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by Gemini "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX: Opérations Extérieures (External Operations) is an immersive fully dynamical task generator introducing the French Army fighting against terrorist organizations all over the world ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO from ArmA II, so all credits should go to its development team. After I tried it, I thought the idea of a fully dynamical task generator was brilliant, but there was some features that was not perfectly fitting to what I was expecting and some others that were missing. Firstly, I tried to customize MSO but I finally chose to rebuild everything from scratch. It's certainly not as good as the original one but after more than 5 years of development (yeah, really !), and even if there are still many things to do (correcting all bugs, creating versions for some other maps, adding new tasks, optimizing all scripts...) I must say I'm pretty satisfied of what I did so far. It was initially a personnal project, but I thought maybe someone else could now be interested too so I'm proud to present today the first public relase ! I hope some of you will enjoy... MAIN FEATURES SP & MP compatible Option menu at startup to customize the mission by enabling/disabling/modifying included features Mission entirely built with random parameters for unlimited replayability Let the engine select a random task or select it by yourself among various ones (patrol, defend, attack, rescue...) Additional unique tasks depending on maps, to use some of their unique features (example: searching for caves on FATA...) Fully unpredictible situations to increase stress and realism: in opposite of most of all other similar task generators, enemy strength is fully random and is not based on players numbers Many random AI activities: patrols, ambushes, assaults, kamikazes, weapons caches, IEDs... Dynamical civilian activities Civilian interactions Dynamical reputation: take care of the local population, otherwise it may rise against you Credits system to recruit AI units and to order supplies and vehicles Gain credits when performing good actions (succeeding task, destroying weapon cache, neutralizing IED, arresting suspect...) Lose credits when performing bad actions (failing task, killing civilian, arresting innocent people...) Unlock AI supports by succeeding tasks (example: rescue a pilot to unlock airstrike support) Random starting time with faster day/night cycle to simulates long time operations Improved AI friendly units: they are now able to automatically assign/unassign NVG/flashlight/silencer by themselves, depending on the daytime and on their behaviour instructions Improved AI enemy units: they are now able to board into the nearest empty armed vehicle / static defense in case of danger Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is now depending on world regions) Ambiance house lights and ambiance animals (thanks to TPW for his scripts) Futurist but realistic electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Drag injured and dead bodies (thanks to BangaBog for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) Customizable MP synchronized music receiver for listening music tracks into vehicles Revive & respawn systems Primary needs function: eat, drink and sleep to avoid bad effects Fully functionnal HQ: refuel vehicles, rearm, treat yourself and eat/drink/sleep into the dedicated areas Functions to deactivate/delete that usless units and vehicles to save computer/server ressources Semi-persistent mission*: you can save your progression between each task Compatible with Zeus Compatible with additional mods (ACE3, TFAR, ACRE2, bCombat, ASR AI3, Winter 2035...) French and English localizations And much more ! HOW TO INSTALL OPEX ? For this video, please do activate subtitles to get more detailed information. VIDEOS PICTURES GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy REQUIRED ADDONS / DEPENDENCIES New ! Altis and Tanoa versions of OPEX are now playable WITHOUT ANY MOD (but be aware, in this case some features are disabled) ! In a perfect world, I wish I could avoid gamers to download any addon or mod. But as the main goal of OPEX is to bring a fun and different ArmA experience, and if you are getting bored to play as a US soldier, take some time for downloading these files (most of them are used by a large part of the ArmA community by the way): Download all required addons with only one click by subscribing the official OPEX mod collection on Steam. Download all optional addons with only one click by subscribing the official OPEX extra mod collection on Steam. Note that OPEX is compatible with: ACE3 Task Force Radio ACRE2 Winter 2035 COMMUNITY FEEDBACK Don't hesitate to share your feedback, your suggestions and to report all bugs you may have encountered here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES (any help is welcome !) Picture pictures\overview.paa not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Ambient civilian vehicles are sometimes spawning on buildings (so they explode) when playing on some unofficial maps. It seems to happen because some ArmA I / ArmA II buildings are not recognized by the engine ? The armory may take some time to initialize ion MP (you may see a few weapons or objects flying at start-up). Just wait a few seconds, everything should automatically move on the walls (maybe a server sync problem ?). Ambient AI animations may sometimes be weired when playing on MP TO DO LIST (Extreme prioriy): fix all bugs reported by the community (High priority): add many new tasks (High prioriy): create version for many other maps (High priority): always reduce addon dependency as much as possible (Medium priority): add more details to briefings (Medium priority): add notes and tips (example: how to use tactical glasses...) (Medium priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) (Low priority): create more information for each civilian (date of birth, adress, job...) via setVariable command in Gemini_fnc_civilianInteractionsBehaviours function, so scan interaction could be more interesting (Low priority): maybe replace current units and vehicles with more realistic ones when they will be available (OFrP ?) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game: bobmoran Chris Young DieAngelo Drakkhen Ei8ght Flashpointgamer Hôpdeux horrido Karax Lodu Nico Occitania Renaud SoldierIsNotHistory SPQR uiox Wolf_51 Xela89 And above all, many many many thanks to my wife, who is so patient and comprehensive every time I am only thinking about scripting ! IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author to keep it up-to-date, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG * Please keep in mind that OPEX may be more or less often updated in order to enhance it. If you play it, do it at your own risk, please do not complain if a saved game is lost because of an update. DOWNLOAD FROM STEAM WORKSHOP (highly recommended to ensure you have the latest version): >>> OPEX: Opérations Extérieures (full mission collection) FROM ARMAHOLIC (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) FROM MY WEBSITE (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) Enjoy !
