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Siege-A

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About Siege-A

  • Rank
    Gunnery Sergeant

core_pfieldgroups_3

  • Occupation
    Residential Construction

Contact Methods

  • Website URL
    https://uspmod.com/
  • Biography
    Arma 3 Mod Developer
  • Twitter
    https://twitter.com/USPmod
  • Youtube
    https://www.youtube.com/channel/UCd1aQ_ZPrtuF2yISueUTi3w
  • Reddit
    https://www.reddit.com/r/UnderSiegeProductions/

Profile Information

  • Gender
    Male
  • Location
    North Carolina, USA

Recent Profile Visitors

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  1. Siege-A

    Small Insignia mod

    Sure thing, not a problem at all. You can either contact me through DM here, or preferably on Discord if you use it. My ID: Siege-A#5657
  2. Siege-A

    Small Insignia mod

    I don't mind giving a hand if needed, doing an insignia mod is pretty basic and not hard to learn. Would even be willing to share with you source files from my own patches pack to get you started, if interested.
  3. Siege-A

    USP Gear & Uniforms

    The AIO pack is currently on Armaholic. I can't be certain if that version is fully up-to-date, nor do we maintain the uploads there, so use at your own discretion. And a few screenshots for you guys that were taken during internal testing. These were shown on our Discord and figured we would share around so everyone can get a look at the G3 (and variants) ingame. Some tweaking is still being done, so to be taken as WIP until they are released. Last thing I'll note; many of the visual differences between patterns is something we are aware of and it is being corrected to match with our uniforms. We don't expect things to always be a perfect match, due to items having different fabrics/materials, but we do look to have them blending well with eachother.
  4. Siege-A

    USP Gear & Uniforms

    Are you talking about the update that was posted today? Because the change log is listed. But just to recap, it was just a small hotfix for some of the file signatures which weren't working. Not sure if that did the trick, since there were still some issues when uploading the new signatures, but we'll find out. Once the content update is released, it will be posted here.
  5. Siege-A

    USP Gear & Uniforms

    After many revisions, Ardy's work on the new G3 model is being concluded. Some minor changes are still being made as we run it through testing, as well as additional rolled/cut sleeve variants still being in the works, but outside of that we are all happy with the current state of the uniform. This has been one of the last additions that we were looking to throw in with the update and once testing is complete with no major issues, we will be pushing releases for the final modules; Uniforms, Vests, & Headgear.
  6. Siege-A

    USP Gear & Uniforms

    Hello all, We at USP understand that the ban-list functionality included in our most recent update has caused quite a stir, for better or for worse depends purely on the context. However, we felt it best to state our intent with this functionality, reflect on its introduction, and discuss steps for the future. At USP all of our developers take a hard-line approach against content theft. Be it from our mod, other mods, or other games. Content theft has a serious detrimental effect on the modding community, with notable cases of long-term modders packing up and leaving the Arma 3 modding community due to the stark increase in cases of content theft since Arma 3’s release. Modding is what makes Arma so great, modding has put many games and their developers on the map over the years, and games developed 20 years ago are still played by members of their communities thanks to modders. USP is a large mod with a large following, yet our team is relatively small. We have found in recent months, that the increase in content theft, and trying to investigate and manage every single instance of content theft from our mod was causing a lot of overhead and it was detrimentally affecting our ability to develop the content you’ve come to appreciate in the community. We found over time that these instances of content theft were coming from a small subset of people each time. So, the idea was to create functionality that made it harder for these people to gain access to our mod to steal the content from it. And make it impossible for these people to play on multiplayer with the mod installed. Unfortunately, this functionality missed the mark, due to us having no examples to go by and having to purely test the concept through trial and error. There were a number of problems with it, functionally and non-functionally, that has caused issues with members of the community who were not intended to be banned. We are working on refining this ban-list function so that innocent players are no longer affected by the ban, and we are also refining the criteria on who makes the ban-list with a clear SOP on how we investigate and evidence these bans. External and internal communications procedures when dealing with members of the community are also being looked at, and the primary focus of this change is positive community engagement. We at USP realize that there is a significant radio silence while development is underway, we are looking to commit to change this so you can see the hard work we put in to provide you with quality content for Arma 3, for free. We are also proud to announce that, subject to dev team vetting and approval, mods retexturing USP assets will be allowed to release publicly. Some of the things you can expect in the future include: - Dev Streams - Dev Blogs - Featured Screenshots - Copyright Question Time - Featured USP Retexture Furthermore, for the first time since the mod was initially announced, we are reopening public discord channels to the community. This will remain separate from our closed development channels. We have made this decision in order to engage with the community more openly and always remaining transparent with our actions. Everyone is welcome and we strongly encourage you guys to use this opportunity for discussing the mod, learning more about IP theft and what can be done to prevent it, and anything else that may be on your mind. Hopefully as we move forward from here, this will give you all a better understanding of our direction as well as our commitment to providing you with the best content which we can offer. https://discord.gg/XzJvP4E
  7. Siege-A

