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Tom_48_97

BI Developer
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About Tom_48_97

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    Julien V.

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    ReinDeers Lead at Bohemia Interactive

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    http://tom4897.info
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    BiCheTTeaTTiTuDe

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  1. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  2. 05-10-2021 Size: ~2 MB TOOLS Publisher Added: Support for the "Khe Sanh" terrain of Arma 3 Creator DLC: S.O.G. Prairie Fire Steam configuration Changed: Incremented version number to reflect the current stage (1.030)
  3. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  4. 09-06-2021 Size: ~2 MB TOOLS Publisher Added: Support for Arma 3 Creator DLC: CSLA Iron Curtain Steam configuration Changed: Incremented version number to reflect the current stage (1.028.1)
  5. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  6. 04-05-2021 Size: ~20 KB TOOLS Object Builder Added: New o2script for batch replacing of the character fire geometries
  7. 27-04-2021 Size: ~2 MB / 67 MB TOOLS Publisher Added: Support for Arma 3 Creator DLC: S.O.G. Prairie Fire Added: Support for Art of War Charity Pack Steam configuration Changed: Incremented version number to reflect the current stage (1.028) SAMPLES Art Added: Texture template of the Parade Uniform / Formal Suit
  8. 23-04-2021 Size: ~0.6 MB / 28 MB TOOLS DSUtils Added: Support for precompiled SQF Bytecode files (SQFC) CfgConvert Added: -pcpp parameter to output a preprocessed version of the input file Steam configuration Changed: Incremented version number to reflect the current stage (1.027.1) SAMPLES Addon Added: Template for new character fire geometry (more information on the Community Wiki) Changed: Updated fire geometry of the sample of Character Art Added: Texture template of the Civilian Backpack Added: Texture template of the Parade Cap Added: Texture template of the Photo Frame Added: Texture template of the Gallery Label
  9. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  10. 22-02-2021 Size: ~ 2 MB TOOLS Publisher Added: Support for Art of War DLC Steam configuration Changed: Incremented version number to reflect the current stage (1.025.2)
  11. 27-01-2021 Size: ~ 26 MB TOOLS Publisher Changed: To avoid confusion, the Custom Compositions are not longer displayed(*) Binarize Added: New predefined Preprocessor Macros (see CfgConvert changes) Fixed: An issue that would prevent Binarize to promptly exit once all the operations were performed Tweaked: Crash dumps are now more detailed CfgConvert Added: Support for new Preprocessor Macros ( __DATE_ARR__, __DATE_STR__, __DATE_STR_ISO8601__, __TIME__, __TIME_UTC__, __COUNTER__, __COUNTER_RESET__, __RAND_INT, __RAND_UINT, __GAME_VER__, __GAME_VER_MAJ__, __GAME_VER_MIN__, __GAME_BUILD__, __ARMA__, __A3_DEBUG__) Added: Support for #pragma directive and basic support for #if #else #endif Steam configuration Changed: Incremented version number to reflect the current stage (1.025.1) NOTES Binarize and CfgConvert share the same Preprocessor Macro definitions, meaning there are all available from both applications. (*)The Compositions can be managed from the Eden Editor
  12. Tom_48_97

    update 2 days ago

    Sadly, we're aware of this issue and didn't manage to address it so far. I'll take another look and see if there is anything we can do.
  13. Tom_48_97

    update 2 days ago

    Thanks for the information and the screens. To rule out a model/mod specific issue, can you, please, download the sample of plane, load Test_Plane_01.p3d into Object Builder and check if Buldozer displays the textures? It requires the Arma 3 data, and once loaded, it should look like this (fresh test).
  14. Tom_48_97

    update 2 days ago

    Due to the update of the PhysX library, we had to update the tools too. In the install directory of Buldozer, can you check that the DLL folder contains the followings? F:\Futura P\dll>ls -R .: x64 x86 ./x64: GFSDK_SSAO_D3D11.win64.dll PhysXCooking_64.dll PhysXGpu_64.dll Tobii.EyeX.Client.dll PhysXCommon_64.dll PhysXFoundation_64.dll PhysX_64.dll ./x86: GFSDK_SSAO_D3D11.win32.dll PhysXCooking_32.dll PhysXGpu_32.dll Tobii.EyeX.Client.dll PhysXCommon_32.dll PhysXFoundation_32.dll PhysX_32.dll
  15. Have you tried to define the config file in the Buldozer startup parameters? From Terrain Builder navigate to Tools, Settings, select Buldozer and add -cfg=path\to\buldozer.cfg to the launch parameters, mine is: -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer\Buldozer.cfg -name=Buldozer If this doesn't work, do you run any of the tools (and or Steam) as administrator?
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