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About ranger_24

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    Lance Corporal
  1. Are the sandbags for decoration only or do they also stop incoming projectiles?
  2. 3den Enhanced

    True that. Although I won't decline a remake album of the entire OFP soundtrack, even though the originals are awesome as they are even for 2018.
  3. 3den Enhanced

    Awesome new tools to work with, really easy up building missions. BTW, you sure do love listening to OFP's soundtrack while working as in every other video you make Good ol' times...
  4. Mogadishu Map v2

    Any further updates planned for this map? I have a huge concept for a Black Hawk Down mission to build and conduct with my clan, but there are many things that need to be fixed/changed, such as the airport which has too many junk and grass... Also, correct me if I'm wrong, but is the map itself is a copy of the real-life Mogadishu terrain or a different version you made?
  5. Gotcha, thanks. I did a little research to find detailed footage of both the CH-53 and HH-53 during the Vietnam War, and found very little to work with, but I believe they will be enough (apologies if you already know and use this content). Also, here's a very short list of some small details that should be fixed: 1. Both the "AIR INTAKE" and "BEWARE OF BLAST" are need to be textured in red. 2. The "RESCUE" arrows under the cockpit pilots windows are need to be textured in yellow. 3. It seems that that this particular model is somewhat mirrored, as there some vented panels misplaced.
  6. This is probably the most beautiful content I have ever seen lately in ArmA 3. I literately had to change my pants twice... DAMN! I gotta say that It's been a long time since ArmA 2 that I saw an actual working model of the older CH-53, and it is a beauty I used to serve in the Israeli Air Force for 5 years before I was discharged about two months ago, and my occupation was a CH-53 Yas'ur mechanic, an occupation I mastered in during 4 years of school. So, yeah, this is for me a an awesome addition to ArmA 3. On a side note, from my understanding that this model is old (correct me if I'm wrong), therefore it lacks many small details and and some inaccuracies but overall can't wait to fly the shit of out of it. Thank you very much for your dedication and hard work, you can't stop to amaze us, huh?
  7. The pics with the .50s are definitely either D or H models since they have double-windowed doors and longer cabins.
  8. Faces of War [WW2]

    I agree with this common issue regarding many other mods as well. One who would like to customize his own gear rather than using the default load-outs, cannot achieve his goal when the gear limit is almost minimal to non, therefore making it frustrating conducting a mission relying on minimal gear and more frequent resupplies, which is also not really practical (depending on the mission maker). In my unit we created a template for WW2 missions and part of this template includes a gear preset made from the ground up to all classes, from the basic riflemen to machine gunners, medics, as well as pilots and tank crewmen. The problem is that it was very hard to reach satisfying combat sets. All uniforms, vests and backpacks must be readjusted a bit on their configs to allow more gear to be inserted, of course not in a manner of going one-man-army style. Also, all of the US NCO vests are really annoying with the SCR-536 "glued" on them. Any chance of moving the radios to sides of the body? Weapons are clipping through them and it's very ugly when looking at it.
  9. GSTAVO's Weapons

    Tested out the weapon, 11/10. As bars91 said, the M16A2 goes well with RHS's M249E1, as well as DeltaHawk's US Military mod for '80s, '90s era. As for suggestions I have one: Replace the M203 sound with RHS's one. It's more realistic. Other than that, good work :)
  10. Faces of War [WW2]

    I have a couple of questions: 1) Do you guys plan to create US Army/USMC headgear and uniform variations with various ranks? 2) How come Axis factions are labeled as BLUFOR and Allies as INDEP?
  11. Faces of War [WW2]

    Thanks for the update, gonna have fun with the Airborne troops!
  12. [IceBreakr/IBIS] Lingor for A3

    Hi icebreakr. While checking out a mission I built on Lingor, I found two issues: 1. Some objects flip over if you shoot at them, even once. 2. You can clip through some shacks around the Island.
  13. I have a plan to create a large campaign within my unit regarding the Vietnam War, with the Battle of Ia Drang to be the first operation in the campaign. I have a question specifically for the Ia Drang map: are there any plans to improve the map in the near future? And more importantly, adding to it Camp Radcliff?
  14. Project OPFOR

    I'm not sure if it is intentional, but: I'm using units from the mod in one of my missions, and if I change their uniforms and Preview the mission, the units are still wearing their original uniforms. Not that it's a big issue for me as I can simply use other units. But still?