    USP Gear & Uniforms

    Standalone modules released! USP Gear - Accessories v0.8.0: https://steamcommunity.com/sharedfiles/filedetails/?id=2117772824 USP Gear - Facewear v0.8.0: https://steamcommunity.com/sharedfiles/filedetails/?id=2123454851 USP Gear - Backpacks v0.8.0: https://steamcommunity.com/sharedfiles/filedetails/?id=2113786615
  8. Siege-A

    USP Gear & Uniforms

    Will try and get it updated as soon as we can. Our biggest updates are still on the way with the Uniforms, Headgear, and Vests. So lots going on at the moment, but we won't leave you waiting too long.
  9. Siege-A

    USP Gear & Uniforms

    USP Gear & Uniforms AIO has been updated to v0.7.7! The following modules have been updated to v0.8.0, with standalone releases on the way; USP_Gear_Acc, USP_Gear_Core, USP_Gear_Face, USP_Gear_NVG, & USP_Gear_Pack. Furthermore, USP_Objects has been removed from the AIO pack and will be released separately. Uniform fixes were not implemented yet, and will be coming with the USP_Gear_Body 0.8.0 update. As always, there are errors and issues in need of fixing with the updated modules, as well as additional texture work to be done. But at least now you all will have a chance to use some of the new assets until everything is complete. Enjoy. https://steamcommunity.com/sharedfiles/filedetails/?id=1795825073 USP Objects & Placeables v0.8.0 released! https://steamcommunity.com/sharedfiles/filedetails/?id=2121559988
  10. Siege-A

    Arma 3 Photography : Questions and Comments

    At least for the majority of us it is, but can't really speak for you. Some don't catch on as quick as others. Does make me understand a bit better though why you guys would remove that rule from your own photography page now; you just don't know what any of that stuff means. So now you seek the answers you need from somewhere that has a much better understanding of it all. When you edit your posts like that, it just puts everything out of context. Had you said that sooner, I would have left it at that. Otherwise, just seemed to me that you were fishing for bait. Why else would a 'moderator' come here questioning a rule such as this? 'Do not post stolen/ripped/IP violating content' Does it really make sense for an official forum for a game/company to allow stolen/ripped/IP violating content be displayed? Sounds rather unprofessional.
  11. Siege-A

    Arma 3 Photography : Questions and Comments

    Ah, alright then. I'm sure one of the moderators here can educate you.
  12. Siege-A

    Arma 3 Photography : Questions and Comments

    Do you really need an answer to that? Seems rather self-explanatory. Don't you already have a arma photography page on reddit which once had those rules as well? At least, up until you guys felt the need to remove them...
  13. Siege-A

    USP Gear & Uniforms

    We have discussed the possibility of doing the G4, but nothing set in stone yet since they aren't very common to see at the moment, making it low on the priority list. We'll see as time goes on whether they become more widely used and then we may look back into them again.
  14. Siege-A

    USP Flags & Markers

    No it doesn't. There are some flags for the service branches if I recall right, but no specific units/divisions. If there are any in particular you are looking for, feel free to post them up as a request and I'll see about adding them in.
  15. Siege-A

    USP Flags & Markers

    Yep, should be able to get that taken care of now that I know what was causing it.
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