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Found 12 results

  1. OO VITEMS Lastest version: 0.4 by Code34 Hi, I propose a first alpha version of this system, which I will improve if you are interested. This version does not show all the features already present in the library .Virtual Items is an OOP Class which allows to manage virtual inventories in ARMA. This system makes it possible to store virtual objects in any of the 3D objects of the game. In this first demonstration, you will be able to see the contents of 4 x 3D objects deposited in the editor. These virtual objects were created directly via script in the initserver.sqf More informations: This class creates containers with properties that will contain virtual objects with properties. The containers are attached to the 3D objects of the game. You can easily add many objects that do not require 3D modeling, and all without using mods: keys, cans, screwdrivers etc. Properties for the containers are: - size - the weight Properties for objects are: - the price - size - the weight - the owner - the description - durability These properties may evolve which allows to add very elaborate features to the games. Any feedbacks are welcome ! Github: https://github.com/code34/oo_vitems.vr Download: https://github.com/code34/oo_vitems.vr/releases Reference: http://forums.bistudio.com/showthread.php?167980-Object-Oriented-SQF-Scripting-and-Compiling Features: - Simple demo version Licence: Under Gpl, you can share, modify, distribute this script but don't remove the licence and the name of the original author
  2. GF Drop Loot Script by GEORGE FLOROS [GR] Description: GF Drop Loot Script , Enemies , will drop items or add to their inventory , when killed , configurable . You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Drop Loot Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included in the description.ext and initPlayerLocal.sqf , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: The Loot is configurable Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.0 Code optimization, added configurable items inside uniforms, added setting options and small additions inside the script, changed the name of all the scripts , starting now with GF . Version 1.0 - first release Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39889 Armaholic download GF Drop Loot script
  3. GF Vehicles Configurable Loot Script by GEORGE FLOROS [GR] Description: GF Vehicles Configurable Loot Script , spawn Weapons , Mags , Items , to every vehicle , configurable script. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Vehicles Configurable Loot please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: Configurable Script. There is included , a ready Loot List for vanilla and Ravage. one pic: Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: Version 1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40046 Armaholic download GF Vehicles Configurable Loot Script
  4. Greetings fellow arma 3 enthusiasts. So i'm currently in a dilemma. Bit new to the whole editing the arsenal. I was wondering if theres a way to COMPLETELY remove an item from the arsenal menu? So it wont show? Many thanks to you all.
  5. Hi everyone ! I'm stuck on something, i'd like to count items on a container. but I'd like to count _x for a group of item. I explaine myself : Every day (ingame) I check with a script if the box "Box" contain a certain amount of items, let's say that I check if there is some food in it. So I'd like to count if there is enough food (like 10 food item) in the box container, but it can be 2 carrots / 1 fish / 4 chickens etc... and I don't want to count like : _nbChicken = {"chicken" == _x} count (itemCargo MyBox); _nbFish = {"Fish" == _x} count (itemCargo MyBox); _nbFood = _nbChicken + _nbFish...... I'd like to make it this way : _table = ["Fish","chicken",etc....]; _nbFood = {_table == _x} count (itemCargo MyBox); is this possible ?
  6. Additems

    Hi all! I have been trying to set a script where you select an "Addaction" in a sign, then you recive a loadout. This is what I have so far. (it is not working) I have a sign with this init: this addAction ["Loadout 1", "Loadout1.sqf"]; Then I have an SQF in my mission file called Loadout1. and in that file, I have the loadout export from the "Armory" I have no idea if this is right Thanks in advance -Victor
  7. Hello, it's been a while since I been on here. This is a new RPG mission/template. Currently there is no stringtable so it's only in English. Downloads below.Key Features: -Banking -Keychain-Garage-Trading-Personal Items-Crafting-Gathering-Stats-SkillsPictures: Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 I am releasing this because I don't know what else to do with it and have become very bored with it. Haven't worked on it in months. I hope this can help someone with any issues they were having or it gets picked up and renovated. Please feel free to do as you wish with the files, just please leave my credits/thanks in and add to it as needed. Thank you! Download Mission & Addon Pack It also requires iniDB on the server for 'database' saving. Download iniDB Armaholic Topic
  8. Simply because Arma lacks inventory items that are pickable/dropable/useable. Feel free to send me your item suggestions that you would like to see in game. ----------------------------------------------------------------------------- you will find the items in the magazines, via edit unit loadout or i have included a .txt file with all the classnames in it and info on how to use. W.I.P, Survive mode, gives you hunger/thirst status and the ability to add interaction menus/buttons to items (like old school dayz), find the attached instructions on how to use. subscribe to the mod on steam workshop here: steam workshop - click here)...enjoy.
  9. Hello everyone, I have a question here. I started working on something that I considered really simple which turned out fast a bit more complicated. I've been continiously banging my head on my desk for the past hour so I decided to come over here where I would surely get help from some of the more talented folks out there. Basically how do I check if and what the player has selected in his inventory? For example: In this screenshot the player has selected the First Aid Kit. How do I check if he actually has done that?
  10. Hello Im looking for someone to make a few s models for me. These would be things like Rifle barrel Rifle stock Trigger assembly Hand guard Bullet cases Gunpowder barrel I have a p3d file which includes these parts in a pile which could be used alas i don't have a clue when it comes to this. I am Currently trying to make a weapon crafting addon for me exile server and really would like to have separate models for each of these things plus a few more. Please PM me so we can discuss. Kudos & love given - reward negotiable . Full credit given in mod details.
  11. Need help with Zeus Items

