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Found 2 results

  1. Assets seen in these images are just a sample of what is included, NOT the entire content! Everything shown is still work-in-progress, NOT the final content! Details: Coming Soon... For now I'll at least share what the main components of this mod will be made up of: USP_Gear_Acc (Accessories; GPS, wristmap, etc) USP_Gear_Body (Uniforms; pretty much just uniforms) USP_Gear_Core (Core; required by all modules to function) USP_Gear_Face (Facewear; shades, balaclavas, cool stuff, etc) USP_Gear_Head (Headgear; helmets, caps, etc) USP_Gear_Nvg (You guessed it) USP_Gear_Pack (Backpacks; mostly stuff that goes on the back) USP_Gear_Vest (Body armor; whether you wanna go rambo or snake, we got it all) Each module is standalone, and only requires the USP_Gear_Core (included) to function. Required Addons: None Signed: Most likely, and server key should be there. Overview: I'll try to keep this brief. Overall, this mod has been long in the making, even before any progress pics started popping up for it. I've owned and played the whole Arma series, back to OFP, and remained a pretty dedicated fan since the start. Never did anything more than play with scripting and develop missions/scenarios up until Arma 3, which is when I first decided to really get into modding. Started out small, messing around with patches and markers, and then I began playing with retextures as a first step into working on a full units/gear mod. Got good and far along with that, but never really mentioned it or made a release since I have a bad habit of always wanting to pack in more before going public. Then I met Hawaiian (Will) and he taught me everything he could, and shit hit the fan from there. Started messing with models, building up the foundation for a gear mod with what I could from A2 assets. Eduardo (Carlos) right by my side from the beginning, always pushing me and encouraging progress, doing everything he can to learn and help where possible. Enter Sahio, the team modeller with incredible talent, shit explodes from there. So now we have this here, a gear pack that is steadily expanding to create as much authentic assets as we can...or until we get bored. Including tons of variety, hiddenSelections, various camo/texture patterns, and the largest collection of vests/plate carriers available. Why? Because we like creating new things and adding as much variety as we can to the game. Last thing I wanna say is, I can't stress enough the workload ahead. We are a very small team and even though our modeller is a speed demon, the rest beyond that will take time. So bottom line, be patient, I want this stuff ingame as much as anyone. I'll update everything with more info soon, mainly just wanted to get the thread up so I can stop posting unrelated things to the Rangers thread. Current Assets: As always, everything shown here is WIP and subject to change. Somes items still aren't shown yet, so this list will be updated as new assets are added. Accessories: Facewear: Headgear: NVG: Packs: Uniforms: Vests: Future Assets: Everything. No but seriously, we have a pretty lengthy list of 'planned' assets, but that's not to say all of them will get done. We're constantly adding to the list so we'll just see how much gets completed in the end. Just to name a few items, we have things like balaclavas, shemaghs, coveralls, beards, amphibious gear, para gear, and much more in the planning. May create a more solid list of our future-plans as we get further along, so stay tuned. FAQ: Q: When will this mod be released? ETA? A: Obviously when it's done. Q: Do you take requests? A: Absolutely. Not that we will accept all requests, but definitely consider them. Q: Is there any focus or direction that is planned for the gear? US only? A: Not entirely, pretty much adding anything that interests us for the most part. Q: Why make so many assets that have already been done before? A: Well to make an all-in-one gear pack, it's what we all want right? Q: Any plans to work on weapons or vehicles at some point? A: Not at the moment, hands are full. Q: How are you able to pump out new asset models so fast? A: The Dream Team© Q: Will this mod be made open-source so assets can be used in other projects? A: Possibly upon request. (This only applies to assets created by