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the_one_and_only_Venator

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Everything posted by the_one_and_only_Venator

  1. the_one_and_only_Venator

    General Discussion (Global Mobilization RC Branch)

    The GraPi launchers zeroing is apparently wrong for 50 and 100m. Rounds land short. Also for the other distances you can't see the sights correctly.
  2. the_one_and_only_Venator

    Arma 3 - Creator DLC Discussion

    Will CSLAs weapons be compatible with vanilla weapons (e.g. use vanilla mags where possible and especially vanilla ammo) or are they having their own alternate damage system like GMs?
  3. the_one_and_only_Venator

    Art of War DLC

    Yeah, some texture templates would be very nice. 👍
  4. the_one_and_only_Venator

    Community Texture Templates.

    Thanks a lot man, where did you get that from? Do you have a non-camo version, too?
  5. the_one_and_only_Venator

    Community Texture Templates.

    Does anyone have a template for the tracksuit/ Russian uniform from Contact yet? Game files are still encrypted and the template is not part of the released samples. Unless the textures are part of something already released earlier.
  6. the_one_and_only_Venator

    CSLA, its prognosed low sales and future of Creator DLC's

    I hope they are more in line with the quality of vanilla content this time. Also I hope they use vanilla ammo and mags this time (or at least compatible stats) to make it cross compatible. Unlike GM where weapons deal more damage so you have to play it on its own...
  7. the_one_and_only_Venator

    General Discussion (dev branch)

    From an earlier changelog (the one before today's): "Tweaked: 3DEN custom compositions now get placed into their own layer (like pre-configured compositions)" Could this be rolled back? I find it a bit annoying when using many small compositions that they are all in their own layer. I find it to be easier to create a new layer for a larger composition right after placing it and still have it all selected, if needed. Or maybe add a checkbox when creating those compositions?
  8. the_one_and_only_Venator

    Arma 3 Creator DLC: Global Mobilization - Cold War Germany

    Dear Devs, this DLC was published on 29th of April in 2019. That is now more than a year ago. When is it planned to decrypt the .ebo to .pbo?
  9. the_one_and_only_Venator

    Arma 3 Creator DLC: Global Mobilization - Cold War Germany

    All I can tell is that the GM 556 is more powerful than vanilla 556. So I can only assume the same issue goes at least for all small arms.
  10. the_one_and_only_Venator

    Arma 3 Launcher Problem

    I just got a new PC and now Arma doesnt start. The Launcher starts put it seems to not find the path to the Arma 3 .exe. When starting the .exe directly from the Arma 3 folder it works and the game starts (but without any mods). Is there a way to manually assign a path to the launcher? Any other sollution? I tried reinstalling the game. I have Steam and Arma on my SSD C : drive but another folder for steam games on E: drive.
  11. the_one_and_only_Venator

    Arma 3 Launcher Problem

    Okay, this was actually caused by battleeye. After deactivating it it works. Probably my antivirus doesn't like it.
  12. the_one_and_only_Venator

    [Poll] Is the Rhino MSG really useful?

    Its name already says: MGS. Not MBT. It fulfills an entirely different role. It is a mobile, airliftable gun platform for heavy fire support using missiles, a decent gun and machineguns. It is not designed to take hits. But to deliver them from a relatively safe position.
  13. the_one_and_only_Venator

    How can I make AAF to fight LDF?

    U can also just delete the unit in 3den. The group will stay on given side. You then can save it as custom composition, too. So u can access it without doing the regrouping again.
  14. the_one_and_only_Venator

    AttachTo static AI weapon glitch/bug

    The good thing about the metal barrel is that it is not affected by gravity but still is 'simulated enough' to not cause problems with AI attaching turrets to it. Try to put the barrel inside whatever object you want to attach sth to (e.g. carrier, bunker) and then hide it by using the eden special state. Then place the turret where u want it and use the mentioned attachToRelative function together with nearest object and classname of the barrel to make it copypasteable. That works fine for me. I can place turrets where I like. Just make sure the eye point is not within an object or it will probably not fire or detect anything.
  15. the_one_and_only_Venator

    AttachTo static AI weapon glitch/bug

    You can attach it to a metal barrel and then hide that. that has something to do with the type of what u attach it to.
  16. the_one_and_only_Venator

    Some Weapons Iron Sights are off target

    The SPAR series got already fixed in the latest Dev Branch. Thanks for that, that's great!
  17. the_one_and_only_Venator

