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Tom_48_97

BI Developer
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Everything posted by Tom_48_97

  1. This is a complete script tool suite Bohemia Interactive's game engine used in ARMA II and ARMA 3. Poseidon Tools supports all text files (Scripts & configs) used by the Real Virtuality. Initially, this project was named "BI PTE" (BI Plain Text Editor) and was renamed Poseidon Tools when it was publicly released, in august 2013. So, the name, Poseidon Tools, is a tribute to the very first version of the Real Virtuality engine, "Poseidon", which is the base of all the Arma series. Latest announcement: Version 0.994.211 Features Project management Instant Project Switch Distraction Free Mode and full screen Split Editing (Can display up to four file on the same screen) Auto Completion (based on commands and existing text in the file) Current and parent brackets highlight Persistent sessions Snippets (eg: file header, control structures, game functions etc…) Syntax highlighter (for SQF (from ofp to arma 3), SQM, HPP, CPP, EXT…) Full support of SQF & SQS, XML, Cpp, CFG, RPT Can open RPT from the menu (Arma 3, Arma 3 diagnostic, Arma 2…) Can open SQM, BIEDI with Arma 3 Magic key F8 File diff Support of Mikero Tools Support of Arma 3 Tools Refresh the opened files everytime you get back to it Macro creation Documentation link and so on… Notes Some features require Arma 3 Tools installed; Every new release require a full clean install; Some other features require Mikero Tools installed; This is not an official tool, use at your own risks; Documentation is here: http://tom4897.info/projects/poseidon-tools/ I urge you to read the documentation and especially the shortcuts list Download Poseidon Tools @ tom4897.info - 0.994.211 Poseidon Tools @ armaholic.com - 0.994.209 Thanks Sublime Text devs, JonBons, Yourry, RawLine, Arma3.fr, Bohemia Interactive, The community, Arma2-wiki.fr, Armaholic, Arto, Tigerforce, Colin T.A. Gray, Will Bond, Lord, Noubernou, Mikero, Private Nelson, Sho
  2. 07-12-2022 Size: ~22 MB TOOLS Publisher Added: Ability to set a Steam Workshop item's visibility to "Unlisted" Added: Ability to update Steam Workshop items that the user is a Contributor on Binarize Added: New MapType for "river" object rendering on 2D map BankRev Fixed: Error messages were not displayed in the console Steam configuration Changed: Incremented version number to reflect the current stage (1.033.1)
  3. Tom_48_97

    Localized versions

    The project aims to offer localized versions for Take On Mars. The current languages and their status are: German - translated and partially proofed, will be in-game soon French - translated and partially proofed, will be in-game soon Russian - translated and proofed, will be in-game soon Spanish - translated and partially proofed, will be in-game soon Czech - translated and proofed, will be in-game soon Italian - translated and proofed, will be in-game soon Swedish - translated and proofed, will be in-game soon Polish - translated and proofed, will be in-game soon The project is currently being finished and we are no longer looking for new translators. We would like to thank everyone involved for the translations! The localization will be available as soon as everything will be proofed and implemented :)
  4. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  5. 08-03-2022 Size: ~3.3 MB TOOLS Publisher Tweaked: Publisher no longer downloads thumbnails for Scenarios and Compositions (which cannot be edited in Publisher) Arma 3 Tools Launcher Fixed: The app would sometimes crash when opening Object Builder or Terrain Builder on first launch Work Drive Added: Data extraction of Tanks DLC, Art of War Charity Pack, and *_Enoch Data Steam configuration Changed: Incremented version number to reflect the current stage (1.032)
  6. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  7. 16-11-2021 Size: ~2 MB TOOLS Publisher Added: Support for Arma 3 Creator DLC: Western Sahara Added: Support for the "Sefrou-Ramal" terrain of Arma 3 Creator DLC: Western Sahara Steam configuration Changed: Incremented version number to reflect the current stage (1.030.1)
  8. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  9. 05-10-2021 Size: ~2 MB TOOLS Publisher Added: Support for the "Khe Sanh" terrain of Arma 3 Creator DLC: S.O.G. Prairie Fire Steam configuration Changed: Incremented version number to reflect the current stage (1.030)
  10. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  11. 09-06-2021 Size: ~2 MB TOOLS Publisher Added: Support for Arma 3 Creator DLC: CSLA Iron Curtain Steam configuration Changed: Incremented version number to reflect the current stage (1.028.1)
  12. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  13. 04-05-2021 Size: ~20 KB TOOLS Object Builder Added: New o2script for batch replacing of the character fire geometries
  14. 27-04-2021 Size: ~2 MB / 67 MB TOOLS Publisher Added: Support for Arma 3 Creator DLC: S.O.G. Prairie Fire Added: Support for Art of War Charity Pack Steam configuration Changed: Incremented version number to reflect the current stage (1.028) SAMPLES Art Added: Texture template of the Parade Uniform / Formal Suit
  15. 23-04-2021 Size: ~0.6 MB / 28 MB TOOLS DSUtils Added: Support for precompiled SQF Bytecode files (SQFC) CfgConvert Added: -pcpp parameter to output a preprocessed version of the input file Steam configuration Changed: Incremented version number to reflect the current stage (1.027.1) SAMPLES Addon Added: Template for new character fire geometry (more information on the Community Wiki) Changed: Updated fire geometry of the sample of Character Art Added: Texture template of the Civilian Backpack Added: Texture template of the Parade Cap Added: Texture template of the Photo Frame Added: Texture template of the Gallery Label
  16. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  17. 22-02-2021 Size: ~ 2 MB TOOLS Publisher Added: Support for Art of War DLC Steam configuration Changed: Incremented version number to reflect the current stage (1.025.2)
  18. 27-01-2021 Size: ~ 26 MB TOOLS Publisher Changed: To avoid confusion, the Custom Compositions are not longer displayed(*) Binarize Added: New predefined Preprocessor Macros (see CfgConvert changes) Fixed: An issue that would prevent Binarize to promptly exit once all the operations were performed Tweaked: Crash dumps are now more detailed CfgConvert Added: Support for new Preprocessor Macros ( __DATE_ARR__, __DATE_STR__, __DATE_STR_ISO8601__, __TIME__, __TIME_UTC__, __COUNTER__, __COUNTER_RESET__, __RAND_INT, __RAND_UINT, __GAME_VER__, __GAME_VER_MAJ__, __GAME_VER_MIN__, __GAME_BUILD__, __ARMA__, __A3_DEBUG__) Added: Support for #pragma directive and basic support for #if #else #endif Steam configuration Changed: Incremented version number to reflect the current stage (1.025.1) NOTES Binarize and CfgConvert share the same Preprocessor Macro definitions, meaning there are all available from both applications. (*)The Compositions can be managed from the Eden Editor
  19. Tom_48_97