    I have a quick question about items for the new Apex expansion. My question is, If I make say, a custom bunker in Zeus on Tanoa, save it, and then try and load that into a mission on altis, will players who don't have the Apex expansion be able to see and use these items?
  12. ZKs Items Pack are Models in ARMA 3 that have been linked to inventory Items The Mission this Addon was made for ZKs-=LOST=- No other Addons Needed You can add these items to a weaponholder then place them on the ground from your inventory or create them on the ground using a WeaponHolderSimulated weaponholder ITEM LIST -- Each Item will create a Visible representation of Itself in the mission when placed on the ground - All models are found in ARMA 3 Download from link below Armaholic Link "zk_itemmap" -------- Map "zk_ItemCompass" -------- Compass "zk_ItemRadio" -------- Radio "zk_bandage" -------- bandage "zk_ducttape" -------- ducttape "zk_suitcase" -------- suitcase "zk_f_canteen" -------- Full Canteen "zk_e_canteen" -------- Empty Canteen "zk_money" -------- money "zk_knife" -------- knife "zk_cellphone" -------- Cellphone "zk_cannedfood" -------- Canned Food "zk_TacticalBacon" -------- Tactical Bacon (Canned) "zk_waterbottle" -------- Water Bottle "zk_battery" -------- battery "zk_bedroll" -------- bedroll "zk_sleepingbag" -------- sleepingbag "zk_tent" -------- tent "zk_carbattery" -------- carbattery "zk_disinfectant" -------- disinfectant "zk_file1" -------- files "zk_file2" -------- Documents "zk_f_fuelcan" -------- Full Fuel Can "zk_e_fuelcan" -------- Empty Fuel Can "zk_f_fuelbarrel" -------- Full Fuel Barrel "zk_e_fuelbarrel" -------- Empty Fuel Barrel "zk_smartphone" -------- Smart Phone "zk_matches" -------- Matches "zk_butanetorch" -------- Butane Torch "zk_tape3m" -------- Measuring Tape "zk_saw" -------- Wood Saw "zk_antibiotic" -------- antibiotic "zk_e_can" -------- Empty Can "zk_soda1" -------- Lift Soda Can "zk_soda2" -------- Fanta Soda Can "zk_wood" -------- Wood pile "zk_axe" -------- Fire Axe "zk_metalwire" -------- Metal Wire Coil "zk_pliers" -------- Pliers "zk_cereal" -------- Cereal Box "zk_energy_drink" -------- energy drink "zk_hammer" -------- hammer "zk_drill" -------- drill "zk_grinder" -------- grinder "zk_screwdriver" -------- Screwdriver "zk_m_file" -------- Metal File "zk_survivalradio" -------- Survival Radio "zk_shovel" -------- Shovel "zk_wrench" -------- Wrench "zk_canopener" -------- Can Opener "zk_tire" -------- Tire "zk_bloodbag" -------- bloodbag "zk_vitamins" -------- vitamin Bottle "zk_WaterPurificationTablets" -------- Water Purification Tablets "zk_defib" -------- Defibrillator "zk_fire_extinguisher" -------- fire_extinguisher "zk_painKillers" -------- PainKillers "zk_heatPack" -------- heatPack "zk_laptop" -------- laptop "zk_rope" -------- rope "zk_multiMeter" -------- multiMeter "zk_portable_generator" -------- Portable Generator "zk_powderedmilk" -------- powdered milk "zk_ricebox_F" -------- rice box "zk_satellitephone" -------- Satellite Phone "zk_ammobox_rounds" -------- Bullet Ammobox
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