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Found 7 results

  1. Gemini

    OPEX

    "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX is an immersive, realist and fully dynamic task generator for ArmA III military simulator. The first version was initially introducing the French Army fighting against terrorist organizations all over the world (hence the French name Opérations Extérieures - means External Operations). This new version now allows players to chose among several armies, depending on enabled extra mods ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO from ArmA II. After I have tried it, I thought the idea of a dynamic task generator was brilliant, but some features were not perfectly fitting to what I was expecting for and some others were missing. So firstly, I tried to customize the original MSO but finally I chose to rebuild everything from scratch. After more than 8 years of development (yeah, really !), and even if there are still many things to do, it's now time for sharing all I have did so far ! MAIN FEATURES Made by Gemini Mission that required more than 2000 hours of learning, experimentations and development (project started in 2012) SP and MP compatible (from 1 to 50 players) Unique immersive and realist atmosphere Select the theater of operations (Europe, Middle-East, Africa...), your army (France, USA, Russia, UK, Spain, Czechia...) and the opponents (Taliban, Islamic State, Boko Haram, generic ultranationalists...) - extra mods may be required to get all options (see below) Entirely built with random parameters for generating unpredictible situations and unlimited replayability Custom menu at startup to enable/disable/set main mission features Plenty of things to do: select a specific task (among more than 20 available), patrol to find and fight the enemy, locate and destroy weapon caches, neutralize IEDs, search buildings and interrogate local people to gather intel, capture opponents... Dynamic civilian life with custom interactions (talk, search, arrest...) Dynamic AI activities: patrols, ambushes, reinforcements, suicid bombers, roadblocks... Dynamic reputation: take care of the local population or it may rise against you Gather and exchange intel to recruit AI teammates and to get extra supplies, vehicles, supports... AI improvements: ability to assign/unassign NVG/flashlights/silencer depending on daytime and behaviour, ability to board into nearest static weapon... Primary needs system: eat, drink and sleep to avoid bad effects Customizable MP synchronized music receiver in order to listen music into vehicles Performance friendly: useless AI entities are automatically disabled/deleted to save computer/server ressources Persistent save for both server (mission progression, global stats...) and clients (loadout, personnal stats...) Playable without any mod (vanilla game) but compatible with many ones (CUP, RHS, R3F, 3CB, FFAA, BW, CFP, Project OPFOR, TFAR, ACE3, Winter 2035...) Readable content fully translated in French and English And much more to discover ! Made by the Community Advanced medical system (tweaked version of Psychobastard's AIS script) or expert medical system (if ACE mod is detected) Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is depending on world regions) Futurist but realist electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) HOW TO INSTALL OPEX ? It's very easy, just watch this video (think to enable subtitles to get full detailed information). VIDEOS OFFICIAL (trailers, tutorials...) [FR/EN] Gemini OTHER GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy PICTURES REQUIRED ADDONS / DEPENDENCIES OPEX can be played without any mod (vanilla game) but in order to enjoy all the features and possibilites, it is highly recommended to subscribe (for free !) to the official mod collection. If you don't have a large storage capacity and a very high speed internet connection, you can also select only some ot these mods. COMMUNITY FEEDBACKS Don't hesitate to share your feedbacks, your suggestions and to report any bug or issue you may encounter here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES Picture "pictures\overview.paa" not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Some vehicles are sometimes exploding when spawning because collision detection is not reliable at 100% despite I'm trying to improve BI's commands as much as possible. Ambient AI animations may sometimes be weired when playing on MP. TO DO LIST (Extreme priority): fix bugs and issues reported by the community (High priority): add compatibility with best incoming mods (OFrP...) (High prioriy): create version for several other maps (Medium priority): add new tasks (Low priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks All beta-testers, testers and reviewers for their precious feedbacks and suggestions BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game. And above all, many many many thanks to my wife, who is so patient and comprehensive every time I'm only thinking about the developing this project ! 😘 IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). I only had the chance to share one or two missions with Faia but his accent, his good mood and his sense of humor made me feel good. May he rest in peace. DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page. It's free and it's always a pleasure ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG Please keep in mind that OPEX is a non-professional and non-official mission. It may be more or less often updated in order to enhance it. So if you play it, do it at your own risk. DOWNLOAD From Steam Workshop (highly recommended because it requires only 1 click - then everything is automatic) From Armaholic (not recommended because it requires manual installation and updates) From my website (not recommended because it requires manual installation and updates) Enjoy !
