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General Kong

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About General Kong

  • Rank
    Staff Sergeant

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  • Location
    Tipperary, Ireland
  • Interests
    Playing and Modding Arma 3

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  1. General Kong

    Contact Expansion Asset Feedback

    I incidentally placed my asset ideas in another Contact thread by accident, but aww well, thats on my for not reading the thread name 😄. +1 to .kju's request, that could definitely help with people to get started with the new map assets.
  2. General Kong

    Contact Expansion Feedback

    Definitely loving the new stuff that's coming in, and I am loving the new terrain on dev branch, I kinda wish there was completly new marksmen rifles for the Spetznatz, maybe a fictional AK Marksmen variant or SVDK for Spetznatz, it would really round out the infantry arsenal for Russians
  3. ....because they published the cDLC....
  4. ..........But its not made by Bohemia, it is only published by them. You do know that even though they dont make the games, Publishers have their logos on games too
  5. General Kong

    [RELEASE] DynamicCamo Script

    Any chance for a Steam Workshop release? this looks awesome
  6. So, protecting your stuff is just as bad as micro-transactions and horrible work conditions for workers? Sounds Legit. Back on topic, really glad you guys are updating the US forces next, have been enjoying the overhauls so far, excellent work
  7. General Kong

    Tactical Combat Link - TypeX

    This looks very interesting, I hope you will consider a Steam Workshop release soon, although I will understand if you wish to wait
  8. General Kong

    Idea of future content (dlc helicopter and tank)

    I would love a Super Hind for the AAF, and a heavier tank like maybe the Challenger or even a new fictional American MBT. and maybe a new APC for Syndikat to use
  9. General Kong

    Game play disabled to prevent cheating?

    Indeed, the mod incidentally allows some functions that could be used to gain an advantage in multiplayer if certain rules where applied on a server, so POLPOX has included the screenlock to make sure that does not happen
  10. General Kong


    Hello @Jezuro, I wanted to thank you for Warlords, it is a brilliant game mode, and every addition you add just makes it that much better. I wanted to ask if there was any possibility of making the Warlords Base and Sector Modules show a visual representation of their zones like the Trigger zones in Eden? it could help visualize the zone for tweaking.
  11. General Kong

    Helmet without a texture

    I would have liked to get these usable in the game as standard, hopefully they are added in at some point down the line
  12. General Kong

    [WIP] Winter Viper Faction

    Very Nice!
  13. General Kong

    Dynamic Sound AI - RUG DSAI A3

    So what you are saying, is that each faction will shout their native language? like CSAT Pacific will shout Chinese, CSAT Mediterranean will shout Farsi etc.?
  14. General Kong

    Blud's Terrain thread.

    While I do hope that your terrains will still be standalone, just under the RHS label and protections, I would completely understand if you wish to integrate it more fully with the current RHS packs
  15. sadly no answers, there is 1 mod that I know that has a randomize uniforms script, and that was the PMC mod, and I think Theseus Services does the same, I keep forgetting to msg the lead of the Theseus Services mod to see if he can allow me to use it