutches his leg if no weapon in hand, looks awesome! It's frustrating to think how awesome this game could be, I mean I love it for what we have now but I'd love to see some AAA polish applied, using mods like lax"s immersion or bb"s enhanced vision for example lift and carry the game dramatically for me.. I can't play it without them.
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Anyone know how to make a buying system for guns and cars etc?
katipo66 replied to Arma Life's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey bro check this out https://forums.bistudio.com/forums/topic/187814-release-simple-weapon-shop-system/ It may not behave how you have seen on servers but its a buying system for guns and cars etc.. there is a demo mission so you can see the basics on how its setup. -
Would be nice to have some of those features in Arma, especially climbing over obstacles, they looked sweet. Also i wouldn't cry If they added the option to carry two primaries, I don't always make or play military milsim missions.
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Creating mission in Eden Editor and then extracting script to dynamicly spawn in later
katipo66 replied to LifeSnatcher's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey you might also want to look at this if you want to spawn in any troop unit movement later, its good for saving units and waypoints, unfortunately not unit inits... im using it quite a bit and its good for placing down many units + vehicles for a mission and then deleting them and calling again when needed via trigger for example... imo its one of the better ones as it actually removes units of the map as opposed to hiding them, it cannot do objects (statics or compositions) though. -
Enemy occupation system (eos)
katipo66 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow time flies, this script could have won some sort of prize... i been half assed reading and searching through this thread but its tooo loong, i was wondering if there was a way to 'reset/restart' a zone once all units that were spawned by the zone have died, or when zone turns green... i.e. i dont want the party to stop. -
Nice to find this... I could not read the bearings anymore, fading man, fading...
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So is the ocean!! anyway one day ill have to brave it, the wifeys home town is one of those 10 below zero places in winter, and shes adamant im going there one day in winter to try that silly snowboarding stuff lol :((
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I've never touched snow in my life and never been bothered with snow maps as such but that looks pretty convincing, nice work!
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DAC V3.1 (Dynamic-AI-Creator) released
katipo66 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its a great system with many options, if you look at Savages sig in the post above yours you will see a link to his Dac configs, its a simple copy and paste if thats not too hard, configs are great and DAC has lots of them.... they let you easily customise and shape a mission. -
Which offline scenario game mode from ArmA 3 has closest gameplay to Battlefield 2?
katipo66 replied to orllak32's topic in ARMA 3 - GENERAL
Try this it has a sp version or you can setup a session on LAN, I haven't played it in years but from memory it was a bit of fun, fairly fast paced. -
terrain Chernarus Redux [WIP Release]
katipo66 replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Arigatou!! :) lots of floating things i havent seen yet fixed.. [thumbsUp]- 255 replies
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Project Human 1.2 - Making Death Come Alive!
katipo66 replied to sic-disaster's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I finally had a chance to check this out and for the most part it works really well, awesome work! but the blood curdling slow death gargling is unfortunately not really doing it for me, it feels like a horror game/movie, or sounds like one of those zombie mods which i guess would work really well in those environments but i think personally i would tire of it quickly, but then thats just me, i hate the default injured heavy breathing from the players character, i think maybe if it were more subtle with focus on the unit being hit initially and gasping or screaming from the pain caused rather than the slow drawn out death throws... anyway ive only tested quickly running around killing NPCs, ill just leave it installed and see how it feels in a drawn out mission. Anyway thats just my humble opinion and understand its just you doing the voice acting which i discovered isnt easy... i was sitting here in front of the PC practicing some death screams and my missus thinks ive finally lost it with this game haha. -
RHS Escalation (AFRF and USAF)
katipo66 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you need a complete faction list for units and vehicles just throw them all in VR and save unbinarized, you can then open the mission.sqm in Poeseidon and grab them there, its easier than one at a time.- 15593 replies
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