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About AveryTheKitty

  • Rank
    Sergeant Major

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  • Location
    Texas, USA
  • Interests
    Arma 3, video games, texturing & modelling, modding, mission making, Zeus, furries, femboys, crossdressing

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  • Biography
    dumb and gay snow leopard who pretends he can make mods
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Recent Profile Visitors

4227 profile views
  1. Everything here is looking pretty cool so far! My personal wishes: • Tornado jet • Marder IFV • G11 Keep up the awesome work!
  2. AveryTheKitty

    General Discussion (dev branch)

    Can we expect new RPG-7 warheads in a future update?
  3. AveryTheKitty

    2019 Roadmap?

    Old Man is not a DLC. It's an update for Apex. The Amsterdam DLC is... something else.
  4. AveryTheKitty

    [Suggestion] Arma 2 3rd Party DLC for Arma 3

    There's actually more unique weapons and vehicles in Arma 3 than Arma 2. Not to mention most of Arma 2's content was Arma 1 ports.
  5. AveryTheKitty

    General Discussion (dev branch)

    Some issues: Khaki SPAR-16s drum magazines missing from magazineWell. Sand and reload tracer magazines missing from magazineWell. CTRG story characters have sand magazines. Editor-placed weapon holders have incorrect magazines. Mk14 magazine looks very ugly in Mk18 ABR since it's all rusty while the ABR is clean(er) and new.
  6. AveryTheKitty

    Missing Assets in Showcases

    Some notes regarding showcases: • CSAT lacks Shikra and equipment / uniform ammo boxes • AAF lacks Gryphon, Nyx, and equipment / uniform boxes • NATO lacks Black Wasp, Sentinel, USS Freedom, USS Liberty, and equipment / uniform boxes
  7. AveryTheKitty

    CSAT Member Countrys

    In the To-201 Shikra's field manual it mentions CSAT and Russia separately, implying they are not together.
  8. AveryTheKitty

    General Discussion (dev branch)

    Hello! Looking through the field manual, I got an idea and I wanted to throw it here to see if any devs would take interest. A lot of the entries for various weapons and vehicles seem a little dated, either including placeholders (like "OPFOR army" or "BLUFOR"), bad English, or they're simply uninteresting. My suggestion is to rewrite some of these entries, especially since they could provide more lore - the A-164, CH-67, and MB 4WD for example, do this perfectly. There are also numerous errors and obsolete information relating to weapons carried by various aircraft despite having a dynamic loadouts system now. The Prowler and Qilin were actually updated with Tanks DLC to mention their new AT variants, which was a nice touch. On a different note, it would be awesome if we could retexture the backpacks on vehicles. It's a small detail, sure, but small details make all the difference!
  9. AveryTheKitty

    General Discussion (dev branch)

    ^ This please! Could we also get hidden selections for the pallet (military boxes) object?
  10. AveryTheKitty

    General Discussion (dev branch)

    I guess that's true, yeah. I was suggesting adding separate models for the UGL ammo to be proxied in. Then you could technically have different models for things like UGL flares, UGL smokes, etc. But I could also see how it wouldn't really matter since you hardly see UGL rounds, in hindsight.
  11. AveryTheKitty

    General Discussion (dev branch)

    By any chance, would UGL shells be possible as a magazine proxy?
  12. AveryTheKitty

    General Discussion (dev branch)

    The driver view LOD (turned out) for the Mora still has unretexturable parts in the mesh. Also can we expect magazine proxies in vanilla weapons in the next update? 😞
  13. Hello, I just wanted to double check something with the forum's rules. If I use a 3D model non-commercially with evidence of permission from the developer originating from another game, is that allowed?