Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

54 Excellent

About ranger_24

  • Rank

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
  • Interests
    Military topics, automotive, computers, gaming, aviation

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Squad name: DPSO DA 995 - "Specter" Timezone/location: UTC+0/Zulu Gamemode preference: Cooperative MilSIm Contact email: seanhe93@gmail.com Website address: https://armadocs.purplesmoke.info/home Short description: Detachment 995 or DA 995, a.k.a. "Specter", is a European-based MilSim unit that operates under the Dropping Purple Smoke (DPSO) community banner, alongside North American-based DA 992 - "Phantom". Our gameplay style is based around ARMA 3's 2035 lore, and we aim for missions that will reflect what future special operations units in the near future would resemble. Language: English
  2. Thank you, it worked 😁
  3. In my clan we started testing out ACRE2 - lovely mod, works really well. One minor issue though is that we cannot hear a "beep" sound when transmitting through the radios. I saw videos of other clans that play with ACRE2 and they do have that sound. What is needed to be done for that to happen?
  4. ranger_24

    Faces of War [WW2]

    EDIT: Not relevant, commented by mistake...
  5. Hello, In my clan we're trying to establish a dedicated server like we did in the past and it doesn't seem to work. We tried establishing the server using two different machines, several different ports, and some other settings - the system is showing that the server is running but not showing up on the multiplayer servers browser. What could be the problem?
  6. Official website: https://www.tfwolfpack.com/index.php Email: admin@tfwolfpack.com Discord: https://discordapp.com/invite/fkFXjXX Images: https://imgur.com/user/taskforcewolfpack "The strength of the pack is the wolf, and the strength of the wolf is the pack" About Us Task Force Wolfpack (TFWP) is an Israeli based semi-MilSim unit originally founded on September 2017. As a small group of veteran players, we have a combined experience of about 10 years together in the tactical and combat simulations gaming, having also real life military knowledge given most of our players are ex-military or current military servicemen in various branches and roles (all are part of the Israel Defense Forces or IDF). As of March 2020, following one year of hiatus due to many personal and individual matters, we return to active duty by opening our doors and our minds internationally - we want to share our experience, vision and reality with everyone that is willing to take part. Technical Information Primary language: English Main event schedule: Saturdays, 15:00 to 18:00 (Zulu/UTC+0) Recruitment status: Open Addons: provided through our Discord server How We Operate TFWP represents a fictional multi-national special operations force under the command of NATO, operating worldwide in land, sea and air, as well focusing on depth infantry warfare using state-of-the-art equipment and vehicles. The types of mission we conduct including but not limited to: Direct-action Special reconnaissance Counter-terrorism Hostage rescue While fictional, our doctrine is mainly modeled after the United States Special Operations Command (USSOCOM) as a common inspiration, but do not disqualify any other inspiration from different military forces. To ensure we provide the best possible experience, our small staff works very hard to create military doctrine that is built from the ground-up to establish a user-friendly gameplay environment for the unit members, to simply not only act a fictional military unit, but also provide the best of fun, humor and friendship. We share a common interest: to be players and friends first and foremost, without involving military-style behavior such as referring to senior officers as "sir" or "ma'am", not conducting early morning physical training, not saluting to each other (unless it's for certain acts), and not doing anything else that the Sergeant Major could bust your butt. Part of our player development is that we use different systems to distinguish our members by their achievements and their involvement in the unit, by using ranks structure, awards system and chain of command. Official Events The primary events in TFWP are weekly combat missions (nameless operations) that are conducted on Saturdays, between 15:00 and 18:00 using Zulu time (UTC+0). Saturday events are considered one of the sole schedules that each unit member must attend on regular basis. Between Saturdays, we dynamically conduct training sessions that either involve smaller group of individual players (i.e. basic training) or the entire unit population based on specific subjects. Besides the mandatory attendance, for the fun of it we sometimes like to conduct open-public games that non-members can attend, and these games can be changed by using various mods and other missions for diversity. Once in every three to six months, we conduct official large scale campaigns with dedicated stories that involve up to 6 missions. Our campaigns usually include combined operations (land, sea and air simultaneously) using more diversity of addons, while being played alone or with the cooperation of another unit/group/clan. Unit Structure All operations, events, doctrine, and administration are managed though four administrative components: Headquarters Branch - main component, supervising the entire unit. Training Branch - specialized in providing the best quality and investment of learning and qualifying on various subjects, from the basic gameplay mechanics to infantry combat and leadership. Operations Branch - focusing on all operational aspects including the creation of operations and campaigns, as well as the strategic and tactical structures. Development & Maintenance Branch - making sure that each foundation on the technical side of the unit is working accordingly, all day - every day. Recruitment Program To ensure all new players in the unit receive the best attention and knowledge, each new player start from the simple step of meeting the following requirements: Must speak fluent or decent English. Must be 16 years of age or older (under 16 may send applications as well, only mature players will be accepted). Must have a functioning microphone. Must have a decent internet connection. Must have both Discord and TeamSpeak 3 installed. Own authentic copies of ArmA 3 and APEX expansion (the subject of removing the APEX expansion as a requirement is still to be determined). Not allowed to be part of another ArmA 3 unit. If these requirements are met, they are followed by our recruitment program which consist three phases: Phase Alpha - filling our application form (link: https://www.tfwolfpack.com/enlist.php). Phase Bravo - attending an official recruitment interview with two staff members. Phase Charlie - pass and qualify the Basic Combat Training (BCT). Have any questions? feel free to contact us through the provided links, or right away fill and send your application form. See you on the battlefield! Links YouTube: https://www.youtube.com/channel/UCPFnZ8Ga0qkW1WezJBizmmg ArmA 3 Units: https://units.arma3.com/unit/tfwp Steam: https://steamcommunity.com/groups/tf-wolfpack TeamSpeak 3: work in progress
  7. Squad name: Task Force Wolfpack (TFWP) Timezone/location: UTC+0/Zulu Gamemode preference: Cooperative semi-MilSIm Contact email: admin@tfwolfpack.com Website address: https://www.tfwolfpack.com/ Short description: TFWP is a multinational semi-MilSim unit operating as a fictional special operations force using state-of-the-art equipment and modeled after the United States Special Operations Command (USSOCOM), while utilizing self-developed military doctrine, including combat tactics, command structure, ranks system, and in-depth training systems. Language: English
  8. ranger_24