  2. It's about time I officially unveil my work-in-progress terrain, Woe Betide! New Woe Betide Image album on Imgur Set in the UK, Woe Betide is a flat, coastal area east of London. The map is relatively small and very flat, but full of dense hedges and small spaces - making it most ideal for close-nit infantry and motorised operations, perhaps with close air support. Small hills and tall buildings can give sneaky snipers a massive advantage... Apologies in advance for the unnecessary detail here, I'm actually updating this for my own project management as much as anything else... Current progress: - Sat map: 30% - Heightmap: 85% - Ground textures: 50% - Object placement: 60% - Roads: 75% - Map config stuff (Locations, airports etc): 20% - Back story, accompanying materials: 25% I'm working towards an alpha release which will be a shared file, hopefully followed by a Steam beta and then full release. Will require CUP. You can expect: - High-detail terrain derived from open source UK government data (real data accurate to 1 metre per pixel, majority of manual terrain work is road smoothing) - Mostly flat and open terrain, but filled with intricate and claustrophobic spaces and tight roads - A wide choice of settings including a derelict petroleum plant, Victorian coastal defences, flood plains, a landfill site, police shooting range, boat yards, seaside resort, roman ruins and railway depots - all inspired by their real-life counterparts in East England - A solid rail network which will hopefully work well with Advanced Train Simulator one day - Designed with a Brexit-inspired fictional political situation in mind Key locations and features progress (pictures coming soon) - Coldshoulder Shoal Gasworks: A long-gone and overgrown gasworks hidden inside a brownfield site - 75% - Spanhare Refinery: A petroleum plant in the process of being decommissioned - 30% - Deadwaite Fort: A well-preserved Elizabethan coastal defence fortress complete with moat - 10% - Peter Plimsoll's Playground: A relatively well-kept mini seaside theme park resort with a number of rides and pleasure pier - 25% - Woe-on-Sea Shopping Quarter: The central, pedestrianised street leading through the main town - 75% - Woe Central Bus and Coach Station: The controversial new EU-funded transport hub - 75% - EuroTrade Port: The new container shipping port, still under construction - 50% - MOD Test Grounds: A rundown woodland army base - 25% - East London Constabulary Special Training Centre: This weapons and tactics training centre features a shooting range and urban-style shoothouse for police training - 50% - Woe4all Rail Depot: The train maintenance yard operated by the monopolist regional rail company - 50% Fellow modders needed! I want to recruit a couple of modders who have experience with custom objects! Get in touch if you're interested in helping me get some more British objects and signs made. Looking forward to hearing what you think. More details soon!
  3. Website: https://armadocs.purplesmoke.info/home Email: seanhe93@gmail.com DA 995 Discord: https://discord.gg/weWrB9k DA 992 Discord: https://discord.gg/jP2nX3G Introduction Detachment 995 or DA 995, a.k.a. "Specter", is a European-based ARMA 3 MilSim (military simulation) unit that operates under the Dropping Purple Smoke (DPSO) banner, a North American-based community originally established in 2013 through the game PlanetSide 2, but later on has grown its roots into ARMA 3 as well. We are the European/Middle Eastern counterpart of Detachment 992 (DA 992, a.k.a. "Phantom") which is based in the United States. After merging with DPSO and officially re-organized on June 23rd, 2020, DA 995 is the direct successor of the former international unit Task Force Wolfpack (TFWP), which itself was originally established back in September 2017. As a unit, DA 995 continues to operate on the roots of TFWP, mainly using the same schedules and time zones for the comfort of both European and Middle Eastern players - while the combat doctrine and training systems have been changed to the basis of DPSO. Technical Information Establishment Date: June 23rd, 2020 (retroactive since September 2017) Primary language: English Recruitment Status: Open DA 995 Population: 8 General DPSO Population: 24 Addons: Full list is available through our Discord server, but mainly include the DPSO custom mod/ACE/RHS/3CB Factions/ALIVE/A3U (the modpack is planned to change soon) How We Operate The gameplay style of DPSO is loosely based on ARMA 3's 2035 lore, with the aim to have operations that semi-reflect what special operations units would conduct in futuristic environments, such as covert infiltration/exfiltration, deep reconnaissance missions, HVT elimination/extraction, hostage rescue, EOD operations, HALO/HAHO and water insertions, electronic warfare, and finally sabotage missions. DPSO will rely heavily on technology, individual skills, and team work. These will not be simple missions and will test the detachments abilities with every individual operation. While the goal is to have a gameplay experience that is done at a high tactical and technical skill levels, we are a serious unit looking for quality members to take part in our missions and events. We are willing to work with anyone who has the right attitude and mindset. Also important to know is that each detachment of DPSO functions separately and will have their own operations (as per schedules and time zines). Training will be standard across all detachments, just held on different schedules, while Zeus players and pilots are a shared resource. The following list represent