    Some Weapons Iron Sights are off target

    Dear Developers, I have to report an issue that I recently found with a few iron sights of the weapons in the game. A few weeks ago I reported an issue with the Zafir's iron sights that the shots were going high all the time. I guess that the iron sight is not properly centered and therefore too low. The Zafir is actually not the only weapon having these issues, that cause the weapon to reliably miss their intended target on all ranges when zeroed correctly. This issue is not a problem at all if any sight item is used on the weapon. It is just the iron sight model that seems to be off. I found a way to highlight the issue using the laser attachment. The laser pretty much always points directle to the middle of the screen and the shot will pretty much perfectly hit the laser spot when zeroed correctly. So the sight should be exactly on the spot. Here is a list of weapons where the sight is severely off: MX - sight too low MXM - sight too low (but less than MX) Rahim - sight too low Sting 9mm - sight too low Zafir - sight too low Protector 9mm - sight too high SPAR16 - sight too high (and covers too much of the picture anyway for a tactical sight imho) SPAR17 - sight too high (and covers too much of the picture anyway for a tactical sight imho) This is an annoying issue since you practically can not rely on your weapons sights. Since this is kinda important in a combat situation this should be fixed. Please Developers, take the weapons to the table and fine tune the sights so they are on target. Thanks in advance David / Venator P.S.: Example pictuers of what it looks like I did test a lot of vanilla weapons. I may have overlooked some though. Some also dont have the ability to equip the laser for good pictures Most weapons seem to hit fine.
  18. the_one_and_only_Venator

    Some Weapons Iron Sights are off target

    I also created a ticket on feedback tracker: https://feedback.bistudio.com/T150898
  19. Dear Developers, the introduction of proxy magazines was a great addition to the game. It finally allows to load weapons with visually diffrent magazines. This introduced great possibilities for addon makers as well. You can now combine diffrent weapon and magazine models so e.g. an AKM with a 5.45x39 mag from the AKS makes an okay AK-74 without having to add new model files to the game. It also makes the AK-12 chambered in 5.45x39mm possible. But this is also where it might be possible to improve on it. The magazines use a point of reference where they are attached to the weapon. This point currently is the end of the magazine well on the weapon. Because of the weapons being quite dirrfent in regards to their mag wells this results in very diffrent locations of the reference point on the magazine, especially regarding the height. Because of that it is quite impossible to do some rechambers of weapons using vanilla magazines. If e.g. I would want to rechamber an AK for 5.56x45 the magazine would stick out of the top of the weapon because of the ak's mag well being well shorter. The sollution to this problem is imho quite doable: Moving the refenrence point away from the mag well and to the forward top end of the magazines where the round gets fed into the weapon. Like it already currently is on the AK mags. That way every magazine would sit on a realistic height due to the round being fed on the same position for all variants and all calibers. This of course would require reworking some of the models to a minimal degree, namely moving that reference point. This would make this great feature even better and more usable for addon makers. Thanks in advance David / Venator P.S.: It would also be nice to have proxy mags on the Rahim. Since it is the only weapon using its mag there should be no clipping issues. I'm also dreaming of proxy mags for SPAR-17 and MK-I but that might be hard to do and harm cross compatibility of the mags...
  20. the_one_and_only_Venator

    Proxy Magazines (improvement suggestion)

    I thought this would be just like with SPAR-17 and Mk-I I do understand though that this is low priority. I just feel the game is entering a state where nothing severe is gonna be changed but some small tweaks and fixes are still gonna improve the experience.
  21. the_one_and_only_Venator

    Proxy Magazines (improvement suggestion)

    Thanks for answering. I guess it would be a lot of work indeed to make it all compatible again. Can we maybe have proxy magazines for a few other weapons though? Weapons like Katiba, Rahim, CMR-76, Cyrus and MAR-10 should be doable without significant issues. Is there maybe also any way to make Mk-I or SPAR-17 work? I would love that.
  22. the_one_and_only_Venator

    SPAR-16 Optics position

    Hello good people, after a lot of great additions to the game one thing always kind of bothered me: The position of the optics on the SPAR-16 family of rifles introduced wit APEX DLC seems to be very far forward. While I understand why it could make sense to put some collimators further forward it doesn't really make sense with optical sights. It also just looks off somehow. Would it be possible to put the optics further back (like the SPAR-17 already has)? That would really please me and (imho) just make it a lot better looking. Thanks in advance, David / Venator
  23. the_one_and_only_Venator

    General Discussion (dev branch)

    Issue Report: The iron sights of the Zafir 7.62 mm are off. Specifically the front sight is too low. By about one width of it. This results in shots going too high no matter of the distance when zeroed correctly. On 300m you miss like 0.5-1m but on greater distance this is going to be even more noticable. From 500m up you actually start hitting with the sight zeroed to 300m...
  24. the_one_and_only_Venator

    SPAR-16 Optics position

    Some Screenshots:
  25. the_one_and_only_Venator

    Jets DLC - MIM-145 lock on via Black Wasp

    MIM145 is not able to lock onto ground targets. With the VLS it should work.
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