FICTIONAL UNEXPLODED ORDNANCE, SYSTEMS, and E.O.D EQUIPMENT by R. Von Quest VERSION: PROJECT: CLOSED UPDATED: 13 June 2019 DONATE: Support Project // INTRODUCTION: Work-In-Progress. This is the Stand-Alone Module of my Explosives & EOD Addon from my SpookWarCom Project. As most EOD stuff is just a BIP (Blow In Place); I wanted to do something a little closer to the fictional side, and have a system where you have to know what you are doing and solve a step-by-step procedure to disarm the explosive. I will be including my IMS "BombBuddy" Ion-Mobility-Spectrometer to detect both in-game mines & explosives, and all the IEDs included in this amazing mod. I do not like the "I see a mine!" in the game. So what? If you see it, where? When you have all the nonsensical "helpers" turned off, he still shouts out he spots something. This is silly. So I'm building my own detector that will 'sniff' the molecules in the air to detect various chemicals and the additives in explosive materials. It will only display a readout of various indicators and a vague 'strength' signal (parts-per-million). I also have in production several, ok numerous, oh wait... no, over 100+ IEDs coming to put into your missions that all will have unique ways of disarming! I have 10 prototyes each with 10+ levels of disarming procedures with numerous types having a complex muti-step process to disarm. Total of 100-200 Bombs! Memorizing how to disarm will be virtually impossible do to with the sheer vast number of randomly generated IEDs. If you do not go through the training process and do not understand what you are doing, kaboom! No more just clicking the X to disarm. You will need the right tools, and click exactly on the part required. Several types will even have anti-handling devices. Motion sensors, light sensors, etc. complete with random timers and other surprises that I won't reveal here. Explosives will be C4, Mines, Chemical, Radioactive, etc. "Initial Success or Total Failure" // FEATURES: I.M.S BombBuddy detects ALL EXPLOSIVES Numerous Tools and Equipment Both Fictional and Realistic Explosives Disarm "Movie-Style" Bombs Disarm In-Game Bombs & Explosives Minefields: APERS Landmines Minefields: Mk6 Watermines Minefields: PDM-1 Amphibious Suicide Bomber Terrorists and Extremists Random Spawns and Variables ...And many more coming SOON!!! // NOTES: More Info coming soon. This was just an upgrade into a Stand-alone Project. Many more cool options are right around the corner! *kaboom* // KEYBINDING: Shift + E // REQUIRED: 1. CBA A3 - Community Based Addons A3 // DONATE: DOWNLOAD =VQI= FUSE Explosives & EOD Project Von Quest Industries // LICENSE: // CREDIT & THANKS: -Attach Explosives -- Stealthstick/Zooloo
Greece anti-terrorists Description: A highly trained special Ops soldiers are sent on a mission to eliminate terrorist cells across the reservation. We are sending our best Private Military Units operating under NATO and European Union. Your mission is to establish peace and save all civilians and especially Nicos. Be prepared to contact with non-uniformed terrorists units. Official DLC required: MarksmenDLC Addons required: No addons needed Specials: Virtual Arsenal available If you like my creation you can support me. Thank you. Steam workshop: Greece anti-terrorists