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Hvymtal

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About Hvymtal

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    Master Gunnery Sergeant

core_pfieldgroups_3

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    Gaming
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    What job?

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    HURRY UP AND GET HERE FRIDAY I GOT SOME ACE COMBAT TO PLAY

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    hvymtal
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  1. I cannot believe I never noticed this before. 10/10 easter egg, BIS! Scope: Schmidt & Bender PM II from CUP: Weapons (Originally Arma 2) Other mods
  2. USMC Packs Vietnam

    Oh there's loads of readily available reference material on the internet. Just google "M1 helmet Mitchell cover" Actually, LMGTFY Rising Storm 2 also has probably the best out-of-the-box condition M1s with Vietnam era Mitchell cover I've ever seen. Comes with a whole game, too!
  3. Gerddermit, you aren't gonna be cruel and make us pick between playing your mods and Ace Combat 7 are you? xD
  4. USMC Packs Vietnam

    Liking the USMC helmets. I'm glad you list them as early experimentation, Mitchell covers when put on correctly are much more form-fitting than that As opposed to WWII frogskin covers which were made during, y'know, a war and weren't as precisely trimmed
  5. DHI Battle Dress Uniforms

    Unrelated note, I distinctly remember a friend of mine from school, on the morning after the OBL raid, having a print-out of the CNN front page taped on his chest He sure as hell got a high-five from me
  6. DHI Battle Dress Uniforms

    @wsxcgy https://www.truspec.com/uniforms/battle-dress-uniform-bdu/bdu-coat
  7. DHI Battle Dress Uniforms

    Unfortunately I have no useful information, but may I bemoan the fact that in the current era of tacticool we are drunk on Multicam and AR-15s? Oh well, anyhow that Multicam is pretty decent. Shame it was done without your permission... (No, Tim, like the annoying little shit I am, I still haven't forgotten about Desert Tiger xD)
  8. Right now there aren't really any SF uniforms appropriate for that sort of thing, for anybody. Perhaps the FROGs could be repurposed, but I would personally rather see a bespoke uniform for that sort of thing. I do think development is approaching the point where MCCUUs and ACUs need some attention, though. Hopefully the team agrees. Along with Chedaki and SLA they're the oldest ones in terms of how long the uniforms have gone without new stuff or a touch-up, and Chedaki just got some texture touch-ups on the latest dev build. Edit: There was a set of Army combats coming and the PMC IOTV was originally supposed to be for that as well, but they've apparently been delayed and release date is "eventually" Sadface
  9. I mean, it's not like the SCAR or the 107 went away. They're there if you want an experience closer to original A2/OA, and of course for special forces. Hell, with the new update, we even get 5.56 and 7.62 versions of the 107, the latter of which almost feels like cheating! I've always found iron sights to be an interesting option. If there's any one category of weapon where it is equally viable to scopes, it's machine guns. You aren't going to be easily hitting point targets at 700m anyways, that's not your job, and the adjustability is nice and means you have to fiddle less with adjustment and hold-overs.
  10. Arma 3 Aegis (Beta)

    4/10, not enough gold tigerstripe Seriously though, I will be quite disappointed if you don't make it into a total me-me machine, gold or otherwise
  11. Hvymtal's AT Reference Guide

