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Found 8 results

  1. Dear Art of War contestants, The winners of the Art of War contest have now been announced! You can find out who they are here. On behalf of everyone at Bohemia Interactive, as well as our partners at the International Committee of the Red Cross, I'd like to say a massive and heartfelt thank you to all of you who participated. There was an amazing number of entries in our 2D Art and Bonus Screenshot categories, which made for some really tough decisions when it came to deciding on the winners. Sadly, for the 3D Prop, Accessory, and Clothing categories, we did not have so many and felt that those we did receive didn't quite meet our requirements for the charity DLC. That said, a number showed promise and were obviously the result of a lot of hard work, so to reflect that, we will be sending out some participation prizes. On a related note, our team has decided to create a small number of assets to add a bit of extra value to the Art of War DLC, which in turn will help raise funds for the ICRC. These will be developed by in-house artists and will see a range of fun thematic props and clothing items arriving to the Arma 3 Sandbox. These will also be supported by a new scenario and showcased in an in-game virtual gallery, specially designed by us as part of the charity DLC. We'll be sure to keep you all informed and provide updates as we draw nearer to release at the end of the year. Again, thanks to everyone who entered and congratulations to the winners!
  2. Dear Art of War contestants, New Bonus Category Owing to popular demand, we have decided to create a new category for screenshots in the Art of War contest! This bonus category has no set theme or subject and can include previously published work. However, it does have a separate, non-tiered prize structure. The creators of the six best screenshots will receive an Arma 3 t-shirt and a limited edition Arma 3 silver medal, alongside a Steam key for a back catalog of Bohemia Interactive titles. As with the winning and selected entries for the 2D artwork category, winners will have their submissions exhibited in-game, in a virtual gallery showcase. In addition, unlike the other categories, there will be no nomination of any finalists - only winners. Furthermore, participants are invited to submit their entries via Twitter, using the #Arma3ArtofWar hashtag, or direct by email. Alternatively, you can submit your entry using the Submission Form. If your screenshot is chosen for the gallery, or if you are a winner, we will contact you with a direct message on Twitter or by email (depending on your submission method). Entries in this category will be judged by Bohemia Interactive developers. Regrettably, it may not be possible to display all screenshots or artworks submitted in the Art of War DLC. Similarly, entries in the 2D artwork category must be on the set theme in order to be considered. If you're interested in entering this category, please check the Contest Rules here and take a moment to read through the requirements below: Content Requirements Screenshots must be taken in Arma 3. Post-processing and any additional edits using image editing software are acceptable. Technical Requirements Screenshots should be in a high resolution (1280x720 px or higher) Screenshots can be submitted by: Posting on Twitter with the hashtag #Arma3ArtofWar. Emailing us at artofwar@bohemia.net. Using the Art of War contest Submission Form, linked here. Ideally, please do not add vignette effects or strong overlays (such as interlacing) to your entries, if you hope to have them featured in the Arma 3 Art of War DLC's virtual gallery. If submitting via the Submission Form, the image file(s) should be contained in a single folder, labeled 'Screenshot'. Screenshots and the 2D Artwork Category In addition to the above, we are also accepting screenshots for the 2D artwork category. Please note, that the theme of 'International Humanitarian Law in future conflict' is still required. Screenshot entries that are sent to us which do not meet this theme will automatically be entered into the bonus category, so you will still have a chance of winning a prize. Once again, good luck to everyone taking part and we look forward to seeing your entries!
  3. Dear Art of War contestants, Broken Links After viewing our first batch of submissions for the contest, we have noticed that many entries have incorrect or inaccessible links. Although we have tried to encourage the validation of these, we recognize that it is very easy to copy and paste an erroneous URL. Fortunately, there is still plenty of time to check and amend your entries! But please, do ensure we can access them, preferably by logging out of your hosting site and verifying each link separately. Here is a quick summary of the problems we have encountered so far: Incorrect links Restricted access (e.g., permissions required to access submission, especially Google Drive) Generic Google Drive links, referring back to non-specific users (e.g., https://drive.google.com/drive/my-drive) Links to incorrect Google File documents Empty submission folders (not a problem if you're aware! Submissions can be placeholders) In addition, we are noticing that most of our entries are not being submitted correctly. Of course, we will do our best to retrieve your data, but to ensure your entry is considered, be sure to read through the Contest Rules thoroughly, particularly the section giving information for submissions. Better yet, you can even use our submission templates. There are different templates for each category. Please refer to the image at the bottom of this post to see how your entries should look. For further information on sharing documents, please refer to Google Drive's dedicated help page. Not Following the Theme Finally, we would like to remind you that the theme of 'International Humanitarian Law in Future Conflict' for the 2D art category is mandatory. Sadly, we have received some very nice artwork, but several submissions do not engage with the theme at all and will consequently not be considered for a prize. Similarly, it may not be possible to include them in our virtual gallery. If you are struggling to think of a concept for the contest's theme, you may find inspiration in the Helpful Links thread in the Contest Resources forum. If you would like to submit an entry but are not sure if it meets the theme's criteria, please do feel free to email us at artofwar@bistudio.com. Some examples of subjects relating to the contest theme might include: Autonomous weapon systems and loss of human control. Cyber warfare and its impact on civilian infrastructure (such as hospitals, electricity grids). New weapon technologies: legal and ethical considerations. Opportunities to increase respect for International Humanitarian Law using advanced technology. For example, an image showing a soldier, firing their weapon, without any further context, would not be appropriate for the theme. However, a soldier firing their weapon at civilians, whilst also being monitored by a humanitarian reconnaissance drone, to enforce the laws of war, would. Good luck everyone - we're really excited by what we've seen so far, and can't wait to see what else you will come up with!
  4. Hello, will there be coming the sample textures for the "Tanks DLC" in the art folder ?
  5. maxl30