Sahio.) Dev Team: Here's the team making all of this happen. We are a small, dedicated group and always open to experienced help from anyone wishing to get involved. Siege-A (Team lead. Model edits, config, UVs, textures, basically everything needed to get the stuff ingame and working.) OMA (3D Modeler. Created a footprint in the Arma community too big to fill.) Krogar (3D Modeler. A master of the art whom has joined us on our crusade.) Carlos (Team Assist. Filling in the gaps anywhere needed to keep progress moving forward.) Contributors: Thanks to these guys, this mod has some awesome new upgrades on the way. Helping pave the way to what's looking to be the greatest gear mod ever. Warden_1 (The one responsible for helping initiate the new ideas, methods, skills, and assets that have taken the mod to the next level.) Ardvarkdb (Another legend in the community that has stepped in to contribute his own skills and assets to the mix.) Sabre (The texture master has even offered to assist with a few items to further top things off.) Zeealex (Offering her expert assistance to the team where possible, as well as throwing in a few goodies.) NissanLawyer (A community modeler that wished to join the party and has been contributing some impressive work.) Lyy Amao (Another community texture artist that has come to provide some assistance.) Credits and Thanks: If I missed anyone here, I do apologize, I will be further updating this thread and will get everything situated in good time. OMA (The pro behind the scenes that helped kick off things with a bang.) Carlos (Kept the motivation going to see this to the end, and lending a hand in whatever he can.) Krogar (Offering his time and skills to us to help expand things even further.) Hawaiian (This guy is to thank for helping get all of this started. Many, many thanks brother, I hope you are well.) Cunico (Giving permission to use many of his high quality assets.) Lennard (Allowing use of his excellent model assets.) DaveGary (Even in A3, some top-notch assets.) RoadRunner (Allowing use of his awesome boot textures.) Syncing (Awesome GPS model.) Adacas (Allowing access to his amazing model library, even though only items from the Ranger mod have been used so far.) Fritts (Helped us out wherever he could and wouldn't let us forget how great BF2142 was.) Yogensia (Some great models/textures for the Fasthawk and Ice Axe.) Bohemia Interactive (For bringing us the best milsim game series ever and for making the A2 assets open-source.) Patron Supporters (This means a great deal to us and can't thank you guys enough for your support.) Alexander Hofmann BLACKOUT6IX Blain Mundt Fetus Grimnir25 Hvymtal Joshua Crosby Lucas Fritts Oskar Hassel Pix Sparksy Switchfoot Enjoy the work you see? Care to support OMA so he can continue bringing us all these great new assets? Here's how: Just wanting to stare at some beautiful renders of things as they're made? Check it out: Wanna join our channel so you can get in on the discussions? Here ya go: Trying to just have a browse through all the WIP that has been done in the mod so far? Look no further:
  2. Patches seen in these images are just a small sample of what is included, NOT the entire content! Details: USP Patches - 4525 Unit Patches & Insignias Required Addons: None Signed: Yes, Server Key included Overview: VERSION 1.6: 1350 New Patches & Insignias added. 4525 Total. Not much to say, other than another patches update with tons more added. This update was mainly focused around adding all the country flags, which makes up about half of the pack, with each country flag coming in 3 variants (Frame, Name, & Shield). Also adding in 4 new pbo's for the countries of Greece, Iraq, Israel, and Pakistan. The Field Manual section for this addon has been updated to include better information regarding each individual pack. Started doing some cleanup with the classnames, so as always be sure to check the ClassList if having trouble. Even though this was the biggest update so far, it still didn't quite fill all requests as I had thought. Time is wearing thin for me, so I decided to go ahead and pack what is done to at least get it released. More additions will be coming, to address some of the requests that were missed and to focus more directly on already included addon packs. The roadmap for this addon, from version 1.6 to 