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DHI Uniforms contains multiple variants of Battle Dress Uniforms (BDUs), including blouses tucked in, sleeves rolled up and "boots n' utes". Also included are Marine Corps and Special Forces variants. DHI Uniforms further includes three different hats, boonies, patrol caps and eight point caps. Every uniform has correct thermal imaging textures and advanced wound textures along with insignia and clan shoulder patches. Further more, over 20 insignia patches in subdued green have been added. Each variant of BDUs and caps have 18 different camouflage patterns that should suite anybody's needs. If one doesn’t fit your need you can ask me if I can add another camo pattern to my uniforms as long as it’s appropriate for these uniforms and I can find free, high res patterns. For people who have subscribe to my US Military Mod please be aware that these uniforms are based on the A3 body while the USM Mod vests are based on the A2 bodies, so there will be clipping issues. I may make gear and equipment for these uniforms later on. Features and content I would like to include in the future - Module to set nametapes and shoulder sleeve insignias - Add swim suit variants - Add fleece, aviator and M65 field jacket variants - Add Spec Ops BDUs/ODU/Flight BDUs - Add TCUs, 3rd Pattern If you want to see me create more content more often consider becoming a Patron through Patreon. Creating 3d art requires great skill and dedication, and is very time consuming. By becoming a Patron you will help give me the freedom to create more of the content that you want to see. There's also a sneak peak into what I might add to this later Link to Steam Workshop Item https://steamcommunity.com/sharedfiles/filedetails/?id=1573550621 FAQ Q. Can I retexture your mod and or repackage it? A. Q. Why don't you allow retextures or modifications of your mods? A. I allowed it once back in OFP and it caused drama and grief for two years and it made me feel like crap. Never, ever again. Q. Any future plans? A. Plenty. Time is a huge problem though. I'm still working on the Nassau 1715 project. The short term plan is to add different uniform types like BDUs with sweaters or M65 field jackets. Something that maybe added relatively soon is posted on my Patreon page. Jump over there and take a look at it. https://www.patreon.com/deltahawk Q. What's with Patreon? A. I figure I'd try it. My modifications will always be free, but this may be a solution to the time problem. We'll see. It can only benefit people. Q. Are you going to redo your ALICE/PASGT gear? A. If I have time maybe. While I'd like to think my USM mod aged well it is old and the quality isn't up to standard, so I basically have to redo everything, which would take at least 3 - 6 months if I work on it full time. Q. What mods did you use in your pictures? A. By far the TAC VEST mod is the coolest https://steamcommunity.com/sharedfiles/filedetails/?id=779568775&searchtext=vest I've also used RHS, UNSUNG and CUP. UNSUNG's vests don't work well but they have good old school weapons. CUP is good for some stuff. RHS has some high quality gear that fits perfectly.
Bosenator posted a topic in ARMA 3 - SQUADS AND FANPAGESThe Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle.
US Military Mod Ver A3.0.90B This is the Beta Release of my U.S. Military Mod ported over from ArmAII. This mod features a comprehensive selection of high quality, realistic military gear, uniforms and equipment in effort to accurately portray basic U.S. Army Soldiers, including infantry and Rangers, U.S. Marine infantry, and basic Airmen and Sailor for the late 1980s to the mid 1990s. Thank you for downloading my mod! Enjoy! FEATURES - Over 200 high quality, period accurate Soldiers, Rangers and Marines from the mid 90s. - Nine different backpacks with more realistic capacity. - Uniforms, vests, head gear and equipment commonly issued to troops during the late 1980s and mid 1990s. REQUIRED ADDONS This mod requires Community Upgrade Project (CUP) Weapons to use the editor units, however it does not require CUP to use the uniforms, vests and equipment. Armaholic - http://www.armaholic.com/page.php?id=27489 Steam workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=579942493&searchtext=US+MILITARY+MOD CHANGE LOG AND BUGS Version A3.0.90B -Fix errors -Added armor values Version A3.0.80B -initial beta release Bugs -Clipping issues with uniforms and equipment when used with ArmA3's uniforms and equipment. -Possible broken texture link somewhere. -Items serve no purpose and have poor textures. -Nametapes, shoulder sleeve insignias or user made patches don't work. -Other undiscovered bugs. THANKS MadM0nkey for making the ridiculously long classname list for the units. Lorenzo for the Armaholic video. Jeza for screen shots. Ayylmao for beta testing and screen shots. Laqueesha for research advisement. Everyone who beta tested for me. Anyone else who I forgot to mention. END USER LICENSE AGREEMENT DOWNLOAD Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=579942493&searchtext=US+MILITARY+MOD SCREEN SHOTS