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Siege-A

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About Siege-A

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    Gunnery Sergeant

core_pfieldgroups_3

  • Occupation
    Residential Construction

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    Male
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    North Carolina, USA

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  1. Siege-A

    UnderSiege Gear & Uniforms

    Yes, armor values are being corrected and added to all helmets/vests for the update. As for reducing the number of items in VA, have a read over the post I made just a couple before the TW helmet renders and that should give you an answer on that. We have been exploring some options with adding proxies for magazines on the vests, and other items will be added if we can get it working. No guarantee that it will happen though, not much info around about it and its still a bit of a mystery for us. Would be a very cool feature to have.
  2. Siege-A

    UnderSiege Gear & Uniforms

    Now for the reveal of our first bump helmet (teased earlier on), and what better choice than the Team Wendy Exfil Carbon? Still some small tweaks to be made (little texture work, bungees over battery pack, arc adapter properly fitted, etc), but already quite impressive. Looking to be one hell of an update on the way.
  3. Siege-A

    UnderSiege Gear & Uniforms

    Some new WIP for our Safariland holster. Will have many colors/patterns for it, covered and non-covered versions, and mounted at the hip or dropleg (as well as other possible positions depending on the loadout).
  4. Siege-A

    UnderSiege Gear & Uniforms

    Trust me, this is something that we are constantly seeking to improve upon as we move further along. But there is a line that has to be drawn somewhere between what makes it more manageable for the end user versus what makes it more manageable on our side. Having 50+ different PBO's to manage separately would be quite the burden (especially when you consider the ways in which we are already adding PBO modularity), and surely we aren't trying to get ourselves discouraged here. As more assets are added, and the mod continues growing, we will be looking into more ways that we can further break things down. Nothing is set in stone yet and everyone can expect many changes to come about with each update. That will actually be fixed very soon for those that use ACE + USP. The 'Lite' version may or may not ever happen, it was just an idea at one point. But I do believe with our new features using ACE, that idea becomes more and more less likely. The coming update will show some of the improvements when using ACE, such as the Arsenal being decluttered down to the base items for each asset, due to the added ability to customize items on the go. This will effectively eliminate those tons of variants out of sight while still maintaining the option to have them in those setups, as well as switching them around on the fly. PBO's will have optional ACE compat files and pattern packs based by country. The core mod will then only contain Black, Coyote Brown, Ranger Green, Multicam & all MC-Variants. This adds further modularity to the extent of how we want it for now. The only people to suffer of the clutter madness will be those not running ACE, which may or may not be looked into in the near future. Furthermore, we are also implementing full ACE NVG, glasses/goggles, and ear protection support. So needless to say, ACE will be the way to go from here.
  5. Siege-A

    UnderSiege Gear & Uniforms

    Few other items that are nearly ready to be pushed ingame; Crye JPC 2.0, Haley D3CRX, and S&S V-Lite. These are all completely new models (Originally made by OMA) and not reworks of donated assets. Still unsure of what we will do with the original JPC model once the 2.0 is in, may keep it as part of the pack, but either way the 2.0 will become our primary of the two.
  6. Siege-A

    UnderSiege Gear & Uniforms

    Been kinda quiet over here, must mean it's time for some WIP. Was hoping for some better lighting, but unfortunately our team got so caught up with the mod we forgot to pay the power bill this month. Though it did make for a good opportunity to play around with our NODs.
  7. Siege-A

    UnderSiege Gear & Uniforms

    For sure, just haven't gotten around to it yet. All kinds of upgrades for the NVG's by the coming update, as well as a few new sets to add to the mix. Really good stuff. Here's a quick rundown of the additions and their credits: PVS-14 model by Warden_1, with modification by Foxone. Mini N/SEAS model by Warden_1. PVS-15 model by Lennard, with modification by me. New custom NV Scope views created by Dirks and myself. Lyy Amao has also created numerous LODs for our current NV sets for optimal performance. As always, drop by our subreddit to check out more renders. New (WIP) NV Scope views which have been incorporated on all corresponding sets: And lastly we have a new MICH2000 model created and contributed by Zeealex.
  8. Siege-A

    UnderSiege Gear & Uniforms

    Absolutely. Of course there are limits to how involved that will be, since we can't just let everyone hand place things where they want. So its more or less going to be a bunch of hiddenSelections on a preconfigured loadout (loaded to the max), where players can hide any of the pouches/accessories on the loadout that they would like to. Essentially building your own and making it as lightweight/less-cluttered as you need it to be. For a little example from the above setup, this is basically how much of it could be hidden down to the base version of that particular loadout (tourniquet can be hidden as well).
  9. Siege-A

    UnderSiege Gear & Uniforms

    We didn't forget: More renders at the usual locations.
  10. Siege-A

    UnderSiege Gear & Uniforms

    One other new model that is being worked in currently, is the all new Navboard for our Kagwerks S9 Mount. And as an added bonus, we've thrown in a little AVS porn to go with it. Everything shown is still WIP and subject to change. For more images, please visit our subreddit linked in the OP or the Google WIP album.
  11. Siege-A

    UnderSiege Gear & Uniforms

    That is good to hear, I was getting a bit concerned that it wasn't the case. It's a concept that so many overlook these days. Ah, now I see. Thanks for clearing that up, but the good news there is our current MC pattern that we are replicating for everything has been tested and confirmed to be matching excellent in many of the environments it would be used within the game. Which is why we have chosen to match with that color scheme. I think what you mean to say is; in your opinion it does, possibly since you are so used to using 2k textures. But as far as the broader opinion goes from the larger portion of the feedback we have received from those who have actually tested our content ingame, and have used the MC patterns we are color matching with, there has been no issues whatsoever with 'popping' out of the environment as you have mentioned. But, if this is a problem for you, I offer the same advice as above that there are other gear packs available which may not 'pop' out so much for you. Alternatively, you could also follow the method in which @markoef has mentioned, and fix things up the way you would prefer.
  12. Siege-A

    UnderSiege Gear & Uniforms

    The above color matching had nothing to do with 'matching to the environment', it was to color match our MC patterns that we were already using on other items (just as I had mentioned before that, only a post above yours). You do understand the concept of WIP, correct? Attempting to further prove a point that we have already answered and stated our decisions on, isn't getting you anywhere, whether you refer to it directly or indirectly. Don't worry, we will.
  13. Siege-A

    UnderSiege Gear & Uniforms

    Yep, textures/materials are still getting tweaked. This was simply the first look at it ported ingame with the base texture on it, and now the fun begins to get it color matched with the MC we are using on most other items. EDIT: As matter of fact, here's a look at how the pattern matching is coming along:
  14. Siege-A

    UnderSiege Gear & Uniforms

    I think we most definitely have the quantity part covered pretty well, maybe a little too much so. But the aim even from the beginning has always been to deliver both quality and quantity. There are several gear mods out there already which stick within those boundaries, and may be better suited for certain groups of people. We never said we could please everyone with our choices. Just as @markoef has mentioned, not all of our items are textured in 4k, and actually the majority of them are 2k currently. But we do combine multiple 2k sheets into 4k where it makes sense and is possible, in order to reduce performance loss from having to process more files at once. Mostly we only do items that can benefit from the increased detail in 4k, such as uniforms. And to give a perfect example of the difference 4k can make for certain items, here's a sneak peek at one of our newest additions (WIP) that has entered its final touches. Surely you all remember the Crye G3 uniform that Ardy has been working on, shown in this thread previously in its early stages. Well it's not quite complete yet, but we do have the first half of it ready to implement. So we will be pairing it with some of our tops, with Cunico's G3 shirt as a placeholder until the new one is ready.
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