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Found 8 results

  1. So I see that the DLC vehicle templates are included in 'Arma 3 Samples' but not the base game vehicle templates like "Offroad 01" / "C_Offroad_01_F". Does such a template exist for the original offroad vehicle? I've found some community templates for it but they don't have the layer detail and are hard to paint properly. fingers crossed!
  2. Hello, will there be coming the sample textures for the "Tanks DLC" in the art folder ?
  3. maxl30

    Tanks DLC: A3 Samples

    When come the Tanks DLC texture samples out ?
  4. Hello, I'm trying to add textures to the Test_House_01 example in Arma 3 Samples. The example is clearly a Land_i_Shop_01_v1_F model from the game, which however completely lacks of textures: Therefore, I took the main texture (i_shop_01_v1_f_mlod_co.paa) from A3: There are also other textures available, such as wall_01_co.paa: However I can't seem to understand how to import it. When I look at the UV, they seem to be unrelated and quite messy: Has any kind soul some advice on how to proceed? The only thing I'm really interested in here is having a model I can easily change the wall colors of... I'm experimenting to have a shop with many different wall colors and that's the only thing I really care (but I obviously have to do this to get there). Thank you for any inputs.
  5. Is there any timeline or estimate on when we might expect some APEX related samples? A friend and I are eager to reskin the lovely Y-32 Xi'an. I dug around in both the release and dev branches of Arma 3 Samples, but I can't find anything in there for Apex. Cheers!
  6. I posted this on Reddit and felt that I should also post it here. I apologize if it's not in the right area. I'd imagine with the team working primarily on Apex and Nexus, there isn't much of a chance of us seeing old content such as the AMOS Marshall and KSG Shotgun. I think Bohemia Interactive should release older content with complimentary textures, unbinarized models, and config if possible, allowing the community to examine or add them in themselves. I really think BIS should consider this, and could possibly release it with the Arma 3 Samples. What do you guys think?
  7. In SITREP #00118, we shared our decision to distribute the samples through a new Steam application, available for free – Now it's time for action. The Samples library keeps growing! Since some people want to access either just the samples or the tools, they're now available via the new Steam Application: Arma 3 Samples. Arma 3 owners will find it directly in their Steam library (Filter: Tools), whereas others will need to first subscribe (for free) through the Steam store. Both the Tools and the Samples will be governed by the same system of branches, development and main. A noticeable change for everyone who doesn't own Arma 3, these application may no longer be added automatically to your library. To use them, you may need to go on the Steam Store page and install them. Another upcoming change is the removal of the licensed data packages from the Arma 3 Tools, which was a gigantic branch including data from our previous games. If you are using this branch, we recommend you to move all the data to a new location outside the application directory (to avoid having to re-download). These packages will and are still available via our web page (direct download or torrent) In summary, what’s going to change? The samples directory included in Arma 3 Tools is no longer maintained, effective immediately. These samples will be removed very soon from the development branch (first half of September) and will be removed from the main branch with the next update. The samples (Samples_F) are going to be removed from the Tools. The structure of the samples has been reworked and sorted in categories, to be more flexible and user-friendly. The Licensed Data Packages branch will be disabled with the next update (subscribers will automatically switched to the main branch). Now you’re briefed on what’s going on, how to smoothly handle this transition? If you were doing experiments in the samples: (= you have edited files in the samples folder) We urge you to move the samples to another location before we remove them from the tools folder. Otherwise, you may lose all of your modifications. If you were just consulting the samples: As mentioned above, the samples are going to be removed from the Tools, so, if you want to keep consulting the samples, you will need to install Arma 3 Samples from Steam. If you were not using them at all: Obviously, nothing changes here, except the disk space used by the tools (which will decrease). Arma 3 Tools on the Steam Store Arma 3 Samples on the Steam Store
  8. Dearest community, We are finally able to provide a nice little package for those of you out there looking at creating their own helicopters for TKOH. It contains: Livery templates for the light, medium and heavy helicopters Unpacked model and configuration sources for the medium helicopter Packed version of the sample model as a working in-game expansion Find detailed information, as well as the download link on the Community Wiki We will endeavor to keep updating this page with more documentation, links and in future possibly more samples. License :icon_exclaim::
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