several major factors about DPSO and 995 as a whole: Mature group with former and present military servicemen. Using ARMA-style ranking system, but doesn't apply military discipline! Playing with 1st person only for infantry and 3rd person for vehicles. Using ACE3 and KAT advanced medical systems. Using TFAR (beta) radios as our communication system. Many opportunities to advance within the unit, from weapons specialist to training instructor and even leadership roles (aviation roles are a work in progress). Using in-house custom mod that include custom textures and patches, mission making functions, and few extra for a better gameplay experience. Dedicated servers for training, ALIVE, and joint ops. Official Events DA 995 specifically conducts three major events using the Zulu time zone (UTC+0) clock as basis; on Fridays, Sundays, and Saturdays respectively, as follows: Fridays - Training | 17:00 - 19:00 (5:00-7:00 p.m.) Saturdays - Operation | 15:00 - 18:00 (3:00-6:00 p.m.) Sundays - Training | 16:00 - 18:00 (4:00-6:00 p.m.) The reason we have two training events is to allow comfort for both European and Middle Eastern players to participate whenever they can, based on time zones and local customs or religion. Those who cannot train on Fridays, can do so on Sundays and vise versa, but there are no restrictions to participate on both events. Group Structure DPSO is portraying the fictional and elite special operations force Combat Technology Research Group (CTRG) - under the direct command of NATO - which is an important part of ARMA 3's storyline and one of the main factions. CTRG is a multi-national unit that conducts clandestine, black operations throughout the globe and broken into sub-groups, where DPSO acts as Group 99. Within the group there are several Detachments, numbered from 0 through 9: 0 = Headquarters and Support Detachments (DS) 1 through 8 = Direct Action Detachments (DA); currently active Detachments: 991 "Ghost", the HQ Detachment led by the group leader. 992 "Phantom", the NA-based Detachment. 995 "Specter", the newly established EU-based Detachment. 9 = Flight Support Detachment (currently not active) The group uses the typical ARMA ranks structure, with the group leader and detachment leaders are majors, detachment assistants are captains, and support officers are lieutenants, leaving the rest ranked from privates to sergeants - all are applied to different occupations that are ranged from weapons specialists to medics or engineers, and from basic team leaders to training instructors or even mission makers. What You Should Expect As a MilSim unit, we offer all the seriousness and methodical gameplay, but also provide fun and humor when the time allows. We are a group of players first and foremost – no need to salute or ask for permission to speak or answer with “yes, sir”, “no, sir” (or ma’am), no need to perform routine physical training, yet showing mutual respect to each other and cooperate when it is necessary. We strive to balance on the line that parts professionalism, realism and friendship, and expect from our members to be serious when the time calls for it and let loose with the jokes when it feels right. The members are our most valuable resource. Assuming a player is active, he will not stay in place for long, and those who will positively stand out will be promoted and will be allowed into exclusive occupations and act in more advanced roles. Enlistment Requirements If you wish to apply, click the following link for our application form: https://forms.gle/SqyJ793yDsBMETha9 Please note that you have the option to select which detachment you want to join. Because we currently have only two active detachments, therefore select DA 992 if you're NA based, or DA 995 if you're EU based. Basic requirements: Have a legal copy of ARMA 3, and preferably also Apex. Speak fluent or decent English. Be 16 years of age or older (players under 16 are allowed to send applications, but only mature players will be accepted). Have a functioning microphone - we need to hear you, you need to hear us. That simple. Have decent internet speed so you won't suffer too much from lags and de-syncs. Have both Discord and TeamSpeak 3 installed. Have the ability to attend at least two operations per month. Have any questions? feel free to contact us through the provided links, or right away fill and send your application form. Useful Information ArmA 3 Units: https://units.arma3.com/unit/dpso DA 995 Steam Group: https://steamcommunity.com/groups/dpso-995 TeamSpeak 3 Server: ts.purplesmoke.info
  4. Branch: Realistic Mil-Sim Main Language: English Time: 21:00 (BST) / 9pm (Weekdays/Weekends) Operation Type : 24/7 Online Dedicated Server Discord: https://discord.gg/AtHvE6V Feel free to jump in the Discord group and let us know who you are and you can get to know the players. Black Wolves founding members are mostly of military background and bring that knowledge and expertise to the game so that we can run realistic operations. We don’t expect you to jump in and know exactly what you are doing, we will offer guidance, training and a good laugh! When running operations, we expect everyone to understand what they are doing and not going all RAMBO on everything. We are looking for those willing to learn the ropes. If you have questions just speak up and don’t sit quietly if you didn’t understand something. Available Roles: Strike Force Operators Requirements: Legal copy of Arma 3 16+
