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Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Arma 3 Aegis is an unofficial expansion centered around the vanilla game's 2035 setting. Along with new factions, weapons, vehicles, and gear, Aegis provides a platform update that overhauls several weapons and vehicles to make them more authentic to their real-life counterparts, while remaining loyal to their Armaverse depiction. Aegis is actively updated, with new content being added frequently. Arma 3 Aegis is currently in its beta stage, some content may be work in progress, removed, or yet to be implemented. Art by Mr.Mustache Art by Pheasant-One Credits Content Steam Workshop Discord Patreon
It is about 2 years since the release of Callsign Minotaur. I'm still hard at work on my follow-up project, but after such a long time, I really needed time off of it. I had a bit of vacation as well, so I used this to do something radically different: Create something, anything in one week. And thus, this is what I did. Years before the "East Wind" crisis, a small group of CTRG operators make their way through the dunes of North Africa to collect tangible information on CSAT's secret weapons project. Overview Dunes is a (very) short, story driven campaign scenario that comes with a desert themed map. This project has been made within the scope of 7 days. (Well, almost. Issues with the voice over production sadly resulted in a delayed release.) Dunes is also my very first terrain in this engine. I've started experimenting with map creation about one or so weeks prior, to learn more about its creation process. After a couple initial hiccups, it started to shape up quite nice, though, which then sparked the plan to not just throw it on the workshop and be done with it, but to turn it into something better... and bigger. Keep in mind that at the end of the day, this is still nothing but a small project which I have used to test heightmaps, textures, clutter, and everything else related to map making. Download > Steam Workshop Mods Dunes doesn’t require any mods to run. Any gameplay changing mods should be disabled while playing the campaign, as these can cause negative side effects. Supported languages
Greetings all, and a very Happy New Year! To kickstart 2017, I hope to soon release something that has been in the pipeline for some time; a CTRG Modification for Arma 3. The content includes several (dazzle pattern) re-textures of existing content, a couple of original models, new music, and a fully localized showcase scenario, featuring professional voice actors. Feel free to share your feedback, ideas, and requests; I'm always keen to hear from you. If you're looking for similar material, I highly recommend Flax_'s CTRG Faction Expansion, Ceolnariazz's Stealth Uniforms, and KDK11's CTRG Vehicles and Aircraft pack; all are very impressive and go to great lengths to augment this exciting faction.