    Tanks DLC: A3 Samples

    When come the Tanks DLC texture samples out ?
  6. Hi, I'm Professor Death and I am into Arma 3 photography. Recently, I came across an idea to create a Arma 3 graphic novel. Well, here you go. Hope you enjoy it. THE OPERATORS (ISSUE I)
  7. BOHEMIA INTERACTIVE, independent developer of video games, is looking for a Senior Artist with passion for creating PC games for our Thailand office. Join the production team of the newly developed game franchise and work closely with design and other teams to produce high quality assets for ingame usage, setup and improve workflows. Successful candidates will be part of the small team when they will be responsible for junior members. Modeling and texturing of various kinds of assets Prepare assets for in-game usage Collaborate with other teams to define art needs and help to make decisions according to overall project vision Create, estimate, and maintain art production schedule Overview and assist other art team members Requirements Experience in game industry Exceptional knowledge of 3D SW (3D max/Maya/Modo, Zbrush/Mudbox) Exceptional knowledge of 2D SW (Photoshop) Good communication skills Ability to work collaboratively Passion for developing games Welcomed Skills Experience in creating game assets (especially with Real Virtuality) Moding experience We Offer Opportunity to work on the newly developed game franchise Possibilities for skill-development and growth in dynamic company Friendly atmosphere in a smaller team Competitive salary & benefits Guaranteed Sun and Sea Opportunity to work on the newly developed game franchise Stable job in amazing part of Thailand
  8. Hello, our new team in the Amsterdam development studio is looking for an Encoder (Technical Artist) to support asset production for Bohemia Interactive games. You would contribute to the successful Arma 3 sandbox and be on board for new titles on the horizon. We are very interested to hear from multi-talented developers who have an eye for quality and apply precise work methods. Configuring: setting up asset behaviors, encoding properties, balancing parameters, etc. Scripting: supplementing engine behavior with scripted systems, using batch operations, etc. Animating: setting up animated components on assets, applying dynamic texturing methods, etc. Prototyping: trying new concepts in-game quickly, creating asset placeholders, etc. Structuring: organizing assets in consistent data structures, applying naming conventions Pipelines: preparing assets for our games and the underlying proprietary engines Evaluation: inspecting your work in-game, tweaking and iterating, and enjoying the results! Requirements An understanding of class inheritance concepts Strong focus on quality, precision and details Familiar with performance constraints and optimization techniques Able to operate autonomously and to make responsible decisions about time management and priorities Quickly able to learn new tools, methods and pipelines Experience with game development Good written and spoken English A willingness to work in Amsterdam, The Netherlands Welcomed Skills Experience with Arma (3) / Real Virtuality engine and the relevant tools, scripting language, game & model configuration files Experience with 3D modelling software (e.g. Max, Maya, MODO, etc.) Scripting abilities in 3D software packages (e.g. HLSL, Cg, Max script, Flash, Java, etc.) Game scripting / programming skills in languages like SQF, Python or C# and IEDs like Unity or Unreal Engine Familiar with effective polygon use, UV sets, mesh optimization and surface lighting An understanding of the full game development cycle and iterative development methodologies Experience with mastering and distributing game builds Experience with versioning and revision control systems (e.g. SVN) Experience with Atlassian information systems (Confluence / JIRA) Experience with working in teams, across multiple physical locations A passion for games We Offer An opportunity to work on popular game franchises Possibilities to directly influence the final products A great and friendly atmosphere in a small team Jumping on board a new studio adventure from the beginning Possibilities for skill development and growth in a dynamic company Competitive salary and benefits Get all of our games for free The satisfaction of seeing your work being appreciated by enthusiastic gamers worldwide Flexible working hours Get all of our games for free The satisfaction of seeing your work being appreciated by enthusiastic gamers worldwide Flexible working hours Please contact us at jobs@bistudio.com.