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About Gemini

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    Lyon (France)
  1. In vanilla versions of OPEX, some features linked to additionnal items can't work properly so they are automatically disabled: Primary needs (because eating, drinking, sleeping requires some extra objects) Arrest function (because arresting people requires some cable ties) Task where you need to install a spy microphone (because a microphone is required) Etc... Also, vanilla versions are using vanilla content (uniforms, weapons, vehicles...) so the global atmosphere may be different from the original one. R3F's AiComTarget script is automatically disabled if bCombat or ACE mods are detected. I didn't know VComAI mod but I'll add a command line in the next update so R3F's AiComTarget script will be disabled too in case VComAI is detected. And yes, ACE medical system should only be enabled if the ace_medical pbo is detected. Thank you for your feedback :)
  2. Hi guys, Here is, again, a small update for OPEX : version 1.236. Changelog: Updated: OPEX is now playable as vanilla (for Altis and Tanoa versions only) - but be aware, in this case some features are disabled) Updated: the amount of units composing the enemy patrols has been adjusted for a better balance Updated: thanks panel (thanks to @Payrot !) As you can see, OPEX is now playable without any mod on Altis and Tanoa - even if I highly recommend to download all listed mods to enjoy the best experience. I thank again @Jack Ost who helped a lot. Now, if you still didn't try OPEX, shame on you !
  3. Hi there, OPEX has been updated to version 1.235. Changelog: Added: OPEX now supports Xnooz's Press Pack - this is optional and only usefull for users of this mod Added: some OPEX data are now saved into .rpt file to help solving possible issues Fixed: gear at startup is now properly loaded for every team leaders Fixed: player is not considered as a renegade anymore after destroying the UAV (task 18) Fixed: there shouldn't be any conflict anymore between AIS and ACE medical systems Improved: vehicle spawning script Improved: incognito script Improved: a few other things Updated: ACE, TFR and ACRE mods are now supported with the light edition (if they are installed and enabled) Updated: some vanilla GPS are now available into support crates
  4. Well, in these ones there's no error message linked to ACE anymore but in both case it seems that you server is blocked when trying to registering player in BattleEye (EServer: registering a new player). Check if you server configuration is ok (if defined ports are the ones used by BattleEye) or try to disable BattleEye from your server. Maybe I'm wrong but as I don't see major errors due to OPEX in your .rpt file I think the issue is not linked to OPEX itself but to the way you server is set up that may block something in OPEX initialization.
  5. Thank you for sharing this file. You said you're running OPEX without mods but it seems that a lot of error messages in your .rpt file are linked to ACE mod. Did you try to start OPEX without ACE to see if there was a difference ?
  6. @HuTcH_GER 1. You have to manually start tasks - it's voluntary because most people prefer this way. But you can select the random parameter to select a random one. 2. To use HC, you have to buy a squad from the delivery area and select the "Enlist squad" option. This should add the whole squad to the HC menu. 3. Every units and vehicles included in OPEX can be customized in the "settings" mission folder. There are templates available in the "settings\custom" folder that are ready to use, with the instructions to enable them. @ab_luca - ACE and TFR are automatically disabled at this time if you select the light version. But I'll update it as soon as possible to allow this, so this should solve these issues. - I didn't think it was usefull to add some GPS into any crate because every player has a GPS. But OK, it's not a problem to add a few ones with the next update. Thank you for your message, I'm glad you appreciate OPEX !
  7. OPEX has been updated to version 1.233. Changelog: Fixed: CUP is not essential anymore to play on Altis and Tanoa Tweaked: players should not see flying civilian vehicles anymore Post edited a few hours later. OPEX has been updated to version 1.234. Changelog: Fixed: enemy AT soldiers have now again loaded RPGs
  8. Hi, Yes, Altis and Tanoa versions of OPEX can be played without CUP. Edit: it seems there's an issue, I'll fix it quickly.
  9. OPEX has been updated to version 1.232. Changelog: Fixed: French vehicles should now be loaded everytime (for full version) Fixed: AI ambient patrols shouldn't spawn just nearby players anymore Fixed: toolkits are now available again in the armory
  10. Well, it seems there are no errors in your .rpt file caused by OPEX or scripts. There are 9726 warnings/errors listed before the mission initialization, I think there's a problem with your game installation or with at least one mod installation. Check it again on your local computer (and your server if you are trying to play online).
  11. There is nothing but the basic information into your .rpt files: please remove the "-noLogs" command from your game shortcut or untick the box in the game launcher to allow logs on the .rpt file.
  12. Could you please check if your game and all mods are up-to-date ? If they are, could you share your .rpt file ?
  13. You are right, thank you for this feedback. I just released a small hotfix to update OPEX to version 1.231. Changelog: Fixed: ACE medical objects are now loaded as intended Fixed: backpacks are now loaded into uniform crates as intended