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General Kong

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About General Kong

  • Rank
    Staff Sergeant

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  • Location
    Tipperary, Ireland
  • Interests
    Playing and Modding Arma 3

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  1. @wika_woo If you placed down soldiers that are using AT ammo for their launchers, the only use them on ground vehicles, while they use AA missiles only for Air vehicles
  2. I am really sorry that you were forced to close this. I wish you luck in your future endeavors, and hope to see you around again, people with your vision and wish to see it happen are hard to come by
  3. what are you having them fights against? they fire at tanks just fine for me. Are you using any AI altering mods?
  4. Need help with a popup error fro some custom vests: here is the code: @Locklear
  5. Achilles

    @oOKexOo: Thank you for the mod man, I cant Zeus without this, I wanted to ask, if you might either expand upon the AI animation tool to be able to use mod animations and poses? or even create a new tool altogether so that we can put static animations and such on the AI for screenshot purposes?
  6. @laxemann someone has uploaded your mod to steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1353491173&searchtext=
  7. Arma 3 Aegis (Beta)

    he was possibly considering it, especially as it does not look like it is a pic from Arma 3
  8. Arma 3 Aegis (Beta)

    @Hvymtal: You sadly cant change the HEMTT bed colour, the problem is on bohemias end.
  9. Arma 3 Aegis (Beta)

    just letting you know, Night has fixed the suppressor bug internally
  10. Pete's Texture Templates

    @IndeedPete: I wanted to thank you for these templates and camos, they really helped me out with my mod :D
  11. New question, does anyone have any templates (with Layers) for the Light NATO helmet, the AK12, The AAF Vest's and the black Stealth Balaclava?
  12. Righty, so I have gotten to the point of retexturing some vanilla assets, however, while my vehicle retextures are so far fine, the uniform retexture I have done is not showing up Here is the code relevent to the Uniform, the unform is meant INDFOR and OPFOR units, but I also want to have it available to be used by CIV and WEST class CfgVehicles { class B_Soldier_F; class RC_Uniform: B_soldier_F { author = "GeneralKong"; _generalMacro = "B_soldier_F"; scope = 0; displayName = "Custom Soldier"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "RC2035_FACTION"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO modelSides[] = {0,1,2,3}; uniformClass = "RC_Camo"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"VE_Essentials\Data\RC_SoldierFatigue_CO.paa"}; weapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class CfgWeapons { //UNIFORMS////////////////////////////////////////////////////////////////////////////// class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class RC_Camo: Uniform_Base { scope = 2; displayName = "Combat Fatigues(Red Cell)"; picture = "VE_Essentials\Data\RC_SoldierFatigue_CO.paa"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; hiddenSelectionsTextures[] = {"VE_Essentials\Data\RC_SoldierFatigue_CO.paa"}; class ItemInfo : UniformItem { uniformClass = "RC_Uniform"; containerClass = "Supply50"; mass = 50; }; };
  13. Unit Voiceovers

    does this have different voice's depending on the voice chosen? for instance I choose Farsi and my character will shout out in Farsi?
  14. LM UNited Rebirth

    oh damn, sorry to hear that man, If you decide to call it, I wont blame you