  5. 2nd Canadian Parachute Brigade The 2nd Canadian Parachute Brigade is a casual milsim unit based in Arma3, we strive to realistically yea fun World War 2 experience. We achieve this goal by providing our players with professional and high-quality environments for everyone's enjoyment. This unit does use many mods to improve our experience. What we are looking for We are looking for anyone who wants to have a fun time playing Arma, It does not matter if you are new to the game or played it for years. We will offer everything we have available for you. What is your schedule? We are operating on a weekly basis to keep our unit and members active. Every week we are scheduling 2 kinds of events. The first thing is the main Operations were we play our WW2 Campaign. We do also offer at least one training per week. We do not require any attendance. Timezone: GMT Thursday - Training 18:00 UTC +00:00 Friday - Operation 18:00 UTC +00:00 Saturday - Possible Main Operation 18:00 UTC +00:00 What roles are available for me? We have a broad range of roles that are available for all different types of personnel. These can be found below, and all roles are accessible after basic training. For Airborne Troops we offer: - Rifleman - Medic - Machine Gunner - Anti Tank Gunner - Radioman For Pilots we offer: -Pilot -Pilot Trainer For Tankers we offer: -Tank Commander -Gunner -Driver If you have experience or skills at commanding we offer the roles of: -Section Commander -Assistance Section Commander -Training Staff Special Offers If you live in an area outside of EU we do offer you to start a regional sub-unit to the 2nd Canadian Parachute Battalion. By this, you are able to control it your self while using our communities servers and Teamspeak. The only thing we require is that you are holding more or less one WW2 Event per week. I am interested, how can I sign up? If you feel our unit suits you just hop into our Discord and we will sort everything out for you! Join our discord here: https://discord.gg/DHubyDk Or visit our Website or steam group. Website: https://2ndparas.wixsite.com/website Steam: https://steamcommunity.com/groups/2ndParachuteBattalion
  6. We are currently running Operation Trebuchet Altis Liberation with ACE and are looking for new people to join us. Our Unit is semi serious, and is open to anyone who knows the basics of the game and is over 16. We are more than happy to teach more advanced stuff. We are certainly not as serious as some units, but we enjoy a degree of authenticity/realism and love joking around. I.E no required "Yes/No Sir's" Our goal is to capture the entire island for the UNSC from insurgent forces who have taken over. No Griefers tolerated at all. Once this Liberation is complete we will likely move onto another map and start over or possibly do some self contained missions. If enough people are interested and enjoy it, we can hopefully expand into doing larger operations/events for the growing Unit The more people who are interested, the more we can do. If you are interested or want more info, please reply or message me.
  7. BACKGROUND S Squadron is a multinational ArmA 3 unit that emulates a real world 22 Special Air Service Squadron, offering the opportunity to operate and train as a member of the UKSF, implementing undisclosed tactics, techniques, procedures, as well as modern equipment and vehicles. S Squadron was founded by a group of like-minded individuals with years of experience within various milsim and realism units, across different games and platforms. This provides members with an enjoyable team atmosphere and exciting and unique gameplay features, making all training, operations, organisation, equipment and vehicles are as close to the real life counterpart as possible. ABOUT S Squadron is an ArmA 3 multiplayer group which takes pride in its level of immersion and professionalism as well as maintaining the important balance between realism, gameplay and fun. Operations are conducted using multiple methods of insertion including high altitude parachute drops, undercover infiltration, covert underwater insertion, air assault and vehicular insertion utilising heavy weapons platforms. Our exclusive insight allows for a high level of immersion and realism in our training programs as well as during operations. S Squadron conducts dynamic operations, all of which aim to emulate the actions of an SAS Squadron. Missions are created by a highly skilled development team, with expertise in current UKSF operations. The core staff have particular skillsets that assist the daily, weekly and monthly operation of the unit, ranging from mission development and scripting, to custom addon creation and server management. This provides a high quality experience for members who experience fantastic realism gameplay during our private sessions. JOINING Those wanting to join S Squadron will face a scaled down version of the UKSF Selection Course, providing a high level of immersion while implementing game relevant tasks for candidates that will test their abilities. The S Squadron Selection Course is run on set dates, the details of which will be posted on our forums. If you are interested in joining, please check the following requirements to proceed: Over 21 years old Speak and understand fluent English Professional, dedicated and mature attitude Able to attend weekly Tuesday evening (GMT) sessions Decent grasp of basic land navigation techniques Not a member of any other ArmA3 units Own a legal version of ArmA3 and any required DLCs Able to install and update addons without assistance (Play withSIX & manually) Visit our website, Facebook page, or review our information pack for more information.
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