    update 2 days ago

    Sadly, we're aware of this issue and didn't manage to address it so far. I'll take another look and see if there is anything we can do.
  20. Tom_48_97

    update 2 days ago

    Thanks for the information and the screens. To rule out a model/mod specific issue, can you, please, download the sample of plane, load Test_Plane_01.p3d into Object Builder and check if Buldozer displays the textures? It requires the Arma 3 data, and once loaded, it should look like this (fresh test).
  21. Tom_48_97

    update 2 days ago

    Due to the update of the PhysX library, we had to update the tools too. In the install directory of Buldozer, can you check that the DLL folder contains the followings? F:\Futura P\dll>ls -R .: x64 x86 ./x64: GFSDK_SSAO_D3D11.win64.dll PhysXCooking_64.dll PhysXGpu_64.dll Tobii.EyeX.Client.dll PhysXCommon_64.dll PhysXFoundation_64.dll PhysX_64.dll ./x86: GFSDK_SSAO_D3D11.win32.dll PhysXCooking_32.dll PhysXGpu_32.dll Tobii.EyeX.Client.dll PhysXCommon_32.dll PhysXFoundation_32.dll PhysX_32.dll
  22. Have you tried to define the config file in the Buldozer startup parameters? From Terrain Builder navigate to Tools, Settings, select Buldozer and add -cfg=path\to\buldozer.cfg to the launch parameters, mine is: -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer\Buldozer.cfg -name=Buldozer If this doesn't work, do you run any of the tools (and or Steam) as administrator?
  23. The Profiling branch has been updated on Steam (the usual Dropbox and Google Drive will follow shortly). Please, note that clients that aren't running on the Profiling branch may still experience the issue. 1.98.146.356 new PROFILING branch with PERFORMANCE binaries, v02, server and client, Windows 32/64-bit, included Linux 32-bit server Fixed: Attempted fix of multiplayer desync connected with physics Fixed: A Zeus related server crash Tweaked: Small adjustments to improve the overall server stability You can find more information about the Steam branches on the community wiki, and share your feedback in this thread or on Discord.
  24. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  25. 08-04-2020 Size: ~35 MB TOOLS Arma 3 Tools Launcher Added: Support for the updated PhysX library (4.1.1) Changed: Updated health check Fixed: An incorrect tool-tip for the sound tools Publisher Added: Support for the Global Mobilization DLC and the Contact Expansion Added: Support for the Livonia, Weferlingen, and Weferlingen (Winter) terrains Binarize Added: Support for the updated PhysX library (32b and 64b) Addon Builder Fixed: A crash occurring when used in CLI mode with an exclude parameter DSUtils Fixed: The elapsed time displayed in the logs would return negative values Work Drive Added: Support for the updated PhysX library Steam configuration Changed: Incremented version number to reflect the current stage (1.023.1)
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