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About katyuska

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  1. Is there any timeline or estimate on when we might expect some APEX related samples? A friend and I are eager to reskin the lovely Y-32 Xi'an. I dug around in both the release and dev branches of Arma 3 Samples, but I can't find anything in there for Apex. Cheers!
  2. katyuska

    Zeus Discussion (dev branch)

    Ping now works for me as well. It wasn't yesterday. The "Get In" cursor type shows up when I hold alt and I can order units in the vehicle... Unfortunately this still doesn't seem to work in multiplayer from what I can tell.
  3. katyuska

    Zeus Discussion (dev branch)

    I was able to get the crewmen into the tank by holding ALT and right clicking on the tank's icon. Unfortunately, I was not able to use this command in the ZGM missions in multiplayer. The unit just goes prone and sometimes even engages the vehicle-- I had a BLUFOR unit unload his rifle into a hatchback and blow it up. I'm surprised I even got to that point in the showcase. When I ping Zeus, lightning strikes but doesn't blow up the remaining OPFOR tank and infantry units. That made it REALLY hard to get crew into the empty tank because the OPFOR tank was firing at the crewmen constantly.
  4. Is it a known issue that deleting evacs or pilots does nothing? I'm not sure if this is a wide-spread issue or if there's something in my installation that's messing up MCC. Neither button seems to do anything for me and I dislike not being able to clean up after myself.
  5. katyuska

    Zeus and AddOns

    I tried this again with just a Zeus virtual entity, Game Master game mode module, Zeus Game Master module, manage resources module (set to 1, once), and editing costs module (everything set to 0), then the Manage Addons module with one of the helicopters synced to it... And it worked. Then I tried it without the Manage Addons module/helicopter and it STILL worked. So there's something with my previous ZGM missions that is prohibiting the helicopters from showing up. I tried to duplicate the original Altis/Stratis missions as closely as possible, so something in there is mucking with it. I'll have to play around with it more and see what breaks it. Thanks for the help, Pergor and oatemeal! EDIT: Aha! It was the Set Costs modules that were preventing the units from showing up.
  6. katyuska

    Zeus and AddOns

    Thank you for replying. I really appreciate it. You couldn't have make this any clearer... But they're still not showing up. Gah! I feel like I'm missing something. (Still attempting this with the Arma 2 US Helicopters port.)
  7. katyuska

    Zeus and AddOns

    Do you mind if I ask you how you've accomplished this? I'm trying to figure out how to add HAFM's ported ArmA 2 US Helicopters. From the wiki, it sounds like I have to use "activateAddons" on the mission start so that they're available, so I added activateAddons ["HAFM_ArmA2_Helis"]; to my initServer.sqf file. Then I placed a Manage Addon module down, synced it to my two Zeus Game Master modules, and put "HAFM_ArmA2_Helis" in the "Addon Classes" field, but no dice. They don't show up in the spawn menu. Oddly enough, the C-130J shows up in the spawn list without me having to do anything.
  8. I ran into this while trying to troubleshoot some of my published workshop missions. It drove me absolutely bonkers; I couldn't figure out what was wrong. It doesn't seem to be all workshop missions, just some for me. I'm glad that I'm not the only one having this issue. I wonder what the issue is?