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the_one_and_only_Venator

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Everything posted by the_one_and_only_Venator

  1. the_one_and_only_Venator

    Arma 3 - Creator DLC Discussion

    General CDLC/ Global Mobilization Suggestion Currently the community seems to be very divided about the new CDLC concept of BI. This has appearently to do with the fact that the CDLCs are dividing the community more than any other regular DLC ever did into those who bought it and those who didn't. Players who did not buy the CDLC can not join servers or missions where any asset is used. Be it a vehicle, weapon or a simple piece of headgear. This is unlike the former BI DLC model where only restrictions applied. I can understand the argument that it would be simply a lot to download if everyone had to download every CDLC without actually being able to use the stuff. But I believe that there is a pretty simple workaround: This would include Players who did not buy the CDLC still not to be able to join any mission that uses the CDLC maps or map assets (the asset point is debatable as APEX has shown). The - what I believe is the best sollution - would be to seperate the CDLC into two parts, that would still be bought together (or not?!). The first and larger part would be the map and the map assets. This would be only available to those who bought the CDLC. The second part would be the units, vehicles, weapons and equipment stuff. This would be available for download for everyone owning the game (while still be optional to download). For those who bought the CDLC it would include every asset with no restrictions. For those players who did not buy the CDLC the same restrictions of BIs DLCs would apply. This would solve the issue of Players not being able to join missions that use CDLC vehicles, weapons, etc. but still keep it completely optional to download any content that may apply restrictions to the player. As a positive side effect it would also provide players who bought the CDLC with the flexibility to only download the map or the other assets (which some may find usefull but it definitely doesn't do any harm). I would be very happy if this or any other sollution would be thought about. Have a nice day everyone, Venator
  2. the_one_and_only_Venator

    Global Mobilization - To higher price to pay

    The point of this DLC was basically donating to the red cross. So that is kind of an unfair comparison. Tanks and Jets DLC also brought massive free platform updates that the CDLCs obviously can't. So did APEX.
  3. the_one_and_only_Venator

    ArmA 3: Dunes

    I'm not very interested in missions. Is there any chance of a standalone release of the map? It looks great! Edit: Actually played the first mission now and I think I should reconsider my attitude towards workshop SP missions. They can be very much worth it.
  4. the_one_and_only_Venator

    Global Mobilization - To higher price to pay

    Mondkalb said this: @the_one_and_only_Venator We're balanced around Vanilla Arma 3 in functionality. The artwork I would say is ahead compared to Arma 3 content. Please do note that there are almost 6 years between GM and the original release, and we didn't want to go for Arma 3's art style when we could instead provide a full conversion for Arma 3 with our own style and requirements.
  5. the_one_and_only_Venator

    Global Mobilization - To higher price to pay

    This is true although I have a few issues with the map. It is divided by the border but it has literally no border crossing on the whole map. That is a huge missed opportunity in my opinion. It would have been an interesting location and one that could be fought over. There is actually no way for an infantryman to get from one side to theother other than run to the border of the map and then around the fences... because of another really annoying issue: the Fence gates are not openable. This is not only a problem with the fences on the border but also with those surrounding the military installations on the eastern side. There is also no way to get past the fences other than blowing a hole in the fence or running it over with a vehicle. That would be quite an unorthodox way to start a mission from one of these installations... Also there are no airfields on the map which is also a missed opportunity and takes away some usability of the map. Another thing is that there is a highway on the map. That is great. But it is unfortunately useless because of there being only one highway access... So you can not use the highway other than driving to the edge of the map, turning around and leave the highway where you accessed it... There is really no point of the highway being there then. There should be at least a second highway access so you can actually use it to get from one point to another quickly. I really love that there are rivers and i also like the destructable bridges and how AI is kind of capable (as usual) using them. Only the texture of the river seems a bit weird. On river deltas there are also weird texture glitches. All in all the terrain seems a bit unfinished and rushed. There are for example some trees right in the middle of a road... It looks like there were used tree-brushes that are just not looking good or naturally. I really hope the otherwise good terrain will get some love in the future. After all we paid for it and I was told that the quality of the content will exeed that of vanilla content. Lastly there seems to be an issue with AI using the M113 with the LATGM. AI seems not to be able tu use the mounted machinegun at all. Maybe this can be resolved making the MG3 and the Milan diffrent firemodes of the same turret?
  6. the_one_and_only_Venator

    General Discussion (dev branch)

    I would love a total rework of a good desert map like Takistan as they did with Malden.
  7. the_one_and_only_Venator

    Finding Blast radius for aircraft ordinance?