    Updated: Added steam guide version to front page, minor polish
  12. Thanks! I just tweaked my recommendations a bit, there was a bit of discrepancy between the per weapon document (which I used to build the recommendations), and the stipulation I had in the forum post about "within effective range." Some weapons only saw significant deviation from the range markers at 900m or until deviation in general kicked in and were labeled as "Good" due to a better option; these have been moved from "Good" top "Optimal" since who hits anybody at 900m with an infantry rifle or 800m with a carbine anyways... Some weapons will remain "good" combos if there is a significantly better option effective range or not (carbines in particular) Until or unless the data is revised, the recommendations you see now should be final
  13. TL;DR, see my major conclusions Before we get started, for those who are not familiar with how to use the 2x fixed-zero Rifle Optics in the first place, see the "Sight Usage" section of Dslyecxi's TTP3, about 40% of the way down under "Basic Infantry; Combat Marksmanship; Basic Marksmanship" http://ttp3.dslyecxi.com/2_basic_infantry.php Now, since the earliest parts of the early access period, Arma 3 has had a series of 2x-and-a-bit magnification optics with fixed 300m zeroes and ballistic drop compensators. There were (and to a certain extent, still are) a lot of assumptions going around about these optics. That some are for certain calibers. That 7.62mm NATO has no corresponding optics. That any optic "in a certain caliber" would match up with any weapon in that caliber. Kind of makes sense, right? That because the RCO (MX) and ARCO (Katiba) were both found on 6.5mm weapons, they were interchangeable and that any 6.5mm weapon would work with them. Same for the MRCO (Mk20), ERCO (SPAR-16), and 5.56mm. And because none of them came with 7.62mm weapons as their "obvious" partner, big bore was -poop- out of luck for 2x optics. But I've been watching a lot of Rogue-9's videos regarding mechanics investigations in Rainbow Six Siege recently, and every single time he does in with assumptions, they get busted (side note, go sub to him if you have any interest in Siege, his work is very informative). This started getting me thinking about some of the assumptions I had about Arma 3, and the 2x Rifle Optics was one of the biggest ones. So I loaded up Hebontes, and after some trial and error getting the target ranges right, I loaded up my rifles and started plinking. The results were... well, native English speakers know what they say about assumptions: they make an Ass of U and Umption For those who just want the results, here's a link to the documents I wrote up about General Recommendations and Conclusions https://docs.google.com/document/d/1urGglgS6M_d26dFl3nynFDkGbUSdRvqgvw2tsCgONxw/edit?usp=sharing Recommendations per Weapon https://docs.google.com/document/d/1v4a5em93QRZodoPky1dW0Vl4_9pGlB_3MXoj9BUTN_s/edit?usp=sharing Testing Data per Optic https://docs.google.com/document/d/1bUjriRrR7xVe7XSViNZxnhE4siJ3tZabByN2Xn-v8_M/edit?usp=sharing Pictures are not included since most of you should already know darn well what each optic and reticle look like by now Testing Procedure First major conclusion: The only weapons that work flawlessly with any optic are the ones they are paired with. RCO-MX Carbine ARCO-Katiba Rifle MRCO-TRG-21 ERCO-SPAR-16S Beyond that, any example of consistently acceptable performance was down to ballistic characteristics being sufficiently similar Second major conclusion: Within 400m, it really does not matter. Within 500m, only for particularly fast or slow weapons will the markers be incorrect. By extension, any of the 200m reflex sights as well as the NVS will be just fine within their limitations Third Major Conclusion: The only optics that are truly hassle-free are those with adjustable zeroing. If you have the choice, I'd recommend the DMS over any of the 2x fixed optics, as it offers several advantages (4x, idiot-proof rangefinder, adjustable zero 100-1000m, etc) with the only disadvantage being unable to be used with NVGs. Of course, the Nightstalker is also available, but the Nightstalker is more likely than not to be unavailable, and it's kind of a bit too easy in my opinion (so much so the US Army is trying to copy the concept with FWS-I) Fourth Major Conclusion: While the long-barreled marksman rifles (MXM, Mk-I, CMR-76, SPAR-17) can make use of 2x optics, they are really much better suited for adjustable-zero. I'd recommend either the medium range (DMS, MOS) or medium-long range options (AMS, Kahlia). The other 7.62mm rifles, however, are well set for certain 2x optic combinations should you chose to go that way Final Major Conclusion: My recommended optic combinations. These combinations require no (optimal) or little (good) adjustment to achieve consistent hits within their effective range. Grenade launcher variants are included with their rifle and carbine counterparts RCO Optimal: MX Carbine, SPAR-17, CAR-95, CAR-95-1, Navid, Mk20 Rifle, Mk20C, Mk18 ABR, TRG-21 Good: MX SW, SPAR-16, SPAR-16S, TRG-20, LIM-85, Mk14 ARCO: Optimal: Katiba Rifle, Katiba Carbine, MX SW, Mk-I EMR, CAR-95, Navid, Mk20 Rifle, Mk18 ABR, TRG-21, LIM-85 Good: MX Carbine, MXM, SPAR-17, CAR-95-1, Type 115, Mk14 Acceptable: Mk200 MRCO Optimal: CAR-95, TRG-21, Mk14, Katiba Carbine, Mk18 ABR Good: MX Carbine, SPAR-17, CAR-95-1, MXC, Katiba Rifle ERCO Optimal: SPAR-16S, SPAR-16, TRG-20, Mk20C, MXC, Rahim Acceptable: AK-12 (50m slow @500m, 100m@600) Adjustable Zero (DMS, MOS, AMS, etc.) Recommended: MXM, SPMG, MK-I EMR, SPAR-17, Type 115, Zafir, Navid, Rahim, CMR-76, Mk200, AK-12, Mk14 Special Note: Zafir has varying degrees of front sight blockage with any optic other than RCO, which isn't a good match anyhow. Also, ERCO has some front sight blockage with some weapons, namely the Navid, Mk-I, and SPMG I hope you found my investigation useful. I certainly have. Thanks for reading, and I'll see you on the battlefield For those interested, a link to a similar investigation I did for the AT launchers https://docs.google.com/document/d/1oGznRhgYVCrSSCgKP8ZcB-Q9aQCMJVo94tmPjEvml_o/edit?usp=sharing
  14. @nikiforos "Stealth" isn't some magic bullet. Even the stealthiest aircraft can be detected at close range by modern radars, especially with external pylons and weapons mounted. What it does do is make it much more of pain in the ass to keep it detected long enough to score a hit. USAF sparring between Vipers and F-22s was described by the F-16 pilots as eerie; it was right there in front of you, but you couldn't hold a radar lock or an IR lock long enough. Try placing an F/A-181 normal and stealth in front of you and see which one is detected first, and that you will detect both
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