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jacknorrisuk

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About jacknorrisuk

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Gaming, Filmmaking, Modelmaking, Arty farty stuff, buying old toys from boot sales
  • Occupation
    Special Effects Animator and freelance designer

Contact Methods

  • Website URL
    http://zubrvr.co.uk/
  • Twitter
    www.twitter.com/jacknorrisuk
  • Youtube
    www.youtube.com/jacknorrisfilm
  • Linkedin
    http://www.linkedin.com/profile/view?id=119392692&

Profile Information

  • Gender
    Male
  • Location
    Bristol, UK
  • Interests
    Virtual and Augmented Reality, Game development, Scale modelling

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  1. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    Oh-oh, I knew it was only a matter of time before some other real-world locals found out about my project... (Just don't hold out for any neighbourhood-level real world representations, I'm mostly just using creative license to place objects on the sat map, so apologies in advance if I butcher your house) About the alpha, I don't want to repeat my mistake of trying to pin a date on it, but as soon as I've got some areas properly finished, I can release it. I have to admit, I've gone down a pretty inefficient route with object placement, which means the finished areas and blank patches are all over the place - it's how I make sure I don't get bored with it!
  2. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    Sorry, I haven't checked in to the forums for a while! @p_siddy - well, I've cheated it a bit to get some good location variety in the map - basically, I put Southend seafront on Canvey Island, lol. Basildon is just about cut off, but Langdon Hills features nicely. For everyone else who doesn't know or care what this location is based on, I've done the obligatory name-change on all locations anyway (especially so as not to attract any unwanted attention from actual residents, considering the Brexit catastrophe undertones I'm going for)... The shoothouse and range is based on the Met Police's specialist training centre at Gravesend (some good pictures of it on this article. apparently they are very sensitive about it, so these pictures are rare) The shooting range is essentially next door to this - Milton rifle range. I only just started my version: I've also been enjoying populating some of the rubbish dumps in the area, one of which is pretty massive. I put a lot of time into perfecting my object brush in Plopper to get the right chance-ratio of each type of garbage object, including some rarities (0.01% chance) which made it, somewhere. So, quite literally, you never know what you might find when you go exploring in there... I've also got a network of roads with signs and garbage decor to create a sort of 'Stig of the Dump meets Mad Max' feel. (custom rubbish ground texture not in there just yet)
  3. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    Sounds like there will be some landmarks you might recognise...! But yes, it's all derived from actual satellite data of North Kent and South Essex, with a fair amount of chops and changes. Although - the armed police shoothouse and range, derelict army base, munitions factory ruins and WW2 defences are all genuine features of the real world location, so I'm not having to introduce too many fictional Armaverse features myself...
  4. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    Apologies for the lack of updates - the map is indeed still coming together. Mostly just in object-placement-hell right now, and there's no beating around the bush when it comes to miles and miles of hand-placed hedgerows... Here's a new screenshot album to check out - Woe Betide WIP album 2 on Imgur Overall I'm very pleased with the current progress, especially since replacing most vegetation with the much more suitable Livonia assets. (Please note - yes, there is still an ugly satmap, I am using it to help guide object placement - and that grey Altis grass will be ditched too) A couple of my favourites: Looking South from one of the highest points on the (otherwise very flat) terrain The urban council estate in the provincial capital, Woe-on-Sea Looking North across some farmland that is typical of the region
  5. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    Thanks man! I'll try to post more soon. The main thing I'm aiming for is a sense of Britishness in the terrain, and honestly it's quite difficult without the right objects.
  6. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    I've added a few new screenshots to the Imgur album to give you a taste of my object placement progress! (Looks like Imgur has now decided to add new images at the bottom instead of the top, so you'll just have to scroll down until I can be bothered to rearrange them...) I'm excited that things are progressing well and hoping to finally release that Alpha sometime over the next couple of months... :D
  7. jacknorrisuk

    Welcome to Glasgow

    Looking awesome! Sure is ambitious to make a whole real world city, particularly in this region - I'm working on a terrain based on a section of Essex and that's hard enough... I see you've chosen some of the same 'sort of British' 3D models as I have, let me know if you want to trade ideas. I've made some pretty good terrace housing rows and pelican crossings...
  8. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    Well, I'm actually from Essex, which is where this terrain is modelled on, but have lived in Bristol for 10 years :) I would attempt to make a West Country themed map, but I just don't think Arma's existing object library would hold up well enough... Presumably by King St you are referring to Kong's? :D
  9. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    Hey, not just yet I'm afraid! Still working towards some kind of Alpha test release. Will post some new images soon. Rest assured I am still chipping away at this almost daily (what better way to spend your lunch hour than placing trees?) - Approaching 100k objects placed, most roads down, and some nice new features like a couple of busy high streets and supermarkets.
  10. jacknorrisuk

    LoW DLC stuck at supply drop mission

    Have to revive this little thread - I had the same issue yesterday and glad to find others have had it and it wasn't just me! I guess I had a corrupt save from the moment the supplies were dropped, as I restarted to that point many times and the mission still got jammed after I fought off the guerrillas. It's a shame things like this happen. It seems like the guerrilla attack is a particularly buggy situation for some reason (sometimes they don't turn up, other times they are really slow, one time they all just ran away!) But I'll try a different drop point as you suggest...
  11. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    Sauuuccyy is exactly what I thought about how well these Arma runway lines work as double yellows, m8 Generally only the UK, former UK colonies and Ireland use double yellow lines at the sides of roads to indicate no waiting at any time, so they feel quite essentially British to me. This is part of an urban area I'm building at the moment which is a fairly new bus terminal, taxi rank and short-stay car park for visitors to Woe-on-Sea...
  12. jacknorrisuk

    [WIP] Terrain - Woe Betide, UK

    Don't worry, I'm still chipping away at this...had a bit of a roadblock in development recently, a tiny bug that took me literally days of dev time to identify, and about 2 seconds to fix, sigh. Anyway, I've added some new screenshots to the Imgur album, more coming soon. First up is something that feels quite different: This is the Pirate's Cove swimming pool, part of the pleasure pier adventure park at Woe-on-Sea, a traditional seaside town now in the middle of the Woexit crisis... (Safe to say AI units don't enjoy navigating the theme park very much) Aside from that, I've been populating various farms around the map, and ground detail textures are starting to look good too: Next up, I'll show you my progress on some very British junctions and crossings!
  13. UPDATE: I have found the culprit. It was indeed a CUP object that was causing all of my misery; who knows why! The object is bridge_stone_asf2_25 - Off the top of my head I can't remember what object that might be, but apparently I had placed a couple of them in X-cam. Getting rid of this one object from my TB project allowed me to rebuild as normal.
  14. Thanks man, I didn't know there was a good ready-to-go template library for TB. I have rebuilt it myself a few times in my troubleshooting, but it's always a pain in the ass so good to know. Will be trying my latest to-do list when I'm back on my PC tomorrow, so will update then...
  15. Will get on the Discord as soon as I can, thanks. I have UAC disabled, so everything should have full permissions access
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