    Display Custom Flag Insignia

    We do have someone that knows coding so he will try now to make that happen. If that won't work, of course we'll ask for help once again. Thank you very much.
  9. ranger_24

    Display Custom Flag Insignia

    Yes, that's the idea. Sounds awesome! Also, we already have an official addon through Steam workshop we can integrate the script to so that won't be a problem 🙂
  10. ranger_24

    Display Custom Flag Insignia

    The first one. But, by that do you mean that each player will have his own playable unit? Because if that is the case, then that is not what I meant because we don't want to add new playable unit to the mission every time when a new player joins.
  11. ranger_24

    Display Custom Flag Insignia

    Yes, that I know. The insignias (not the squad.xml) can be be picked from the Arsenal, for example, but then it means that at the start of every new mission (unless determined through the mission editor), each player must enter the arsenal and choose his country flag again and again, which is not practical. If you do find a solution, I will appreciate that.
  12. Hello, to improve the visual diversity of the clan I'm part of its administration, we want to allow our members (which are all of the world) to display their country's flag on the left shoulder as a unit insignia while in-game. The idea is - if I'm not mistaken - is to create a script that automatically assign the individual player his own country flag when he joins our server/mission, instead of creating a soldier in the mission editor specifically for that player that bears the flag insignia that we determine manually. My question is if it's possible to create such thing, which I will be very glad if someone can share this information, unless there is another way far more easier. Thank you.
  13. Awesome work, guys. While the F-100s are really great, if you notice there are some labels on the textures that are misplaced compared to real life. For example: 1. The "U.S. AIRFORCE". It supposed to be lower on the front fuselage while lined with the front end of the wing, as well as written instead "U.S.AIR FORCE". 2. The two red lines in the back fuselage are supposed to be a little more back and lined with the tail. 3. The roundel should be a little bit more bigger and placed above the rear end of the wing. 4. The "RESCUE" arrow on the silver F-100s, for some reason isn't displayed on the real ones.
  14. From my understanding, UNSUNG was intended to be used as a standalone mode without other mods, due to its nature of running in its own system. I personally play UNSUNG with other mods, yes, but ones that seems not to conflict with it. If VTN conflicts with UNSUNG, which both are really heavy mods, I guess it's up to both developers to find a way to fix it, or just let it be.
  15. ranger_24

    RHS Escalation (AFRF and USAF)

    Apologizes if it was already mentioned, but there's a 3rd-person view issue with the Mk 11 and Mk 18 that happens quiet often (at least for me): https://imgur.com/GhYCbsi