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159 ExcellentAbout the_one_and_only_Venator
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Arma 3 - Creator DLC Discussion
the_one_and_only_Venator replied to Homesick's topic in ARMA 3 - CREATOR DLC
Will CSLAs weapons be compatible with vanilla weapons (e.g. use vanilla mags where possible and especially vanilla ammo) or are they having their own alternate damage system like GMs? -
Yeah, some texture templates would be very nice. 👍
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Community Texture Templates.
the_one_and_only_Venator replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks a lot man, where did you get that from? Do you have a non-camo version, too? -
Community Texture Templates.
the_one_and_only_Venator replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Does anyone have a template for the tracksuit/ Russian uniform from Contact yet? Game files are still encrypted and the template is not part of the released samples. Unless the textures are part of something already released earlier. -
CSLA, its prognosed low sales and future of Creator DLC's
the_one_and_only_Venator replied to TesACC's topic in ARMA 3 - CREATOR DLC
I hope they are more in line with the quality of vanilla content this time. Also I hope they use vanilla ammo and mags this time (or at least compatible stats) to make it cross compatible. Unlike GM where weapons deal more damage so you have to play it on its own... -
General Discussion (dev branch)
the_one_and_only_Venator replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
From an earlier changelog (the one before today's): "Tweaked: 3DEN custom compositions now get placed into their own layer (like pre-configured compositions)" Could this be rolled back? I find it a bit annoying when using many small compositions that they are all in their own layer. I find it to be easier to create a new layer for a larger composition right after placing it and still have it all selected, if needed. Or maybe add a checkbox when creating those compositions? -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
the_one_and_only_Venator replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Dear Devs, this DLC was published on 29th of April in 2019. That is now more than a year ago. When is it planned to decrypt the .ebo to .pbo? -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
the_one_and_only_Venator replied to mondkalb's topic in ARMA 3 - CREATOR DLC
All I can tell is that the GM 556 is more powerful than vanilla 556. So I can only assume the same issue goes at least for all small arms. -
Arma 3 Launcher Problem
the_one_and_only_Venator replied to the_one_and_only_Venator's topic in ARMA 3 - TROUBLESHOOTING
Okay, this was actually caused by battleeye. After deactivating it it works. Probably my antivirus doesn't like it. -
the_one_and_only_Venator started following Arma 3 Launcher Problem
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I just got a new PC and now Arma doesnt start. The Launcher starts put it seems to not find the path to the Arma 3 .exe. When starting the .exe directly from the Arma 3 folder it works and the game starts (but without any mods). Is there a way to manually assign a path to the launcher? Any other sollution? I tried reinstalling the game. I have Steam and Arma on my SSD C : drive but another folder for steam games on E: drive.
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[Poll] Is the Rhino MSG really useful?
the_one_and_only_Venator replied to Wiki's topic in ARMA 3 - GENERAL
Its name already says: MGS. Not MBT. It fulfills an entirely different role. It is a mobile, airliftable gun platform for heavy fire support using missiles, a decent gun and machineguns. It is not designed to take hits. But to deliver them from a relatively safe position. -
How can I make AAF to fight LDF?
the_one_and_only_Venator replied to mr_centipede's topic in ARMA 3 - QUESTIONS & ANSWERS
U can also just delete the unit in 3den. The group will stay on given side. You then can save it as custom composition, too. So u can access it without doing the regrouping again. -
AttachTo static AI weapon glitch/bug
the_one_and_only_Venator replied to grandbravo's topic in ARMA 3 - DEVELOPMENT BRANCH
The good thing about the metal barrel is that it is not affected by gravity but still is 'simulated enough' to not cause problems with AI attaching turrets to it. Try to put the barrel inside whatever object you want to attach sth to (e.g. carrier, bunker) and then hide it by using the eden special state. Then place the turret where u want it and use the mentioned attachToRelative function together with nearest object and classname of the barrel to make it copypasteable. That works fine for me. I can place turrets where I like. Just make sure the eye point is not within an object or it will probably not fire or detect anything. -
AttachTo static AI weapon glitch/bug
the_one_and_only_Venator replied to grandbravo's topic in ARMA 3 - DEVELOPMENT BRANCH
You can attach it to a metal barrel and then hide that. that has something to do with the type of what u attach it to. -
Some Weapons Iron Sights are off target
the_one_and_only_Venator replied to the_one_and_only_Venator's topic in ARMA 3 - DEVELOPMENT BRANCH
The SPAR series got already fixed in the latest Dev Branch. Thanks for that, that's great!