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Found 3 results

  1. AveryTheKitty

    Arma 3 Aegis

    Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Art by Mr.Mustache Steam Workshop Discord Patreon Made possible thanks to the support of my wonderful patrons. ❤️ Heliotrope, Bran Flakes, Renegade_Jonesy, Slav_Man_Shae, GeneralKong David - Mustache, CommanderCharms, Andrew Dietz, Scott Reijnders Ezzy, Florian Noé, Spess Mehreen, Pheasant-One, Krijn Lakeman, YonV Ravenholme, Buttista, Takaostar, Schuyler P Jarrett, Krytera, coolscout09 Corvid, Itsme M, Elliot Taylor
  2. So I noticed, years after Arma 3 has been out, there are still very few mods for an F-35B, and none are standalone. I think my F-35B port is not bad at the moment, much better than when I first uploaded it and shared in the addons discussion forum, so I figured I'd make a thread in the "complete" forum, although I still plan on tweaking it. https://steamcommunity.com/workshop/filedetails/?id=1583193287 So I started with a port of the Arma 2 F-35 (ie an X-35 model), and updated it. Its got working radar/sensors, stealth properties, dynamic loadouts, partially configured hitpoints, and a pilot camera. I've made the model more F-35 like, and less X-35 like (such as the lift fan cover, a bump on the nose for the EOTS, a sawtooth edge on the tailpipe, a changed canopy, etc). Early version showing the sawtooth edge: I've also given it much more capabilities than Arma 2's loadout. Maximum A2A loadout is now 6 missiles As the AGM-88C (C!!! wtf, the E model was already around in 2018) is too big, I made a smaller and weaker ARM, the ALARM (Advanced Light Anti Radiation Missile). 2 hits are needed to disable/destroy a Tigris (in testing, the crew is able to bail before the tigris goes up in flames after the 2nd hit, and survive). Each of the two outer pylons supports: 1x Bim-9x/1xASRAAM/1xAMRAAM D/1xALARM/1x12 DAR Pod/1x12DAGR pod Each of the two inner pylons supports: 1-2x AMRAAM D/1x ALARM/4x SDB/4x Scapel/1x GBU-12/1x CBU-85 It has an internal 20mm gatling gun with 300 rounds I had thought about giving it a 25mm internal gun (files for such are in game, but not well balanced)- however for a space and weight limited V/STOL model, a smaller 20mm cannon makes more sense. Also since it can fire rockets for use in CAS, a heavier hitting cannon isn't needed so much for taking out armored targets. Therefore it gets the same 20mm cannon as the blackfoot - which should be a 3 barrel version of the good old M61 Vulcan, "the world's lightest 20 mm Gatling cannon". Top speed is the same as the Black Wasp for now (I think I'll scale it back a little*). Radar stealth and range is the same as the black wasp. Its IR stealth is a 20% reduction in detection range (a 0.8 multiplier). Its IR sensor is the same as that found on the A-164 wipeout, except not limited to view distance settings (I don't know why they do that for vanilla assets *). * The F-35 and the F-18 have similar top speeds, but both are significantly slower than the F-22. If the F-181 is supposed to be a F-18/F-22 hybrid, then it should be faster than the F-35 I also found the pilot view in the F-35 from Arma 2 to be too obstructive, so I changed it to improve the field of view. (its an old pic, but the geometry is more or less the same, the default gun has changed, the CM magazine size, and the sensors as well) Fictional lore for the F-35F in armaverse: These pics are a little out of date (textures have been darkened, but they show the basics: I welcome feedback.
  3. Very WIP version here: https://steamcommunity.com/workshop/filedetails/?id=1583193287 Still needs: 1) improved textures 2) properly configured hitpoints so that the engine, sensors, controls, etc can be damaged while the plane hasn't been completely destroyed ------------------------------------------------------------------------------------------------------- So I noticed, years after Arma 3 has been out, there are still very few mods for an F-35B, and none are standalone. Alternatives: So I decided to try to make my own port, and in the process to modify the model to be a bit more F-35-like and a bit less X-35-like, and also to make some changes to stats that are simply judgement calls So at the moment, I've got a standalone VTOL F-35 with a working targeting camera, sensors suite+stealth properties, dynamic loadout system, and animations working. Hitpoints to allow subsystems to be damaged are partially implemented. I will try to make the textures look better soon (it is way too bright under mid day direct sunlight). Misc. Pics: I'm trying to give it a more versatile weapon's loadout, so that it won't just be limited to a pair of bombs (or SDB racks) and a pair of AMRAAMs. To this end, I've made a 4x Scalpel rack for internal carriage, a 2x AMRAAM rack for internal carriage, and a new type of anti-radiation missile for internal carriage. It also has 2 weapon pylons on the doors that rotate outward when fired (similar to the Blackfoot's pylons), so that it can plausibly employ direct DAR and DAGR rockets. The new missile I'm dubbing the AGM-99 ALARM (Advanced Light Anti-Radiation Missile. It's significantly weaker than the HARM (in terms of damage from a direct hit, as well as indirect blast damage and radius), it takes 3 hits to destroy a Zsu-39 Tigris, but it will take out the static SAM radars and the Nyx Radar variant in 1 hit. I had thought about giving it a 25mm internal gun (files for such are in game, but not well balanced- however for a space and weight limited V/STOL model, a smaller 20mm cannon makes more sense. Also since it can fire 70mm rockets for use in CAS, a heavier hitting cannon isn't needed so much for taking out armored targets. Its getting the same 20mm cannon as the blackfoot (which should be a 3 barrel version of the good old M61 Vulcan, "the world's lightest 20 mm Gatling cannon") with 300 rounds. I've also added a new missile type, a smaller version of the HARM, the AGM-99 ALARM (Advanced Light Anti-Radiation Missile. I'm going to try and tweak its blast so that 1 is not sufficient to take out a Tigris/Cheetah, but it will kill static radars and Nxy recons (Currently its direct and indirect hit damage is 1/3 of the HARM's, and its indirect hit range is just above 1/3... haven't tested if this will knock out a Cheetah/Tigris, or if a 2nd missile is needed yet). Each of the two outer pylons supports: 1x Bim-9x/1xASRAAM/1xAMRAAM D/1xALARM/1x12 DAR Pod/1x12DAGR pod Each of the two inner pylons supports: 1-2x AMRAAM D/1-2x ALARM*/4x SDB/4x Scapel/1x GBU-12/1x CBU-85 *I'm considering removing the 2x ALARM racks, and the 1x ALARM option from the outer pylons, so that it can only carry 2x ALARM, as opposed to up to 6 currently. I'm considering making a 3-4x ASRAAM rack for the inner bays, to be something like a MSDM/CUDA type missile: Example loadouts could be: A2A: 2x BIM-9, 4x AMRAAM CAS: 24x DAR, 4x scalpel, 4x SDB Mixed: 2x BIM-9, 4x scalpel, 4x SDB Mixed: 24x DAGR, 4x AMRAAM SEAD: 24x DAGRs and 4x ALARM Top speed is the same as the Black Wasp for now (I think I'll scale it back a little). Radar stealth and range is the same as the black wasp. Its IR stealth is a 20% reduction in detection range (a 0.8 multiplier). Its IR sensor is the same as that found on the A-164 wipeout, except not limited to view distance settings (I don't know why they do that for vanilla assets ). Fictional lore for the F-35F in armaverse:
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