1.7, will be to expand further upon included modules which have been neglected since introduced. As well as upgrading many of the outdated (128x) patches to 256x. Hope you all enjoy this update, which is packed full of new morale patches for everyone, and some smaller additions to all previous categories. ORIGINAL: During the process of creating my own custom units, I came across the need for some specific unit patches. Which then turned into an entire project all in its own, as a few patches turned into a library. Seeing as how there aren't very many patch addons in the community currently, I decided to go ahead and begin adding as many patches and insignias as I possibly could to the game. Each and every patch tailored to 'near-perfection', so all would be presented in just as much quality as there is quantity. There are still tons more patches to be added, and with this first pack, I was more focused on U.S. patches, since those are the units I am currently working on. But, I do plan on adding in many more patches based off of different countries around the world. Please note, I cannot ensure the absolute accuracy of the naming of all patches in this pack. All informations have been pulled from internet resources from which the patches were obtained. If you are certain of a name which is incorrect, please do contact me and inform me of the changes and I will be sure to correct them as needed. If anyone has any requests for additional patches, feel free to ask as I don't mind adding in more. Hope you enjoy this small addition and I will try to keep updated as necessary. Thanks for the support. Included: USP_Patches.pbo USP_Patches_Core.pbo USP_Patches_Extra.pbo USP_Patches_Historic.pbo USP_Patches_World.pbo USP_Patches_AFG.pbo USP_Patches_AUS.pbo USP_Patches_CAN.pbo USP_Patches_CHI.pbo USP_Patches_FRA.pbo USP_Patches_GRE.pbo USP_Patches_IRN.pbo USP_Patches_IRQ.pbo USP_Patches_ISR.pbo USP_Patches_ITA.pbo USP_Patches_PAK.pbo USP_Patches_POL.pbo USP_Patches_RUS.pbo USP_Patches_UKF.pbo USP_Patches_USA.pbo Changelog: v1.6 ADDED: 1350 New Patches & Insignias ADDED: USP_Patches_GRE.pbo ADDED: USP_Patches_IRQ.pbo ADDED: USP_Patches_ISR.pbo ADDED: USP_Patches_PAK.pbo UPDATED: Mod Field Manual UPDATED: ClassNames/ClassList v1.5 ADDED: 1000 New Patches & Insignias ADDED: USP_Patches_AFG.pbo ADDED: USP_Patches_CHI.pbo CHANGED: File Structure v1.4 ADDED: 770 New Patches & Insignias ADDED: USP_Patches_Core.pbo ADDED: USP_Patches_Historic.pbo ADDED: USP_Patches_AUS.pbo ADDED: USP_Patches_IRN.pbo ADDED: USP_Patches_UKF.pbo v1.38 ADDED: 165 New Patches & Insignias FIXED: Insignias not showing in VA after 1.40 update FIXED: File Prefix & ClassNames CHANGED: ALL Files & ClassNames have been changed, with prefix 'USP_' added. v1.35 FIXED: Server Key not working FIXED: Duplicate Entries in expansions menu v1.3 ADDED: 905 New Patches & Insignias v1.2 ADDED: 120 New Patches & Insignias v1.1 ADDED: 110 New Patches & Insignias v1.0 Initial Release For a full list of the changelog, please refer to the documentation included. Usage: [this,"CLASSNAME"] call BIS_fnc_setUnitInsignia; ClassList is provided in the documentation. Issues: None Credits and Thanks: Author: Siege-A Developer: UnderSiege Productionz Special Thanks: [AEF] Duck (Alot of troubleshooting and helped me get the file signatures and key working.) Jackal326 (Helped point me in the right direction for VA fix.) Ckrauslo (Good friend always keeping me motivated since the start.) ZiGreen (Corrections and Russian expertise.) Shunday (Generous donation of high-quality historic patches.) Hawaiian (Joining in the boredom that is config work.) Fingolfin (Generous donation of Iraqi and Afghani patches.) DireOne (My official representative on Steam Workshop.) I would also like to thank the entire ArmA community for making this game so enjoyable by producing the many mods and scripts that we use today, as well as all those that have put in requests. Finally, a big thank you to Bohemia Interactive for creating the ultimate military simulator. Download Links: License: ©2014 by UnderSiege Productionz USP_Patches is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License: http://creativecommons.org/licenses/by-nc-nd/4.0/ For a full review of the license, please refer to the documentation included.
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