    Hi, to find out values regarding ammunitions simply go to 3den editor. Tools >> {} config viewer >> CfgAmmo Search for your desired class e.g. M_Scalpel_AT then find the values, in this case: hit = 150; indirectHit = 50; indirectHitRange = 4; and for AT capabilities (only HEAT weapons have these): submunitionAmmo = "ammo_Penetrator_Scalpel"; submunitionInitSpeed = 1000; then search for the submunition class: ammo_Penetrator_Scalpel caliber = 56.6667; //defines penetration hit = 900; //defines damage ------------------------------------------------------------------------------------------------------------------------------------- for the sensor cones go back to ammo class: M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components IRSensorComponent angleRangeHorizontal = 45; angleRangeVertical = 35; maxTrackableSpeed = 55; >> GroundTarget maxRange = 6000; LaserSensorComponent angleRangeHorizontal = 90; angleRangeVertical = 70; maxTrackableSpeed = 55; >> GroundTarget maxRange = 6000; Hope that is helpful 🙂
  8. the_one_and_only_Venator

    Altis vs. Malden FPS - MAY 2019 - Version 1.92

    There is a removeTerrainObjects module in 3den editor. There you can choose the area and the object type to be removed. There is also an editTerrainObject module you can use to modify or delete individual objects. (E.g. destroy houses, lock doors,...)
  9. the_one_and_only_Venator

    Using planes in mission editor

    I think there is an Apache mod out there somewhere where you can do that. This one I think: https://steamcommunity.com/sharedfiles/filedetails/?id=1351428303
  10. the_one_and_only_Venator

    Arma 3 Creator DLC: Global Mobilization - Cold War Germany

    Zooming in to the maximum zoom level should do the trick.
  11. the_one_and_only_Venator

    Arma 3 - Creator DLC Discussion

    They are providing continuous free updates and new features more than five years after release. In case you haven't noticed.
  12. the_one_and_only_Venator

    Arma 3 Creator DLC: Global Mobilization - Cold War Germany

    I'm not sure wether the NVA ever used T-62s. I am however pretty sure that the Leo 1A5 came in the 90s.
  13. the_one_and_only_Venator

    Arma 3 Creator DLC: Global Mobilization - Cold War Germany

    This seems to be really awesome! I really see forward to play with the new stuff. It looks great! I am however a bit warried about it fitting to the existing ArmA stuff. There are a lot of mods that I would consider having better quality weapon models or more realistic sounds than vanilla ArmA. But they don't really fit in. So combining the two doesnt really work well unless using for example soundmods. I therefore really hope this is the style of vanilla ArmA to ensure smooth cross-compatibility without using Mods. Does this use ArmA features like Jets-DLC radars, Magazine proxies, HEAT warheads and vehicle interiors?
  14. the_one_and_only_Venator

    Custom Helipad Textures

    Is it possible to create custom textures that you can place on the ground in 3den editor like the helipads or dirt patches? Probably a retexture of the dirt patches so helicopters don't try to land there? They don't appear to have hiddenSelectionTextures and setTexture didn't work.
  15. the_one_and_only_Venator

    Adding New Things

    It is on DevBranch. No idea when it will hit stable branch. Your post would be better readable if you hadn't wrote everything in the quote by the way.
  16. the_one_and_only_Venator

    General Discussion (dev branch)

    The Zubr .45 ACP can not use its magazines right now. The reason is in the config of the weapon; hgun_Pistol_heavy_02_F it is like this: magazines[] = {"Cylinder_45ACP"}; magazineWell[] = {""}; while it should be like this: magazines[] = {"6Rnd_45ACP_Cylinder"}; //maybe you dont even need this, I have no idea if magazineWell makes this obsolete... magazineWell[] = {"Cylinder_45ACP"}; cfgWeapons needs a fix here.
  17. the_one_and_only_Venator

    General Discussion (dev branch)

    Just a few examples of what i made with a few lines of code and custom textures 🙂 The new MagazineProxies are awesome! Thank you devs!
  18. the_one_and_only_Venator

    General Discussion (dev branch)

    It is literally one line of code. A bit more if you want new sounds and stuff. 😉 As it is now, not at all. If these will get the proxies they might get their own mags like the AK-12.
  19. the_one_and_only_Venator

    Adding New Things

    Since APEX there is at least an AR15 kind of rifle with multiple variants in the game (yes, it is an HK416). With the latest DevBranch update (today) you are also able to put 30 round magazines into the longer barreled variant which is really awesome. There are actually multiple helicopters with FFV positions in the game. For example the Hummingbird and armed Hellcat.
  20. the_one_and_only_Venator

    Steam Achievements

    https://truesteamachievements.com/a1071108/from-within-achievement Google is your friend
  21. the_one_and_only_Venator

    Do you like my Xi´ans and Tarus ?

    Green skins were just added for NATO ground vehicles. (mraps, trucks, ugv, static radars/ sams)
  22. the_one_and_only_Venator

    Differ smoke colours in the see-through-effect against AI?

    Just try it out. Go to Zeus, place any smoke grenade you want and an AI unit on either side. Make them enemies to one another and see what happens. I did that a few times when the whole AI spotting mechanics were updated and it seemed to be the same for all colours of the smoke.
  23. the_one_and_only_Venator

    General Discussion (dev branch)

    Any idea when proxy magazines for vanilla weapons are gonna happen? We have the models in game but not the functionality for the weapons.
  24. For AI controlled units putting them into "stealth" or "combat" mode should work. For static objects however I have no idea.
  25. the_one_and_only_Venator

    Hvymtal's AT Reference Guide

    Anyone still remembers the good old times where you could reliably hit a target with the RPG-7 from 1400 meters?
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