I must commend you on making a terrain that focuses on usefulness rather than just being pretty, and actually fleshing out that utility and making it feel like a real place rather than just making a couple of ranges. Very happy this made the front page and stayed there for like a week, and I hope that this encourages others to create more training ground/proving ground focused maps in the future. It's been far too long since we've had something like this and the vehicle ranges on Stratis and Tanoa are not nearly big enough to really allow people to get a feel for the heavy stuff and what they're capable of.
I also like some of the little things, like the old amphitheater and adjacent ruins in what is otherwise a total free-fire zone, plus some other cultural touches I'll let others find for themselves. These really highlight the challenges of creating traininig ranges like this in a part of the world steeped in ancient history, and help sell the setting of it being on a Greek island :)
The addition of a small runway suitable for helicopters, light attack aircraft, and trainers, along with some islands designated for target practice is another nice touch for someone who has been gradually migrating more to DCS recently. I'm glad that an airfield was included with this update, and look forward to seeing it and the bombing ranges being fleshed out more (don't go too nuts with the craters, but looking more bombed out will be nice. Maybe some T-72, BRDM, and BMP wrecks to add some precision targets...)